Ok, so I need help modding the campaign_script.txt to create a certain "end-turn" event at around turn #60. The event needs to have the following effects if possible.
The first one I know I can do and I think the second one is doable because Ive seen similer events in mods like DLV. However, it is the third effect that I am having trouble with. Is it possible to have an alternate climate map that the campaign_script.txt can switch to with an event? Or maybe someone can think of a better way?
- all factions declare war on eachother (this I have covered already)
- trade and farming income drops by 80%
- (and the toughy) the entire campaign map needs to be covered in snow (i.e. a perpetual winter with no breaks for seasonal summers)
Anyways, I am open to suggestions and any tips!
Cheers





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