Results 1 to 19 of 19

Thread: Hosting good online multiplayer games

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Thompson45cal.'s Avatar Ordinarius
    Join Date
    Jul 2007
    Location
    The Great State of Texas and George W. Bush ain't no Texan.......
    Posts
    700

    Default Hosting good online multiplayer games

    How to be a quality host.
    I think there are a few things that can qualify a good host in the multi-player realm.

    I think the 1st thing, patience and selflessness....
    I try to give everybody and anybody an opportunity to play in the games I host. Sometimes people have connection issues, games bug out, sometimes players have slower machines. We all know the issues, and I feel as a host I have to understand that things happen and it doesn't mean that the player is a bad person or that I should give them hell for having a crappy PC.
    Now some of my regular players, I know, can get annoyed at me allowing people with a bad PC or connection or issues to keep trying. But I feel it's important to let everybody play that wants to, and give them a chance to do so. I have a 3 strike policy...... 3rd time they bug the game they have to stay out till they've resolved the problem. It's not that generous, most players though would just as soon not have a game bugger rejoin after the 1st one blows......

    2nd Always, unless you know your players and their capabilities (PC and connection). Host small units. I know, I know, I love huge ass armies myself the more bodies on the field o' battle the better. But, you have to host for those that are the least capable (a slower crappier PC and connection). When the game lags for one (the least capable), it lags for all..... and lagging dragging games just suck. So to avoid this, even when all my regulars are filling the slots... I host small units, and try to keep the total unit count below 6000, running no more then 40k per team games. When the game is running clean and smooth, I swear I can feel the wind in my hair as my steed charges forward.

    3rd Don't set your guests up to be slaughtered. I personally grew trying of seeing the grassy plain and playing the grassy plain in all the games. I like diversity in my games. Unlike the grassy plain which is nice and flat with no advantage terrain wise to either team, other maps afford advantages due to the terrain. I try to be on the side with the worst terrain (least advantage), just because I like the challenge, but I've seen too many people host themselves a nice big hill and gear the rules toward absolute victory. That's no fun for the other team, and a main ingredient in having a quality game, is insuring everybody's having fun, to the best of your ability anyway.

    4th We're all people; we all at some point have a bad day and act the ass. When you have a problem player stirring up trouble with others...... say one guy didn't play like the other wanted him too, blah blah blah , you know the deal. Do your utmost to be civil and calm him down or explain the behavior being exhibited is unacceptable. If you can't deal with the problem player in a civil fashion, take him out back and kick the out of him....... nooo j/k, just kick him to the lobby and ban him..... sometimes it only requires a little fresh air to get the problem player to act right. Don't get into pissing matches over stupid stuff. I think most players are here to have fun, some like myself are here to relax...... and have fun. I'm patient, but have a low tolerance for unnecessary drama. I try to keep it out of my games.

    5th Try to keep it interesting.... I have a butt load of custom locations to play on, all different shapes and sizes. I recommend to all hosts, search the web for mappacks there's a bunch out there. It'll add some flavor to your games. Another way to change it up is changing the rules..... I got so very tired of the no artillery no elephants 8 cavalry max rules that most folks was playing. It's understandable clans have set rules for their tournaments and they have to practice along those lines. But I like different situations and army setups to create what I call "tactical challenges". I like playing with artillery and elephants, I like limiting ranged weapons and cavalry, playing mostly infantry games, playing all gunpowder unit games, playing low florin no rules games.. I just like having fun and try to keep it interesting for all the players involved.

    Last, Never leave the game unless it's completed or it's bugged. When leaving a game try to inform your players of the problem or reason.....If you noob completely out and get the hell killed out of you in the first 12 seconds of the game, you have to let the other players finish even if it takes 30 minutes or longer....
    The below spoiler is a prime example of a noob host leaving the game just prior to his destruction. The poor boy actually hosted another that nobody would join...... duh!

