Hello there
Well, its 1370 on my 2 turns per year modded SS6.1 English Campaign, and I'm staring down the barrel, if you pardon the pun, of the next era of warfare. Having realised a while back that England does not have Musketeers or Pikemen (probably down to the fact that during the time period that MTW2/SS is set, we hadn't moved on from Longbows yet) and I have a great love for some of the later cannon units so I set about adding a few things here and there.
Artillery, I can do. I've added the Grand Bombard and Serpentine (both NE versions) to the English roster for both Custom Battles and Campaign.
However, Musketeers (for both England and France) and Pikemen (for England) are proving...troublesome.
I understand the issue, just not the solution. After copying over the sprites and the gui files (unit pics basically) from Kingdoms Retrofit, my Musketeers and Pikemen now have pictures. Hooowever, unless I set my Musketeers to use the Harquebusiers model (pretty much identical anyway) they come out a sort of, pearlescent white. Ditto the pikemen.
Now, as i've said I can "fix" the Musketeers by using the Harquebusier model, but I don't know if that has any negative effects on other Musketeer using nations (i.e if they have a different texture/model for their Harquebusiers and Musketeers).
I know the solution lies in the battle_models.modeldb file, which is easily editable with notepad.
Heres the stock SS6.1 modeldb file
That only references Spain (Leon-Castile), Aragon, Portugal, Milan (Genoa) and Venice. So thats obviously why me adding Musketeers to England and France results in my shrinkwrapped looking soldiers. So, I go to the Kingdoms Retrofit Mod file.Code:10 musketeers 1 4 54 unit_models/_Units/RN_Light_Lmail/musketeers_lod0.mesh 121 54 unit_models/_Units/RN_Light_Lmail/musketeers_lod1.mesh 900 54 unit_models/_Units/RN_Light_Lmail/musketeers_lod2.mesh 2500 54 unit_models/_Units/RN_Light_Lmail/musketeers_lod3.mesh 6400 5 5 spain 71 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_spain.texture 72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture 40 unit_sprites/spain_Musketeers_sprite.spr 6 aragon 72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_aragon.texture 72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture 40 unit_sprites/spain_Musketeers_sprite.spr 8 portugal 74 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_portugal.texture 72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture 43 unit_sprites/portugal_Musketeers_sprite.spr 5 milan 71 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_milan.texture 72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture 49 unit_sprites/papal_states_Arquebusiers_sprite.spr 6 venice 72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_venice.texture 72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture 41 unit_sprites/venice_Musketeers_sprite.spr 5 5 spain 67 unit_models/AttachmentSets/Final European CB Gun_spain_diff.texture 67 unit_models/AttachmentSets/Final European CB Gun_spain_norm.texture 0 6 aragon 67 unit_models/AttachmentSets/Final European CB Gun_spain_diff.texture 67 unit_models/AttachmentSets/Final European CB Gun_spain_norm.texture 0 8 portugal 70 unit_models/AttachmentSets/Final European CB Gun_portugal_diff.texture 70 unit_models/AttachmentSets/Final European CB Gun_portugal_norm.texture 0 5 milan 67 unit_models/AttachmentSets/Final European CB Gun_milan_diff.texture 67 unit_models/AttachmentSets/Final European CB Gun_milan_norm.texture 0 6 venice 68 unit_models/AttachmentSets/Final European CB Gun_venice_diff.texture 68 unit_models/AttachmentSets/Final European CB Gun_venice_norm.texture 0 1 4 None
See? That references England and France. Therefore they come out looking right.Code:10 musketeers 1 4 54 unit_models/_Units/RN_Light_Lmail/musketeers_lod0.mesh 121 54 unit_models/_Units/RN_Light_Lmail/musketeers_lod1.mesh 900 54 unit_models/_Units/RN_Light_Lmail/musketeers_lod2.mesh 2500 54 unit_models/_Units/RN_Light_Lmail/musketeers_lod3.mesh 6400 6 7 england 73 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_england.texture 72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture 42 unit_sprites/england_Musketeers_sprite.spr 6 france 72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_france.texture 72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture 41 unit_sprites/france_Musketeers_sprite.spr 5 spain 71 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_spain.texture 72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture 40 unit_sprites/spain_Musketeers_sprite.spr 8 portugal 74 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_portugal.texture 72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture 43 unit_sprites/portugal_Musketeers_sprite.spr 5 milan 71 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_milan.texture 72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture 40 unit_sprites/milan_Musketeers_sprite.spr 6 venice 72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_venice.texture 72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture 41 unit_sprites/venice_Musketeers_sprite.spr 6 7 england 69 unit_models/AttachmentSets/Final European CB Gun_england_diff.texture 69 unit_models/AttachmentSets/Final European CB Gun_england_norm.texture 0 6 france 68 unit_models/AttachmentSets/Final European CB Gun_france_diff.texture 68 unit_models/AttachmentSets/Final European CB Gun_france_norm.texture 0 5 spain 67 unit_models/AttachmentSets/Final European CB Gun_spain_diff.texture 67 unit_models/AttachmentSets/Final European CB Gun_spain_norm.texture 0 8 portugal 70 unit_models/AttachmentSets/Final European CB Gun_portugal_diff.texture 70 unit_models/AttachmentSets/Final European CB Gun_portugal_norm.texture 0 5 milan 67 unit_models/AttachmentSets/Final European CB Gun_milan_diff.texture 67 unit_models/AttachmentSets/Final European CB Gun_milan_norm.texture 0 6 venice 68 unit_models/AttachmentSets/Final European CB Gun_venice_diff.texture 68 unit_models/AttachmentSets/Final European CB Gun_venice_norm.texture 0 1 4 None
So the solution is to somehow add that data to the Stainless Steel Modeldb file and bernards your uncle, English Pikemen and Musketeers. So, I copy and paste the section from
"7 England"
to
"4unit_sprites/france_Musketeers_sprite.spr"
and the other lines that reference England and France and I insert them in the exact same place in the SS File as they are found in the Retrofit file.
Game Crashes to the "Unexpected Error" message on loading.
So, I think hmm the obvious issue is these different numbers. Why does the SS File have 10, 1, 54 54 54, 6 then 7 England, and the Retrofit file has 10, 1, 54 54 54, 5 then 5 Spain? Still haven't figured that one out.
So basically the short question is "How do I add Pikemen to England and Musketeers to England and France" and the longer, more precise question is "What do these numbers mean and what do I need to change them to in order to sucessfully add the required lines of code into the modeldb file in order for French and English Musketeers and English Pikemen to have textures?"
Thanks
Squire James




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