As what Dime state above, I have some idea about those traits to proposed. This new traits should count as anti-traits and anti-ancillaries for many vice of barbarians. If anyone have and idea please give it in.
{Cool} Cool
{Cool_desc}
Experience in battles taught him that, it would be more cool if he think about the result of actions a bit before act.
{Cool_effects_desc}
+1 Command
{Prudent} Prudent
{Prudent_desc}
As time passing by, now he could no longer life in pointless life and grow more prudent as now he has more responsibility for all his family as well as those who follow him.
{Prudent_effects_desc}
+1 Command, +1 Management
{Elder} Elder
{Elder_desc}
Many winters have passed since the day he fought mindlessly with passion of the youngs and gradually he grew older and jaded with his thoughtless acts of the past. Now he must use his own lifetimes experience to serves and guides the youngs of his community as one of the elder.
{Elder_effects_desc}
+1 Management, +1 Influence
Code:
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Trait Prudent
Characters family
ExcludeCultures eastern, carthaginian, egyptian, greek, roman
NoGoingBackLevel 2
AntiTraits Drink, Girls, Slothful, Berserker, Ignorance, Gambling, Corrupt, Anger, FearsCarthaginian, FearsGreek, FearsEgyptian, FearsEastern, FearsSlave, FearsRoman, Perverted, ExpensiveTastes
Level Cool
Description Cool_desc
EffectsDescription Cool_effects_desc
Threshold 2
Effect Command 1
Level Prudent
Description Prudent_desc
EffectsDescription Prudent_effects_desc
Threshold 4
Effect Command 1
Effect Management 1
Level Elder
Description Elder_desc
EffectsDescription Elder_effects_desc
GainMessage Elder_gain_desc
Threshold 8
Effect Management 1
Effect Influence 1