    Spoiler Alert, click show to read: 


    There are a lot of things needed in hosting good games. I'm sure I left out all the important stuff.
    I feel that because I've followed the above guidelines (so to speak) that I'm now fortunate to have the best players on the net playing in my games regularly, and all in all, they're the ones who make the game great.
    I guess as a host, the most important thing to remember, is your players make the game, without them there is no game. So make it fun for them.

    Hope to see you in the game.
    Thompson45cal.
    Last edited by Thompson45cal.; June 22, 2008 at 09:12 AM.

  2. #2
    Prince_of_Macedon's Avatar Πρίγκηψ της Μακεδονίας
    Join Date
    Apr 2007
    Location
    Florida, USA
    Posts
    2,815

    Default Re: Hosting good online multiplayer games

    Nice work. I have some similar guides in the R:TW forum.

    Regarding the "unit sizes," I opt for "Large" as most computers seem capable of handling it. If I picked "Huge," my computer would explode.
    HOW TO PLAY EMPIRE TOTAL WAR OFFLINE

    "It is a lovely thing to live with courage and to die leaving behind an everlasting renown." - ALEXANDER THE GREAT

    Watch my online-commentary battles here
    Under the Patronage of Hader

  3. #3

    Default Re: Hosting good online multiplayer games

    Quote Originally Posted by Prince_of_Macedon View Post
    Nice work. I have some similar guides in the R:TW forum.

    Regarding the "unit sizes," I opt for "Large" as most computers seem capable of handling it. If I picked "Huge," my computer would explode.
    Unless you ask if the players can handle large or huge unitscales, i would go for small, cause my PC cant handle more than 4, maybe 5k soldiers...
    This is my signature! There are many like it, but this one is mine!

  4. #4
    Prince_of_Macedon's Avatar Πρίγκηψ της Μακεδονίας
    Join Date
    Apr 2007
    Location
    Florida, USA
    Posts
    2,815

    Default Re: Hosting good online multiplayer games

    Quote Originally Posted by Alxaro View Post
    Unless you ask if the players can handle large or huge unitscales, i would go for small, cause my PC cant handle more than 4, maybe 5k soldiers...
    Most players will check the settings before they join a game. If not, then they'll see how big/small the units are when they're selecting their soldiers.
    HOW TO PLAY EMPIRE TOTAL WAR OFFLINE

    "It is a lovely thing to live with courage and to die leaving behind an everlasting renown." - ALEXANDER THE GREAT

    Watch my online-commentary battles here
    Under the Patronage of Hader

  5. #5

    Default Re: Hosting good online multiplayer games

    Thompson, your games are a pleasure. No matter what period, how many florins, who's defending, what the map's like, or what the rules are, I always have a good time and feel welcome. And that's what it's all about right? So yeah, thanks a million.

  6. #6
    Thompson45cal.'s Avatar Ordinarius
    Join Date
    Jul 2007
    Location
    The Great State of Texas and George W. Bush ain't no Texan.......
    Posts
    700

    Default Re: Hosting good online multiplayer games

    Thanks my friend, Sod, your missed when your not there bro so push through gamespys wall of despair, we'z need ya

  7. #7

    Default Re: Hosting good online multiplayer games

    Quote Originally Posted by Sodbuster View Post
    Thompson, your games are a pleasure. No matter what period, how many florins, who's defending, what the map's like, or what the rules are, I always have a good time and feel welcome. And that's what it's all about right? So yeah, thanks a million.



    Yes Thompson has become a staple of the M2 online community I just wish he'd hurry up and get Kingdoms!

  8. #8
    Thompson45cal.'s Avatar Ordinarius
    Join Date
    Jul 2007
    Location
    The Great State of Texas and George W. Bush ain't no Texan.......
    Posts
    700

    Default Re: Hosting good online multiplayer games

    I have kingdoms, now what do I do with it?? I know I'll make some maps I never play on it.

    Now getting the other mods instaalled :hmmm:........ I have to clean up my PC

    I have like less then 2% space left on My PC

    I thinks she's ready to implode

  9. #9

    Default Re: Hosting good online multiplayer games

    Quote Originally Posted by Thompson45cal. View Post
    I have kingdoms, now what do I do with it??
    uhmm... play anyone of the four campaigns online? Play Stainless Steel 6.0?

