Morning Sun (adds Korea and China to the Shogun 2 map)
http://www.twcenter.net/forums/forum...28-Morning-Sun
Expanded Japan mod (97 new regions and 101 new factions)
http://www.twcenter.net/forums/showt...ew-factions%29
How to split a region in TWS2
http://www.twcenter.net/forums/showt...split-a-region
Eras Total Conquest 2.3 (12 campaigns from 970-1547)
No I want it to be a suprize so don't tell me anything. I really like this mod idea thought.
It's a great idea and I have a few suggstions.
Earth: Ostrich Horse
- Making Air Nomad units would be really hard considering they had no real military force. This may need much investigation.
- Unit mounts could be seperated by factions:
Water: Buffalo Yak
Fire: Komodo Rhino
Air: Sky Bison
3. Water Tribe infantry and spearmen could wear there Inuit style clothes and the heavier troops could wear there wolfen armor.
Wolf Warriors
4. The Dai Li could be mercenaries that are recruitable in the Ba Sing Se region.
5. More factions may be needed such as the Sun Warriors, the Sandbenders, the water tribes as two different factions but as starting allies, the Boggy Swampmen, and the Freedom Fighters (foresters like Jet).
6. Heroes would be a great contribution but is sort of confusing because the nomads are still alive and the war with the Fire Nation and the rest of the world would need to take place.
7. Some of the siege engines from the episodes "The Northern Air Temple" and "The Day of Black Sun Part 1 - The Invasion" would be very powerful.
8. The elite Earth Kingdom could be the Kyoshi Warriors and they can only be recruited from the village on Kyoshi Island.
That's all, I'll try to help you later with units. Bye.
P.S. Does anyone know if they're going to make another series of Avatar, like a couple years in the future or a new avatar. It seems like such a waste to throw away a perfectly good show without answering questions like: What happens to Aang and Katara, Zuko and Mai, and Suki and Sokka? Does Aang start training new Airbenders? What about Zuko's mom? Where's Azula? What about Toph? Does Sokka get the space sword and his boomerang back? Finally, what happens to the Order of the White Lotus members (faction idea)?
P.S.S. I hear they're making an Avatar live-action movie!
Last edited by Green Spartan; July 20, 2008 at 01:53 PM.
The Spartans don't ask how many but where.
yep the avatar movie is directed by M Night Shyamalan, kind of odd, but lets hope it will be good
I'm back from vacation and I am telling you that I'm going to work again on this mod .
Well, first of all I'm going to make ONE unit for all of the 4 main factions. I like the idea of more more factions, but the freedom fighters are going to be hard to implent in the game because of there way they fought the war. I'm first gonna focus on those 4 units and after that I maybe start a REAL mod with a brand new campaign map etc. But keep the suggestions coming .
A list of things that I think they would be included in a full mod:
1. Different Cavalry for every faction.
2. Let's suggest that the Air Nomads had survived the war with only a few but elite troops and no settlement.
3. Kyoshi Island can be a different faction but they will be very weak.
Maybe we can make 3 campaigns:
1. Just all the factions with free too do what they want.
2. A campaign that starts just after the Air Nomads have been wiped out.
3. A campaign that starts when the war is raging for 100 years with alliences between Water Tribe's and the Earth Kindom who are fightning against the Fire Nation.
Last edited by S-te-Fan; August 04, 2008 at 06:19 AM.
According to the creators there's no plans to make a new series, though they are making a live action movie. Personally I think if there's enough support they make some specials, but another series is unlikely (unless set in the past).
Assume they live happily ever after.What happens to Aang and Katara, Zuko and Mai, and Suki and Sokka?
Aang is the last Airbender so unless he has a child that's an Airbender he can't train them.Does Aang start training new Airbenders?
The fate of Zuko's mother (Ursa) is left unresolved (even the Nick website doesn't say what happened to her). According to http://www.avatarspirit.net/ Zuko was meant to find her but this was axed for some reason.What about Zuko's mom?
Azula went insane and was shipped to a Fire Nation Mental Health Facility on another island where she's recieving 24 hour care (Nick website).Where's Azula?
Unknown what she'll do.What about Toph?
Only if he looks for them (did they fall into the ocean?).Does Sokka get the space sword and his boomerang back?
