Auto resolve
How do I make It more hard. More casualties for the attackers.
Auto resolve
How do I make It more hard. More casualties for the attackers.
Maybe higher difficulty????
ever tried that????
Auto resolve uses the difficulty at which the campaign and not the battles is played. During auto resolve only the mêlée strength is used. Also take in mind that the order of your units in your stack plays a huge role. The computer sets the first unit of your army against the first unit of the AI army and so on. Your first unit is usual your general but when the next units are good mêlée units you can have a huge advantage. This means that the order of your stack has a huge influence on the outcome of the battle. If you have first a general and next some units that have weak mêlée stats like archers those units will suffer a lot of casualties.
Officer to a soldier who refuses to fight: There three types of soldiers who don't have to fight. They are called KIA, MIA and POW and you are not one of them.
Tosa will be missed.
I thought that artillery and crossbowmen scored big time in auto-resolve?
Why do you think that artillery units and archers are losing a lot of men during auto resolve? This is because they are fighting in a mêlée instead of firing from a long distance.
Officer to a soldier who refuses to fight: There three types of soldiers who don't have to fight. They are called KIA, MIA and POW and you are not one of them.
Tosa will be missed.
How lazy of whoever programmed that.
Well auto resolve doesnt take stuff like mobility into account, a smart player however could take out horse archers without to much problems making auto resolve unfair to him if stuff like mobility was included.
Playing VH/VH I almost never use auto-resolve.
The only exceptions are when I've got bored fighting rebels - however as I tend to use all cavalry armies to chase them down I have noticed that an all-jinete, mounted crossbowman or horse archer army frequently loses big time to a smaller rebel army of spearmen or even peasants.
Played on the battlemap the same army can usually kill every rebel without taking a single casualty.
So it only counting melee stats does seem to make sense.
Unfortunately this doesn't seem to help with fighting Mongols (the other exception I allow as multiple stacks of Mongols can easily crash my PC) - presumably because their archers also have high melee stats.
I only auto-resolved when I played the tutorial for Rome. Then I realised that battles are fun and that I lose more guys if I auto resolve. Now the only time I do it is when I play the battle and I have an ally but they do nothing. So I reload and auto-resolve so I win!
Jon had taken Donal and Benjen’s advice to heart: Sam may be fat and pathetic, but he is still a member of the watch, and one of the few black brothers who isn't a rapist or thief. (out of context, this sounds ridiculously racist)
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Auto resolve works great if you have spearmen attacking horse archers,but not if you have mailed knights attacking spearmen.
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Simple...just put a general with high command star and balanced unit types.
I play to handle the battles. I admit that later in the game I will autoresolve some trivial battles. Never in the beginning.
Ever notice how autoresolve gets your catapult crews killed somehow in a 20-to-one-odds-in-your-favor battle and that level 9 mailed knight which has only one man left in it? Is it just me the AI hates?
yes
Jon had taken Donal and Benjen’s advice to heart: Sam may be fat and pathetic, but he is still a member of the watch, and one of the few black brothers who isn't a rapist or thief. (out of context, this sounds ridiculously racist)
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GSTK member - Join today! (We're restarting. Again.)