There is more then just the descr_regions file to this. The most obvious additional (and essential) file is the data\text\imperial_campaign_regions_and_settlement_names file. Must also be the file with the longest name. If you like things simple and uncomplicated (and boring) leave it at this. If you want to go a bit more dedicated read on:
data\world\maps\base\descr_regions.txt
There are a couple of lines that need to be filled sensibly for the game to work properly.
Line one: region name
Line two: city name
Line three: faction creator (determines the loyalty of the city, eg whom it will rebel to), independent from descr_strat entry, this cannot be the slave faction!
Line four: Rebel type (see data\descr_rebel_factions.txt)
Line five: RGB numericals (color code, duh)
Line six: hidden resources, multiple listing does not have a comma,, trading resources have no effect!
Line seven: triumph value (left over from RTW unless someone can tell me otherwise) has to be 5, else CTD
Line eight: level of farming\pop increase anything above 6 is ridiculous: 5000 city with no farming will grow at 4.5% at level 10.
Line nine: religions must total 100 (percent), else another CTD
Note: the entry for a units regional name still works like it did in Rome Total War. You would enter a line after the region name (line one) looking like this:
Code:
legion: Gotland_Legion
data\text\imperial_campaign_regions_and_settlement_names.txt
Simple data base consisting of two (three with legion name) lines for each region:
Code:
{Island_of_Cyprus}Island of Cyprus
{Nicosia}Nicosia
{Gotland_Legion}Visbys Finest
The first line is for the region name and the second line for the city name. Last line is for the legion's name. The names in brackets have to agree with the entries in the descr_regions file. The second part of each line can be changed at any time.
data\world\maps\campaign\imperial_campaign\descr_regions_and_settlement_name_lookup.txt
Pretty much the same as the previous file, just with out the second part of the line and no parentheses:
Code:
Island_of_Cyprus
Nicosia
not required
data\world\maps\base\descr_sounds_music_types.txt
Three lines of entry here to get the right music:
Code:
music_type [culture name]
regions [region name]
faction [faction name]
data\world\maps\campaign\imperial_campaign\descr_mercenaries.txt
This is where you get to define the bad guys and their area of appearance. Basically three lines:
Code:
pool Scotland_Ireland
regions Scottish_Lowlands Scottish_Highlands
unit merc cog, exp 0 cost 200 replenish 0.36 - 1.0 max 1 initial 1 religions { catholic } crusading
unit merc cog, exp 0 cost 1000 replenish 0.02 - 0.10 max 1 initial 1
unit Mercenary Crossbowmen exp 0 cost 860 replenish 0.04 - 0.13 max 2 initial 1
There is an exhausting explanation at the top of the file for all the entries so I will not repeat it, gimme a break, man!
Download link for PDF file containing this material.
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