They probably all go home (Bumi to Omashu, Iroh to his tea shop).Finally, what happens to the Order of the White Lotus members (faction idea)?
It's possible the DVD box set will provide more information but I doubt it.
Also they never mentioned whether Koh killed Lu Ten (Iroh's son). In Siege of the North Koh briefly took the face of someone from the Fire Nation and mentioned that Iroh went to the Spirit World but never expanded upon this.
So in 2 the Air Nomads would not be playable.
Wouldn't most of the Earth Kingdom be conquered by 3. In the series only Ba Sing Se and Omashu are the only cities show that haven't been conquered / destroyed by the Fire Nation. Though the North Pole has not been conquered by the Fire Nation the South Pole has been completely destroyed.
Last edited by uanime5; August 04, 2008 at 11:05 AM.
Morning Sun (adds Korea and China to the Shogun 2 map)
http://www.twcenter.net/forums/forum...28-Morning-Sun
Expanded Japan mod (97 new regions and 101 new factions)
http://www.twcenter.net/forums/showt...ew-factions%29
How to split a region in TWS2
http://www.twcenter.net/forums/showt...split-a-region
Eras Total Conquest 2.3 (12 campaigns from 970-1547)
So, I made a small unit roster for 2 of the major factions.
Water Tribe:
Wolf Warriors: Basic Water Tribe infantery armed with a club. Combat bonus in snow, Can hide in woods or snow.
Wolf Spearmen: Basic Water Tribe infantery armed with a club. Combat bonus in snow, Can hide in woods or snow.
Waterbender: Kind of archer who bend deadly ice peaks and water beams to their enemy's Combat bonus in snow, Can hide in woods or snow.
Heavy Waterbenders: Units that fire huge ice peaks to their enemy's with two men, some kind of ballista. Combat bonus in snow, Can hide in woods or snow.
Waterbending Masters: Elite Waterbenders who are also trained in hand to hand melee but small in numbers. Combat bonus in snow, Can hide in woods or snow.
Waterbending Cavalry: Mounted Waterbenders just like mounted archers. Combat bonus in snow, Can hide in woods or snow.
Wolf Cavalry: Mounted Wolf Warriors. Combat bonus in snow, Can hide in woods or snow.
optional:
Pipes with waterbender next to it who bends water from the pipe at the enemy with devestating effect.
Earth Kingdom:
Earth Kingdom Warriors: Basic Earth Kingdom infantry. Combat bonus in normal ground and deserts. Can hide in tall grass and in woods.
Earth Kingdom Spearmen: Basic Earth Kingdom spearmen. Combat bonus in normal ground and deserts. Can hide in tall grass and in woods.
Kyoshi Warriors: Powerful light melee infantry. Combat bonus in normal ground and deserts. Can hide in tall grass and in woods.
Earthbenders: Just like waterbenders units that throw powerfull rocks at the enemy with the size of a trebuchet rock. Maybe it is possible to create rocks in front of them to blockade an enemy charge. And maybe they can throw small discs. Combat bonus in normal ground and deserts. Can hide in tall grass and in woods.
Heavy Earthbenders: Fire Giant rocks or Explosions to the enemy, this amminution has to be bended by 2 men. And maybe they can throw large discs. Combat bonus in normal ground and deserts. Can hide in tall grass and in woods.
Dai Li: Elite Earthbenders who are also very effective in hand to hand combat. Combat bonus in normal ground and deserts. Can hide in tall grass and in woods.
Mounted Earthbenders: Mounted Earthbenders. Combat bonus in normal ground and deserts.
Mounted Earth Kingdom Warriors: Mounted Earth Kingdom Warriors. Combat bonus in normal ground and deserts.
Optional:
those tanks you see in the invasion episodes.
Last edited by S-te-Fan; August 05, 2008 at 06:02 AM.
Never heard of this, seems total fantasy - so if there is any magic, the Greek Fire implemented in Kingdoms would be good to mod for units =]
Well, if you've never heard of it: Avatar: The Last Airbender is a inmense popular serie from Nickelodeon. It is Fantasy yes. It has an epic story just like Lord of the Rings and Star Wars.
this is looking good, nice war balloon in your sig. One of the problems you will find with this mod is that each bender by themselves is a powerhouse so putting them into groups makes them unstoppable. Another is the reason the EK is losing the war is the overwelming technology advances the FN has. it will be similar to the aztecs & the old world in the original game. they can put up a fight but will most lickly loss it.
