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June 24, 2008, 10:11 PM
#1
Tiro
pike and shot formation and fire_by_rank attribute
There is an attribute to all gun powder infantry in this game that is not really accurate: fire_by_rank. what this does is, it lets the first row of soldiers fire, and then this row will go rotate to the last row and let the next rank fire. this rotation method, i believe, was first used in Japan in the 16th century. Europeans mostly had to defend against the old heavy cav charges. since infantries, especially ranged ones, are very vulnerable to such charge attacks, they employed this formation called "pike and shot", in which they mix up a unit of pike men with their pikes sticking out far in front of the gun men, and the gun men will fire in the safety of the pike walls.
the problem with fire_by_rank is, it prevents such formation from being effective. since gun men have to rotate, it becomes harder to move when it is mixed in in a tight formation with the pikemen. by removing this attribbute fire_by_rank, gun men will now shoot, duck to reload while the second row shoot, and first row shoot again and so on.
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July 14, 2008, 12:36 PM
#2
Laetus
Re: pike and shot formation and fire_by_rank attribute
it depends on the formation you use for the gunners... if you use a formation rows of only 3 men (making a lot of colums) they will not rotate, simply the first row fires, and while recharding, the second row fires.... if you use a formation with less rows and more colums (say 5 rows), the first row fires then rotates to the back of the formation to recharge, and so on....
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July 14, 2008, 02:29 PM
#3
Re: pike and shot formation and fire_by_rank attribute
@wngpooniii,
Check out the thread useless gun powder units, I have already removed the fire by rank attribute and have improved pike formations slightly as well.
Dave
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April 17, 2009, 01:18 AM
#4
Libertus
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