war21
(It's War91
): I typed Scutarii's name by mistake when asking about militia phalangist

, sorry, war
(Quite alright).
I meant to send a missile unit on the wall and fire from the wall at the defenders that are engaged in melee. Friendly fire might occur, but you get rid of the defenders faster. Commonly you fight for the main gate to allow your army to enter, right. And you want to do it fast.
That's what I did. While the spearmen (right wall) had the archers pinned, my peltasts (thsomething) fired on the archers.
As far as I know, each tower should be taken separately: you have to walk one of your units on the wall and reach that tower. Then, it will stop firing at you (and will fire at the enemy). I usually take in this way all the towers that are positioned close to the route my units will take on their way to the main square (you'll see multiple 'wall taken' messages). This will minimize casualties.
Oh, I didn't know that. Thanks.
About jumping at the same time from the siege tower; it might depend on the order given to the unit in the siege tower (form up vs. attack). Anyway, forming up on the wall first (if enemy allows) and then giving the order to attack seems the best option to me.
I actually did that. I let them all out, and they attacked. Although not all was on the wall. On the right side, I had time to line all my peltast on the wall, and then charged the archers (in the unit cards it says they can deal with light infantry, so I figured archers were no problem). My spearmen joined soon after.
Finally, about those "super-archers". Indeed, Cretan archers have some skill in melee. But I am not sure they are overpowered in melee. What could have happened in your case: first, the combination of all factors (losses, fatigue (if 'on'?), perhaps some defending wall bonuses (not sure about their existence) etc.).
1: I didn't lose but a few troops from each unit when they got to the wall.
2: Fatigue is on, but it said they were fresh.
3: The archers each had one silver chevron.
4: I guess it was mostly the wall.
There is another thing with missile units though: I am sure that first row of slingers and skirmishers will fight in melee, whereas those in the back might still fire their missiles (if fire at will is on, I guess). Just watched skirmishers doing that in my last assault of a roman city. I wonder if archers can do the same :hmmm:? If so, your hoplites and spearmen were meant to die fast.
1: Shouldn't hoplites (big shields, long spears) be able to just absorb arrows from the front? Or were archers made stronger in this mod. Since in vanilla I could just let the archers shoot the hoplite from the front, and not lose many.
2: I watched the entire battle up close. Not once did I see the archers fire when they were engaged; they all got swords out. I also didn't see the towers fire at all; only when my slingers and archers tried to get close.
Finally, I think you did great when you finished off a unit of hoplites and general's bodyguard unit with 3 militia units.
Thank you. 