Does anyone know of specific differences between campaign ai for kingdoms and for m2tw? I was hoping of converting CavalryCmdr's medimod campaign ai (http://rtw.heavengames.com/cgi-bin/f...425,0,365&st=0) for use in Kingdoms (or if there aren't going to be any problems then just using it) since, without meaning to be disrespectful, I prefer it to a lot of the other ai out there.

I was thinking that there could be an issue with faction names (e.g. with starting conditions) but wanted to know if there was anything that was changed for kingdoms that would stop the attempt to use medimod on kingdoms (or more adventurously on SS).