Results 1 to 14 of 14

Thread: Mini-mod, perhaps?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Mini-mod, perhaps?

    I downloaded Rome Medieval 2 like three days ago and I think I have played for 15 hours in total. I do miss one faction though: Kingdom of Jerusalem.

    Is it okay if I perhaps play around with the strat.txt file and other associated files to create the kingdom of jerusalem (perhaps replacing the Native American faction)?

    Furthermore, I got some questions:

    Where's the export_unit_enum.txt (or something like that) for the Rome Medieval 2? I can't seem to find it inside the Rome Medieval folder.

    Where does it state that rebels own the Miami settlement, Washington settlemen, etc? I can't seem to find that in the descr_strat.txt file although i did find the region things at the region and city file thingy.

    Thanks for your time reading this
    Best Wishes
    Koshov12

  2. #2

    Default Re: Mini-mod, perhaps?

    Repleace the Native Americans ? You're mad ? This faction must be in Rome Medieval, without it there won't be any faction in America.

    I think the Kingdom of Jerusalem isn't necessary, as long as the Holy Land is occuped by France, England and Holy Roman Empire in the campaign.
    I think it's better like this to reflect the "coalition" aspect of the crusades.

    Mundus Bellicus - TWC - ModDB - Discord - Steam
    ~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.

  3. #3

    Default Re: Mini-mod, perhaps?

    Well its my personal preference...I like the Kingdom of Jerusalem.
    What I propose for the North American continent (again, my preference) add New York or Miami to England and rename the North American tribes as Kingdom of Jerusalem and move them into the Levant.

  4. #4
    Lord Of The Knights's Avatar Rome Medieval ******
    Join Date
    Apr 2007
    Location
    somewhere in the Medieval World
    Posts
    1,930

    Default Re: Mini-mod, perhaps?

    Hi Koshov,Kingdom of jerusalem is a good idea,RM3 (the next version) will contain KOJ.
    see this thread:
    http://www.twcenter.net/forums/showthread.php?t=169624

    you can edit any file if its a personal preference
    But i prefer you leave that work for us

    Enjoy RM2

  5. #5

    Default Re: Mini-mod, perhaps?

    Quote Originally Posted by Lord Of The Knights View Post
    Hi Koshov,Kingdom of jerusalem is a good idea,RM3 (the next version) will contain KOJ.
    see this thread:
    http://www.twcenter.net/forums/showthread.php?t=169624

    you can edit any file if its a personal preference
    But i prefer you leave that work for us

    Enjoy RM2
    Already saw the link...now only if the poll was still open...

    May I ask where the descr_unit_enum or export_descr_enum (one of those two...forgot the exact name) for Rome Medieval 2 is located in? I can't find it insde the Rome Medieval Folder.
    Last edited by Koshov12; June 23, 2008 at 02:19 PM.

  6. #6
    Jingles's Avatar Praefectus
    Join Date
    Feb 2008
    Location
    Northamptonshire
    Posts
    6,761

    Default Re: Mini-mod, perhaps?

    Quote Originally Posted by Koshov12 View Post
    Already saw the link...now only if the poll was still open...

    May I ask where the descr_unit_enum or export_descr_enum (one of those two...forgot the exact name) for Rome Medieval 2 is located in? I can't find it insde the Rome Medieval Folder.
    Because Rome Medieval uses a -mod switcher, it's folder only contains files that have been altered in some way. So if you can't find it in the RM data folder or the RomeMedieval/Data/Text folder, then just edit the Vanilla one and paste it into the RomeMedieval data folder.

  7. #7
    Lord Of The Knights's Avatar Rome Medieval ******
    Join Date
    Apr 2007
    Location
    somewhere in the Medieval World
    Posts
    1,930

    Default Re: Mini-mod, perhaps?

    Quote Originally Posted by Jingle_Bombs View Post
    just edit the Vanilla one and paste it into the RomeMedieval data folder.
    if you want to edit any RM2 files,edit the files in RomeMedieval data folder,edited vanilla files cant work with RM2 other files,becasue RM (Mod) files are connected with each others.
    Last edited by Lord Of The Knights; June 23, 2008 at 02:39 PM.

  8. #8
    Lord Of The Knights's Avatar Rome Medieval ******
    Join Date
    Apr 2007
    Location
    somewhere in the Medieval World
    Posts
    1,930

    Default Re: Mini-mod, perhaps?

    its still open! but you can't vote now,you need to reach 50 posts.
    RM2 is for RTW 1.5 so it doesnt use them.

  9. #9

    Default Re: Mini-mod, perhaps?

    But you will keep the Native Americans as a full faction, LotKs ?

    Mundus Bellicus - TWC - ModDB - Discord - Steam
    ~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.

  10. #10
    Lord Of The Knights's Avatar Rome Medieval ******
    Join Date
    Apr 2007
    Location
    somewhere in the Medieval World
    Posts
    1,930

    Default Re: Mini-mod, perhaps?

    Right,three faction will be changed in RM3,but not Native Americans.
    the new suggested factions are:
    1.Kingdom of jerusalem
    2.a scandinavian faction
    3.Russian Empire.

    these factions may be changed.
    Last edited by Lord Of The Knights; June 23, 2008 at 02:27 PM.

  11. #11
    Jingles's Avatar Praefectus
    Join Date
    Feb 2008
    Location
    Northamptonshire
    Posts
    6,761

    Default Re: Mini-mod, perhaps?

    Yeah, I mean if said file isn't in the RM directory, then that means that it uses the vanilla one. Like there isn't an export_ancillaries.txt file in RM directory, because the mod dosen't change the vanilla ancillaries, so it uses the export_ancilaries file located in the vanilla folder. If he can't find the file he's after because it's not in the RM directory, then he'll need to edit the vanilla one, and save his changes to the RM directory.

    ^I'm not entirely sure any of that makes much sense, so I'll leave it at that...

  12. #12

    Default Re: Mini-mod, perhaps?

    One more question: if a town is NOT assigned to a faction (in the descr_strat.txt) does it turn into a rebel city? I am asking because i can't seem to find the Miami and washington settlemen in the descr_strat.txt.

  13. #13
    Lord Of The Knights's Avatar Rome Medieval ******
    Join Date
    Apr 2007
    Location
    somewhere in the Medieval World
    Posts
    1,930

    Default Re: Mini-mod, perhaps?

    Yea,right,but it will be a village if you dont code it in descr_strat.txt.

  14. #14
    GreatOne's Avatar Ordinarius
    Join Date
    Nov 2007
    Location
    Serbia
    Posts
    797

    Default Re: Mini-mod, perhaps?

    What I'd like to see is a couple of campaigns.Namely one campaign with the ability to go to America, one with the crusades, and one...... normal


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •