Inspired partly be some recent comments on the unnatural awesomeness of certain units, and partly by re-reading the EDU guide over at the .org, I've decided to do a thorough over-haul of the unit stats.
Lethality - will, mostly be revised down a little. The base value, for sword units will be 0.8 (used to be 0.9). Spear units will get 0.65 (used to be 0.64). Two handed units will also get 0.65. According to the EDU guide that should even out the effects of the skeletons/animations on the battlefield. Relative to the current stats in version 5.7.7 it will make spear units a little more effective, and two handed units a little less effective.
Armour Piercing weapons are going to get slightly lower (typically -2) attacks than comparable non-ap weapons. For example, Gallic swordsmen get an attack of 10, so Germanic Axemen will get an attack of 8. As a result ap weapons will be a little less effective against light troops, but more effective against armoured troops.
Two Handed weapons will get slightly higher (typically +2) attacks than comparable one handed weapons. All of these weapons are ap, so the net effect will be that two handed units will get a similar attack to comparable one handed units, with the advantage of being ap, and the disadvantage of having no shield.
Most units with ap weapons will get lower attacks under these two rules.
Feel free to suggest other units that you think are over or under powered.






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