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  1. #1

    Default 2 rebel factions

    Is it possible to have 2 rebel factions in the campaign ?

    I know how to add a faction, but I would like, if it is possible, to have a second rebel-like faction, i.e. :
    - this faction would have no family tree
    - this faction could not die, even without any region nor character
    - some "priests" could be spawned, like the slave heretics

    In the descr_sm_factions.txt, there is an interesting line :
    Code:
    special_faction_type                slave_faction
    But I don't exactly know how it works and what it would do if I put this line for a new faction.

    In fact, my goal is to have 2 rebel factions, the slaves would spread heretism, and a jewish rebel-like faction who would spread judaism with its own priests and buildings. (I know how to add the new religion)

    Any idea ?

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: 2 rebel factions

    It should theoretical work. As far as I know nobody has tried it before.










  3. #3

    Default Re: 2 rebel factions

    I've juste tried to put this line to the english faction. The campaign loaded normally (I played france), but I got a CTD when clicking on the next-turn-button.

  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: 2 rebel factions

    Guess it must be special like the papal faction. Ah well, can't be helped (read hardcoded) I guess.










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