  10. #10
    Thompson45cal.'s Avatar Ordinarius
    Join Date
    Jul 2007
    Location
    The Great State of Texas and George W. Bush ain't no Texan.......
    Posts
    700

    Default Re: Hosting good online multiplayer games

    Once again a noob host ruins what could have been a quality game for myself and two other players.

    He made the rules and set the florins...... It was a 1v1v1v1 free for all on the spanish plain.
    Spoiler Alert, click show to read: 

    Personally when I host free for alls, regardless the size..... I time and score them. This keeps people from camping and sitting out, everybody knows after you've worn out your men in whatever activity, the guys that sat through the whole game doing nothing can easily finish you off (with his fresh units VS your tired or exhausted units.)
    Spoiler Alert, click show to read: 

    The host and myself had the least attractive locations, I think the host had the worst of it. But his strategy was even worse then his location. I'm not really sure what he was thinking? Maybe his polish cavalry was souped up to the max and he thought he'd just run over me. I don't guess he considered that my spanish cavalry was also souped up.
    Spoiler Alert, click show to read: 

    Needless to say his cavalry charge failed miserably, and once his cavalry started to rout......... He terminated the game.
    Spoiler Alert, click show to read: 

    I'll seldom play with new guys, just because more often then not, they just don't know what it takes to host a good game. This guy has had several chances and been informed on too many occasions about his poor hosting and game playing practices. If he don't change his ways, he may find he has nobody to play with online.

    Thompson45cal.

  11. #11

    Default Re: Hosting good online multiplayer games

    Yeah sucks when they quit...

  12. #12

    Default Re: Hosting good online multiplayer games

    hmm, ive never had that problem thomp, i think you should stick to hosting or joining games hosted by guys you know

  13. #13

    Default Re: Hosting good online multiplayer games

    you see Thompson is a die hard and he has to get his M2 fix in or he starts having conniptions and so it's not always a choice if the lobby is low on players...

  14. #14

    Default Re: Hosting good online multiplayer games

    medieval 2 total wars bad, ook, it can cut into your school and job, ook

    my best counciler impression, south park

  15. #15
    manyscalps's Avatar Laetus
    Join Date
    Jul 2007
    Location
    vancouver B.C Canada
    Posts
    8

    Default Re: Hosting good online multiplayer games

    well saying you let ppl air out issues is on thing but banning ppl is quite juvenile..i know recently one person appologized for thier wrong doings /actions/insults and the host wouldn't let the player back in..this could be interpreted as a power trip?!..so like you said 'everyone has thier bad days'..your own words..

  16. #16
    Thompson45cal.'s Avatar Ordinarius
    Join Date
    Jul 2007
    Location
    The Great State of Texas and George W. Bush ain't no Texan.......
    Posts
    700

    Default Re: Hosting good online multiplayer games

    Well since we have a lot of new players coming into the multi-player realm of MTW ll, thought I'd bump this, hell maybe somebody will read it. Plenty of noob hosts coming along, this couldn't hurt.

    Plus gives me a chance to advertize. I have 5 of the original custom battle maps and scenarios hosted on a new site..... additionally a new double citadel map has be made available for download. The guys and myself have been having some good fun on them.

    Click on the link below, get some customs and join us.

  17. #17

    Default Re: Hosting good online multiplayer games

    by the way T, I'm getting some files not found in your recount of the battle.

  18. #18

    Default Re: Hosting good online multiplayer games

    The double citadel map Thompson is talking about is called Dark Castles. It features two citadels with a wide space between them with little defensive positions, and two bridges on the sides. It looks like a trench war, and kind of plays like one too hehe. Then if you're losing at the trenches you can fall back to the citadel and make a stand, or full out charge them and try to push them back into theirs. It's fun, and there's no other map like it. There's two very good reasons to get it. Another very good reason is that you can play it with us! We just had a 3v3 on it the other night, and it was brutal.

  19. #19

    Default Re: Hosting good online multiplayer games

    Thompsons games are indeed a pleasure to join. Kepp them coming mate.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •