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Thread: Archers' secondary weapon removal and rate of fire Qs

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  1. #1
    Old Geezer's Avatar Senator
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    Apr 2007
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    Default Archers' secondary weapon removal and rate of fire Qs

    If archers and gunners have their secondary weapons removed will they keep shooting if attacked and would otherwise be in melee, or do they just stand there completely defenseless?

    Also, I note in the desc_units file that all archers and gunners have a 25 for the 1/10 sec delay in shooting. It seems to me that crossbowmen and gunners are slower in firing than standard archers. Is this so and if so is such due to the animations which modify these base rates and are these animations hard coded?

  2. #2

    Default Re: Archers' secondary weapon removal and rate of fire Qs

    Moved to Text Editing.

    I don't believe it's possible to remove secondary weapons for missile units.

  3. #3
    Opifex
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    Feb 2005
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    Default Re: Archers' secondary weapon removal and rate of fire Qs

    I don't see why removing secondary weapons isn't possible...

    At the very most, you can add the bow itself a secondary weapon, and solve the problem that way.


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