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  1. #1
    mongoose's Avatar Domesticus
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    Default Anyone interested in a HOI 2 multiplayer game?

    If so, is there anyone who has done this kind of thing before? I'm still kind of new to the paradox games, and I've never played them in multiplayer before, so it would probably be better if someone who has could organize this.

  2. #2

    Default Re: Anyone interested in a HOI 2 multiplayer game?

    I would do it as soon as I learn how to play HOI 2. Still downloading it

  3. #3
    Axeman's Avatar Praepositus
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    Default Re: Anyone interested in a HOI 2 multiplayer game?

    Only if you have Doomsday , if so dibs on the Soviet Union

    ☻/ This is Muhammad.
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    If there were a God, I think it very unlikely that he would have such an uneasy vanity as to be offended by those who doubt his existence. --Bertrand Russell

  4. #4

    Default Re: Anyone interested in a HOI 2 multiplayer game?

    to GERMANY!

  5. #5
    Axeman's Avatar Praepositus
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    Default Re: Anyone interested in a HOI 2 multiplayer game?

    If we play lets have some house rules:

    Version : Doomsday 1.3
    Scanerio : I vote 1936 , but 1938 is acceptable too
    No pre-mature attacking

    Aussie Clan house rules *we can change these if we want but they are pretty good*

    Spoiler Alert, click show to read: 


    1) All rule discussions will take place on the forums under the appropriate thread.

    2) Semi Historical game.

    Diplomacy and war entry guidelines

    3) No major or minor war until Danzig event unless already at war or by an event.

    4) No one may Ally an minor country until the Danzig event has fired. Then anyone may Ally anyone they choose.

    5) Guidelines for USA & Japan entry:
    a) Base USA war entry is 1st January 1942.

    b) Each seperate Axis DOW/Alliance with the following countries: Turkey, Spain,Tibet, Persia brings forward USA entry by 6 months eg and attack on Spain would allow USA to join the war 1 July 1941(may not DOW Japan unless Tibet was the country attacked). If Turkey and Persia are DOW/brought in to alliance USA may enter 1st January 1941.Italy may enter when Paris is captured and it must be after March 1940.

    c) The reverse is also true: Should the UK ally with anyone of the above countries USA war entry is put back 6 months.No CW troops in the Med(SA,NZ & and Australia must remain in their home provinces until Italy is in the war).

    d) However Japan may DOW UK & USA anytime from start of 1941 & USA may enter immediately should Japan DOW on the UK. Saying this any events which fire due to a successful Sealion may be honoured.The only CW puppets allowed in the Med prior to war with Italy are Oman, Yemen and Iraq.

    e) Should Gibralter be captured the USA may send unlimited Destroyers and CVL ships to the UK. This in adddition to the 6 months reduction for Spanish attack. This is needed for the extra length of UK convoys.Canadian troops may be deployed to Europe or the UK only after Danzig event.

    f) Also should Russia not be attacked by 1st June 1942 the USA may enter the European war at anytime.This is needed so we do not end up with a facical UK vs German/Italy for years on end because of some deal made with the Russians.

    g) If Russia decides to enter the war over a Sweden or Turkey attack the 6 month reduction for USA entry does not apply.

    h) USA is not required to join...but they may.

    6) Guidelines for Italian war entry:

    a) Italy may enter when Paris is captured and it must be after March 1940.

    b) No CW troops in the Med(SA,NZ & and Australia must remain in their home provinces until Italy is in the war).

    c) The only CW puppets allowed in the Med prior to war with Italy are Oman, Yemen and Iraq.

    d) Canadian troops may be deployed to Europe or the UK only after Danzig event.

    e) CW troops may leave their home country if an Ally brought into the Axis in their region. These troops can only be used for attacking such a minor and Axis forces within that country.

    7) Guidelines for Russia & Japan war:

    a) Neither Russia or Japan may DOW each other until 1st January 1943 and Russia must be at war with Germany.

    b) Both Russia and Japan must garrison all common borders with 1 division of any type.

    c) No country other than those agreed for USA in 5e may trade and military units with a Human player until both countries are involved in a war with a common enemy.

    8) Guidelines for Russia & Germany war:

    a) What ever is negotiated through NAP and Ribbontop pact.


    9) Trading of military units:

    a) No country other than those agreed for USA in 5e may trade and military units with a Human player until both countries are involved in a war with a common enemy.

    b) A human controlled France must not trade away any military units.

    10) A human controlled France must accept Vichy.

    11) No one may influence a Human controlled country without their permission.

    12) Spies:

    a) No one may attempt to kill any ministers or leaders from a country they are not at war with.

    b) No other restrictions apply.

    Supply exploits

    13) Basing of troops in minor Allies:

    a) Apart from the exceptions below no one may base any military units in a minor ally or puppet to save supply costs.

    b) If Italy puppets Eithopia they may leave the units that started there.

    c) Oweing to Japans small IC base they base a troops in their puppets prewar as they are large countries and a big garrison force is not unrealistic. They may not however give territory to a puppet pre war for the purpose of basing naval units at a major port.

    d) Puppeting of a country pre war is permitted but not to save supply costs. No foreign troops are permitted in such puppeted countries until 3 months before that country enters the war.

    14) Surrounded capital exploit:

    a) A capital may not be diliberatley surrounded for the purpose of preventing supplies and convoys from being sent from such a province.

    b) If a capital is left vacant it must be occupied if troops are available for such a purpose with regards to other players military requirements. If a situation arises that the basing of a large number of foreign troops are also out of supply due to the above situation it needs to be brought to the attention of the country causing such a situation and it will be corrected at the early convenience.

    Trading of resources, provinces & blueprints with other countries

    15) Resources:

    a) Any resource any be trading with any other country.

    b) The Allies may not trade for rares in the first month of the game. They may accept any trade offered.

    c) No one may trade for any resource in the first 7 days of a new game. From the 7th January 1936 you can trade with anyone you like. You may however accept any deal offered by an AI.

    16) Blueprints:

    a) No restrictions on trading blueprints with Allies or stealing them.

    17) Provinces:

    a) No one may trade provinces for the purpose of preventing Annexation of a country.

    b) Provinces may be bought and sold freely from and country. A human controlled France is prohibited from giving away provinces and puppeting until January 1st 1941.

    Military

    18) Military access:

    a) No one is permitted to allow military access to foreign troops unless they are at war with a common enemy.

    b) The USA does receive military access to the UK through events but this may not be used until the USA is at war with Germany.

    c) If you manage to gain Military access to a neutral minor your forces may pass though but may not launch attacks from such a country.

    19) Surrounded armies:

    a) May not be disbanded when totally surrounded to save manpower.


    20) Naval Bugs:

    a) Pause the game. Ask the host to save. Discuss with your opponent the situation. If after discussion its decided they are bugged and its going to game breaking the attacking player must break off all attacks naval and air. The affected player is to tell the other player when his forces have reached the next province then attacks may commence. A small group of naval units passing in the middle of hostile territory that gets attack and more than likely be destroyed is not sufficent. It must be a game breaking situation.

    b) Preventing such bugs can be avoided by the following:
    Avoid long distance rebasing through hostile waters. Wait a minimum 4 hours before retreating from a naval battle. When selecting a retreat province avoid selecting a port not in that province. When setting ORG and strength for missions set it to 80-90% rather then the default 50% your units will retreat by themselves.

    21) Air units:

    a) Air units that have been given a rebase command and keep retreating back to a base about to be captured must be permitted to leave such a province. To keep engaging them to prevent such a rebasing mission is not in the spirit of the game. The damage done to such units is more then enough penalty.

    b) This does not apply to normal missions only to those on a base about to be captured by enemy ground units.

    22) All games to be played until a group vote decides otherwise. A tie means the game will contiue.
    __________________
    I addition to this, no SR away from next province that has an enemy unit that is NOT retreating, no Guaranteeing Independence, except UK-Greece.



    I like them except the no garuntee of independance one.
    Last edited by Axeman; June 23, 2008 at 06:52 PM.

    ☻/ This is Muhammad.
    /▌  Copy and paste him
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    If there were a God, I think it very unlikely that he would have such an uneasy vanity as to be offended by those who doubt his existence. --Bertrand Russell

  6. #6

    Default Re: Anyone interested in a HOI 2 multiplayer game?

    I really want to, but it appears you need to be a rocket scientist to play HoI2 Multiplayer Won't let me connect to any game or make one. There's this guide on the forums but that didn't work for me.

    I'll try again. IF I get it working, I want to be Great Britain.

  7. #7
    Mr Longbowman's Avatar Campidoctor
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    Default Re: Anyone interested in a HOI 2 multiplayer game?

    I never played HoI2 online and only a few hours offline so I am not so experienced but if you want me to take a less important country I might be more fun to play against than the AI.

