Byzantine Greek Fire Unit tutorialThis Tutorial will assist in adding the byzantine greek firethower unit into the game as i have not seen
any tutorial on this i have decided to write one.
what your going to need: I) MEII and Kingdoms Crusader Campaign unpacked
II) not necessary but will make your life easier. battle_models syntax checker script
Click here
Depending on how you have set your mod folder up will depend on where you need to copy these files if your using barebones (like myself) copy to the main directory after making back ups of the files listed below(because we always make back-ups don't we?) as i had a few problem adding these to a my- mod folder.
note: The EDU AND EDB entries must be in the mod folder
note: there maybe better ways of doing this but this my way.
open your unpacked crusader campaign folder and copy these file to your main directory
(once you have made back-ups)
found: Data Folder
descr_effect_impacts.txt
descr_event_effects.txt
descr_flaming_projectiles.txt
descr_projectile.txt
descr_skeleton.txt
descr_ik_controller_db.txt
descr_area_effects.xml
found: Sounds folder
flamethrower_firing.evt
flamethrower_remains.evt
flamethrower_start.evt
found: Animations folder
pack
pack.dat
skeletons
skeletons
(make backs-up i cannot stress enough!)
copy (over writing) these into your main Medieval II Total War data/sound directory
flamethrower_firing.evt
flamethrower_remains.evt
flamethrower_start.evt
and copy(overwrite) these into your main Medieval II Total War data/animations directory
pack
pack.dat
skeletons
skeletons
O.K how the messy part the battle_models open the crusader battle_models if you do not know where to find this then look inside the spoiler
Spoiler Alert, click show to read:
how it in a text editor i always use notepad and if you can select wordwarp
(it will makes things easier) normally found under format (see picture below)
Spoiler Alert, click show to read:
how type into your search box 17 greek_fire
if you get this your doing good!
Spoiler Alert, click show to read:
how high light everything from the 17 Greek_fire(including the space before the number 17) all the way upto 8 alamanoi(but don't copy that as this is a completely different unit) see below to avoid confusion.
Spoiler Alert, click show to read:
for any reason you cannot do this i have already coped the unit below
(just remember to copy the space before the number 17or else)
Spoiler Alert, click show to read:
now open your battle_models file in your main MEII directory
and set the wordwarp now paste the greek_fire unit at the bottom making sure there is one character space between your new entire and the last entire in this file (see below)
now go to the top of the file and change this number(see below) (this number is the amount of units in this file increase it by one) mine where 701 so now its 702 save and close the file. now i mentioned battle_models syntax checker, once you have finished editing your battle_models file you can click on this to check for errors, if you have any the script will pick it
up.
Spoiler Alert, click show to read:
so now we need an entry for the EDU (export_descr_unit.txt)
copy the following into your EDU
Spoiler Alert, click show to read:
now close and save.
only one thing left to do that is try it...
Spoiler Alert, click show to read:
to be able to recruit our new unit we will need to add it to the EDB(export_descr_buildings)
if the game does not boot up check your Battle_models file there is a 90% chance thats the problem or unless you missed a file out.
now have fun with your new unit![]()













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