Here is the Patch 5.7 openbeta 4 for the curious![]()
http://files.filefront.com/DLV+50+Pa.../fileinfo.html
Only for experienced DLV'ers and please give feedback
Installation: not save compatible to DLV 5.6 or beta3
- install kingdoms patch 1.5 !!!!!
- clean Install DLV 5.0 + 5.6 (no addons or...)
- Execute file Deus_lo_Vult_Patch56_beta4_Install.exe and enter the correct path for the installation
Example: C:\Program Files\SEGA\Medieval II Total War
(For Germans change it to: C:\Programme\SEGA\Medieval II Total War !!!!)
Ignore the warnings of write protected files !
Don't close the pop-up windows even if takes minutes to perform, wait until they close by themselves.
Changelog beta4: (includes beta3, not save comptible to beta3)
- reduced unrest effects of jewish temple and requirement for merchants: 3,5,10,15,15 %
- deleted custom vanilla campaign: too complicated to maintain
- changed Campaign\Battle AI parameters
- fixed automatic Governor decision if several characters are in the same settlement. TW governors are related to the highest piety values, so DLV Governors now get piety boni and DLV generals piety mali.
- Crimson Tide Bloodmud-mod 3.0 (partially): thanks to Magus
- fixed 5.6 unit bugs: thanks to Dave Scarface
- fixed other 5.6 bugs
- changed some gov\mil point trigger values: deleted bribing effects, reduced effect of unhappy settlements, leadermission have effects on both gov\mil points
- fixed population triggers
- added Justice event: Disobedient Generals can be thrown into dungeon or bribed into happiness
Nobles that have the trait "Disobedient" must travel to the capitol to seek an audience with the King to receive a pardon. If they end their turn in the capitol with a building >= dungeon, and the King is present, then a window will popup “Royal Court”.
Open the character overview panel and click on the disobedient character. A window will pop up “dungeon or royal pardon ?” and you have to decide:
- throw the character into the dungeon (the disloyal Noble will receive the trait "Thrown in the Dungeon"...essentially immobile + other bad traits, until released (% chance of release each turn, with average stay in the Dungeon being 5 years (10 turns)).
- Give the royal pardon and bribe him with 3000 Fl.
Changelog beta3: (includes beta2, not save comptible to beta2)
- refixed city education bug
- refixed extra costs popup
- changed some gov\mil point trigger values
- 2 islam groups: Sunni (=dominicans), Sufi (=Fransiscan) + buildings\traits
- new pics for: well, synagogue
- extracosts for besieging a fort in home territory: 1000 Fl.
- new punishment buildings: dungeon->execution place->torture chamber (only in metropolis settlements)
Changelog beta2: (includes beta1, not save comptible to beta1)
- don't play vanilla custom campaign
- more aggressive AI from the start
- fixed education
- refined hording: thanks to Furin
- fixed cost descriptions for events
- fixed names stuff: scotland, historical campaign,..
- added fieldcosts for diplomats\princess: 300 p.turn in enemy land
- deleted mil\gov_point subtraction for events: transgression, forgivness, ranks,.. + changed some point values (see below)
- added zero point popups for the point system
- 2 orthodox monk groups: Cenobitic Monasticism (=dominicans), Hesychast Monasticism (=Fransiscan) + buildings\traits
Changelog beta1: (not save comptible to 5.6)
- new Garrisonscript: faster, only for the player now, no more AI-AI spawning, and only each 10 turns (idea from Tsarsies)
- ignore vanilla custom campaign (no playable and will be deleted in the next beta)
- fixed education bug (no you need the buildings to educate your youngsters)
- included warhorn sounds from BBW Mod
- see the flesh burning
- 2 rank point systems : governmental + military
- reduced population requirement for huge cities
Regarding the new Point system: (look although into the pdf)
The player can collect government points (gov_points) and military points (mil_points) depending on his actions. Higher settlement levels can only be achieved by adequate point levels: No points no upgrading (even if the other population requirements are fullfilled) not only for the player but although for the AI (so player and AI stay on the same levels) :
Point requirements:
City upgrade:
- Corn Exchange: gov_points > 10
- Market: gov_points > 30
- Fairground: gov_points > 60
- Great Market: gov_points > 100
Castle upgrade:
- Garrison Quarters: mil_points > 10
- Drill Square: mil_points > 30
- Baracks: mil_points > 60
- Armoury: mil_points > 100
Dependent on your economical or political actions as a governor you can get or loose Governmental Points !
- SettlementLoyaltyLevel: -1, for unhappy ones
- CityRebels: -2
- BecomesFactionLeader: -1
- PopeAcceptsCrusadeTarget: +1
- PopeRejectsCrusadeTarget: -1
- CharacterMarriesPrincess: +1
- PriestBecomesHeretic: -1
- CardinalPromoted: +1
- CardinalRemoved: -1
- InquisitorAppointed: +1
- SettlementUpgraded: +1
- GuildUpgraded: +1
- GuildDestroyed: -1
- FactionNewCapital: -1
- FactionAllianceDeclared: +1
- FactionTradeAgreementMade: +1
- VotedForPope: +1
- FactionExcommunicated: -3
- FactionBreakAlliance: -2
- Treasury: < 0, > 30000, > 60000: -1,+1,+2
- LeaderMissionSuccess, LeaderMissionFailed: +1, -1
- MissionSucceeded: AssassinationMission, SpyMission, SabotageMission, DiplomacyMission: all +1
- Events: Trade Fair +1, Royal_Justice +1, Money_Lender -1, War Draft -1 gov
Dependent on your military actions as a general you can get or loose your Military Points !
- LeaderMissionSuccess, LeaderMissionFailed: +1, -1
- ArmyTakesCrusadeTarget: +1
- UnitsDesertCrusade: -2
- GeneralJoinCrusade: +1
- GeneralAbandonCrusade: -1
- GeneralArrivesCrusadeTargetRegion: +1
- GeneralTakesCrusadeTarget: +3
- GeneralCapture(loose)Settlement: +-1, +-2, +-3, +-4
- SackSettlement: +1 (-1 gov)
- ExterminatePopulation: +1 (-2 gov)
- FactionWarDeclared: +1 (-1 gov)
- LeaderDestroyedFaction: +5
- Win, Loose Battle (Odds < 0.5, > 0.5, > 1): +-1, +-2, +-3
- Events: War Draft +1 gov
To get an overview regarding your actual point status click on the button “show faction ranking scroll” (click again if you see the normal ranking popup). You only get the 2 popups if you have more than 0 points.
Feedback Questions:
- Is the new garrison script working ?
- How are now the turn times ?
- Pointsystem: Is it an interesting concept or boring ? Are the construction limits of 10, 30, 60, 100 Points ok ? Any new ideas how to collect points ?
- Is the educaton system now working ?
- ... ???
repman