I've got some ideas for the unit roster for the Water Tribe and later the unit roster for the Earth Kingdom.
Southern Peasants Peasants from the Southern Water Tribe armed with a small dagger. Combat bonus in snow, Can hide in snow and woods.
Whaler Axemen Light infantry sailors armed with a stone axe. Combat bonus in snow, Can hide in snow and woods.
Suited Axemen Powerful axemen wearing heavy snow suits and armed with an iron axe and shields. Combat bonus in snow, Can hide in snow and woods.
Wolf Machetes Powerful infantry armed with wolf armor and a whale tooth machete. Combat bonus in snow, Can hide in snow and woods.
Wolf Nobles Heavy infantry in black wolf armour and armed with a small amount of javelins, a iron and whale tooth machete, and a shield. Combat bonus in snow, Can hide in snow and woods, Throw javelins before charging.
Militia Spearmen Peasants armed with spears. Combat bonus in snow, Can hide in snow and woods.
Northern Spearmen Lowly trained spearmen from the Northern Water Tribe. Combat bonus in snow, Can hide in snow and woods.
Heavy Spearmen Powerful spearmen from frontiers of the Water Tribes. Combat bonus in snow, Can hide in snow and woods, Schilstrom.
Whale Tail Pikemen Whale Tail Islanders armed with pikes. Combat bonus in snow, Can hide in snow and woods, Spear Wall.
Frontier Pikes Pikemen from the frontier of the Water Tribes armed with black wolf armor, iron tipped whale tooth pikes, and large shields.
Seal Hunters Hunters armed with a basic bow and leather armor. Combat bonus in snow, Can hide in snow and woods, Flaming missiles.
Wilderness Archers Archers wearing large snow suits. Combat bonus in snow, Can hide in snow and woods, Flaming missiles.
Southern Longbowmen Powerful longbowmenfrom the Southern Water Tribe. Combat bonus in snow, Can hide in snow and woods, Flaming missiles.
Northern Crossbowmen Crossbowmen armed with shields from the Northern Water Tribe. Combat bonus in snow, Can hide in snow and woods.
Whale Tail Javelinmen Whale Tail Islanders armed with javelins and shields. Combat bonus in snow, Can hide in snow and woods.
Tribal Cavalry Basic Water Tribe cavalry. Combat bonus in snow, Wedge.
Southern Cavalry Cavalry from the Southern Water Tribe. Combat bonus in snow, Wedge.
Whale Tail Lancers Powerful cavalry from Wale Tail Island armed with lances and shields. Combat bonus in snow, Wedge.
Oasis Knights Knights who gaurd the Spirit Oasis in the North Pole and are armed with black wolf armor, lances, machetes, and shields. Combat bonus in snow, Wedge.
Southern Archer Cavalry Mounted archers from the Southern Water Tribe. Combat bonus in snow, Cantabrian Circle.
General's Bodygaurd Hand picked knights that protect the general and are armed with black wolf armor, lances, machetes, and shields. Combat bonus in snow, General's Horn.
Last edited by Green Spartan; August 08, 2008 at 02:45 PM.
The Spartans don't ask how many but where.
Great roster . But I think that axes will be replaced by clubs since that weapon was more often used by the Water Tribe's. Also, The Water Tribe cavalry won't be fast, cause they're riding on yak's xD. But... Crossbows? I haven't seen them in the series. BTW, no knights . And speaking of the FN technologies: we could lower their attack and raise there defence...
Last edited by S-te-Fan; August 08, 2008 at 02:34 PM.
I knew there were no knights or crossbows but I just wanted to increase the variety and the knights are just an expression for very powerful cavalry and the tribes could've had their own type of chivalry. I just guessed on the axes because source website was down.Great roster . But I think that axes will be replaced by clubs since that weapon was more often used by the Water Tribe's. Also, The Water Tribe cavalry won't be fast, cause they're riding on yak's xD. But... Crossbows? I haven't seen them in the series. BTW, no knights . And speaking of the FN technologies: we could lower their attack and raise there defence...
The Spartans don't ask how many but where.
Ok, thanks for your effords, I'm working on a Wolf Warrior right now.
Looking good.
O.K. I've got that Earth Kingdom unit roster for you.
Escaped Peasants Peasants that have escaped Fire Nation conquered settlements. Combat bonus in normal ground and deserts, Can hide in tall grass and in woods.
Desert Axemen Axemen from the Sandbender tribes in the Earth Kingdom desert. Combat bonus in normal ground and deserts, Can hide in tall grass and in woods.
Omashu Axemen Powerful axemen from Omashu. Combat bonus in normal ground and deserts, Can hide in tall grass and in woods.
Hammermen Gaurd Gaurds armed with hammers who gaurd important people. Combat bonus in normal ground and deserts, Can hide in tall grass and in woods.
Learned Swordsmen Basic swordsmen with reasonable training. Combat bonus in normal ground and deserts, Can hide in tall grass and in woods.
Whale Tail Swordsmen Allies from Whale Tail Island armed with chain mail armor and swords. Combat bonus in normal ground and deserts, Can hide in tall grass and in woods.
Ba Sing Se Gaurd Powerful gaurds that pretect the walls of Ba Sing Se. Combat bonus in normal ground and deserts, Can hide in tall grass and in woods.
Siclemen Fast and strong soldiers armed with sicles, a small amount of javelins, and large shields. Combat bonus in normal ground and deserts, Can hide in tall grass and in woods, Throw javelins.
Militia Peasants armed with basic spears. Combat bonus in normal ground and deserts, Can hide in tall grass and in woods.
Omashu Spearmen Spearmen from Omashu with practicle training. Combat bonus in normal ground and deserts, Can hide in tall grass and in woods, Schilstrom.
Desert Spears Great spearmen from the Sandbender tribes in the Earth Kingdom desert. Combat bonus in normal ground and deserts, Can hide in tall grass and in woods, Schilstrom.
Serpent's Warriors Strong warrors armed with pikes from near Serpent's Pass. Combat bonus in normal ground and deserts, Can hide in tall grass and in woods, Spear Wall.
Bei Fong Pikemen Gaurds of the Bei Fong family armed with pikes and powerful armor. Combat bonus in normal ground and deserts, Can hide in tall grass and in woods.
Archer Militia Peasants armed with basic bows. Combat bonus in normal ground and deserts, Can hide in tall grass and in woods, Flaming missiles.
Desert Archers Archers from the Sandbender tribes from the Earth Kingdom desert. Combat bonus in normal ground and deserts, Can hide in tall grass and in woods, Flaming missiles.
Frontier Archers Archers from the frontier of the Earth Kingdom. Combat bonus in normal ground and deserts, Can hide in tall grass and in woods, Flaming missiles.
Desert Longbowmen Longbowmen from the Sandbender tribes of the Earth Kingdom desert. Combat bonus in normal ground and deserts, Can hide in tall grass and in woods, Flaming missiles.
Omashu Longbowmen Powerful longbowmen from Omashu. Combat bonus in normal ground and deserts, Can hide in tall grass and in woods, Flaming missiles.
Desert Cavalry Cavalry from the Sandbender tribes from the Earth Kingdom desert. Combat bonus in normal ground and deserts, Wedge.
Ba Sing Se Nobles Swift cavalry who protect the center of Ba Sing Se. Combat bonus in normal ground and deserts, Wedge.
Desert Raiders Heavilyarmored cavalry from the Sandbender tribes from the Earth Kingdom desert. Combat bonus in normal ground and deserts, Wedge.
Bei Fong Cavalry Cavalry who protect the Bei Fong family. Combat bonus in normal ground and deserts, Wedge.
Mounted Longbowmen Powerful mounted longbowmen armed with longbows and powerful armor. Combat bonus in normal ground and deserts, Cantabrian Circle.
General's Bodygaurd Dai Le warriors hand picked by the Earth King armed lances, large shields, and swords. Combat bonus in normal ground and deserts, General's Horn.
The Spartans don't ask how many but where.
the BaSingSe guards were called the Terra Team.
The Royal Earthbender Guards were the king's guards.
Locations of important locations in the avatar world.
Sorry, I didn't see it there. I just took a shot in the dark about.
The Spartans don't ask how many but where.