    But tomorrow I am leaving for a long holiday so I am probably out of the question.


  8. #8

    Default Re: Anyone interested in a HOI 2 multiplayer game?

    I need someone to test multiplayer with. Add me to MSN if you're interested.

    Warewolf_joonu@hotmail.com

  9. #9
    Carach's Avatar Dux Limitis
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    Default Re: Anyone interested in a HOI 2 multiplayer game?

    me, got enough rules there axeman?

  10. #10
    Axeman's Avatar Praepositus
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    Default Re: Anyone interested in a HOI 2 multiplayer game?

    Quote Originally Posted by Carach View Post
    me, got enough rules there axeman?
    Its really all for gameplay purposes , those are the rules most clans use , I just copied and pasted them from a website. None of the rules are that unreasonable either , it just makes it so you cant do things which are unrealistic .

    Like if you have 3 units sorrounded on all sides and unable to retreat disbanding them so you get Manpower is hardly fair right?

    There are some I don't agree on though.

    Also Lets start a signup sheet.

    Germany :
    Soviet Union :
    Britan :
    America :
    Japan :
    Italy :

    ----Prefer to have those filled before we move on to these bellow----

    Nationalist China :
    France :
    Hungary :
    Canada :
    Romania :


    I will either be Britan / Soviet Union

    ☻/ This is Muhammad.
    /▌  Copy and paste him
    / \ so as to commit horrible blasphemy!
    If there were a God, I think it very unlikely that he would have such an uneasy vanity as to be offended by those who doubt his existence. --Bertrand Russell

  11. #11

    Default Re: Anyone interested in a HOI 2 multiplayer game?

    Never played HOI2 online.

    I normally play minors (Or occasionally Germany), though I suppose I will try the USA.

    Though firstly, major powers allying with minor powers before Danzig should be allowed (Thus WW2 is far more interesting+1936-1939 is less boring).

    Secondly, if playing online requires opening ports in the router, I can't join.
    Everything the State says is a lie, everything it has is stolen.

    State is the name of coldest of all the cold monsters. Coldly it lies; and this slips from its mouth: "I, the state, am the people"

  12. #12

    Default Re: Anyone interested in a HOI 2 multiplayer game?

    Secondly, if playing online requires opening ports in the router, I can't join.
    It does.

    I'm pretty pissed off at Paradox for making multiplayer such a nightmare. WHY!?

  13. #13

    Default Re: Anyone interested in a HOI 2 multiplayer game?

    Yes, big pain in the ass.

    Is there anyway to recover lost router passwords WITHOUT having to manually use the instruction manual/reset the router? Since I know how to open ports, I just lost my password a while back and can't be bothered to screw around with the router (Though I will happily mess around with files)
    Everything the State says is a lie, everything it has is stolen.

    State is the name of coldest of all the cold monsters. Coldly it lies; and this slips from its mouth: "I, the state, am the people"

  14. #14
    mongoose's Avatar Domesticus
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    Default Re: Anyone interested in a HOI 2 multiplayer game?

    I'm going going to be away for a week in a few days, but maybe we could set up some kind of weekly thing, at a fixed time?

    Also, if no one else objects, I suggest that we appoint Axeman as organizer.

  15. #15
    Tischdecke's Avatar Senator
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    Default Re: Anyone interested in a HOI 2 multiplayer game?

    Although i prefer to play Argentina in Multiplayer (can be pretty decisive, trust me), i would like to go with Hungary or Italy...if u count me in that is...


  16. #16

    Default Re: Anyone interested in a HOI 2 multiplayer game?

    I might join as republican spain... if thats allowed?
    Hammer & Sickle - Karacharovo

    And I drank it strait down.

  17. #17

    Default Re: Anyone interested in a HOI 2 multiplayer game?

    Actually I might be Turkey here... Germany is to hard for me.

  18. #18

    Default Re: Anyone interested in a HOI 2 multiplayer game?

    can i be romania (sounds like a balls choice but i always playin as them)
    if not italy or germnay (although not that good as a big country)
    Last edited by Freelancer; July 03, 2008 at 02:47 PM.

  19. #19
    hellheaven1987's Avatar Comes Domesticorum
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    Default Re: Anyone interested in a HOI 2 multiplayer game?

    Want to be either USSR, Japan or Nationalist China...:hmmm:

  20. #20

    Default Re: Anyone interested in a HOI 2 multiplayer game?

    ussr

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