Originally Posted by
Gigantus
'missing' entries can be ignored, it is due to the game first reading from your mod and then from the main game\packs were it finds those files. The important ones are the [error] entries.
I would suggest to delete the map.rwm file in the base folder - that way a new map gets generated. If that doesn't work then check all the entries you have done for your new region. Is the color (RGB value) of the region correct and consistent as well as the port and settlement pixel? Do the religion entries add up to 100? Are the descr_strat entries correct?
I deleted the map.rwm in base and double checked all the files i changed. Now it dosn't crash, i can start a campaign. However, it just puts me back to the main menu screen. It's better than a crash though Also, now i can play custom battles just fine, before it would crash aswell. It has generated a new map.rwm file too. Still can't really star a campaign though
Here are the files i modiefied, maybe i forgot something?
imperial_campaign_regions_and_settlement_names.txt
Code:
{Palermo}Palermo{Palermo_Province}Palermo Region
{Pamplona}Pamplona
{Pamplona_Province}Pamplona Region
{Paris}Paris
{Paris_Province}Paris Region
{Plymouth}Plymouth
{Plymouth_Province}Plymouth Region
{Prague}Prague
{Prague_Province}Prague Region
{Ragusa}Ragusa
{Ragusa_Province}Ragusa Region
{Rennes}Rennes
{Rennes_Province}Rennes Region
descr_regions.txt
Code:
Plymouth_Province Plymouth
england
English_Rebels
198 160 136
iron, coal, wool
5
6
religions { catholic 90 orthodox 0 islam 0 pagan 5 heretic 5 }
descr_sounds_music_types.txt
Code:
music_type northern_european ; england faction (see world\maps\base\descr_regions.txt)
regions Dublin_Province York_Province Caernarvon_Province Nottingham_Province London_Province Plymouth_Province
descr_mercenaries.txt
Code:
pool England_Wales regions London_Province Nottingham_Province York_Province Caernarvon_Province Plymouth_Province
unit merc cog, exp 0 cost 200 replenish 0.36 - 1.0 max 2 initial 1 religions { catholic } crusading
unit merc cog, exp 0 cost 1000 replenish 0.03 - 0.15 max 2 initial 1
unit Mercenary Crossbowmen exp 0 cost 860 replenish 0.04 - 0.13 max 2 initial 1 end_year 1350
unit Mercenary Arquebusiers exp 0 cost 830 replenish 0.04 - 0.13 max 2 initial 0 start_year 1400 events { gunpowder_discovered }
unit Mercenary Knights exp 0 cost 870 replenish 0.02 - 0.07 max 2 initial 0 start_year 1300 end_year 1500 religions { catholic orthodox }
unit Pilgrims exp 0 cost 35 replenish 0.36 - 1.0 max 6 initial 2 religions { catholic } crusading
unit Crusader Knights exp 0 cost 220 replenish 0.15 - 0.35 max 3 initial 1 end_year 1300 religions { catholic } crusading
unit Welsh Longbowmen Mercs exp 0 cost 810 replenish 0.04 - 0.13 max 2 initial 0 start_year 1300
unit Welsh Spearmen Mercs exp 0 cost 470 replenish 0.06 - 0.18 max 3 initial 2 end_year 1450
unit Mercenary Ribault exp 0 cost 600 replenish 0.02 - 0.04 max 1 initial 0 events { gunpowder_discovered }
descr_regions_and_settlement_name_lookup.txt
Code:
Nuremburg_Province
Nuremburg
Rennes_Province
Rennes
Plymouth_Province
Plymouth
Paris_Province
Paris
descr_strat.txt
Code:
settlement{
level village
region Plymouth_Province
year_founded 0
population 800
plan_set default_set
faction_creator england
}
I added the red colour to make it easier to spot my province/text