Post any Bugs &/or Issues you discover in the latest release of XGM - Diadochi here.
Any suggestions or recommendations are also welcome. Additional help wouldn't hurt either.
Post any Bugs &/or Issues you discover in the latest release of XGM - Diadochi here.
Any suggestions or recommendations are also welcome. Additional help wouldn't hurt either.
"If you want epic, try using logic with your girlfriend."
#Complete Guide to BPI - Model INFO# #3dsMax CAS IE ALX Patched#
#Zeus Tool - EDB/DMB/DS Validator# #New Medium Wooden Walls#
Hey RedFox,
I just tried the lastest version and found some bugs;
1. Eventhough I press special ability button and it tuns on, heavy onagers cannot use flamming ammo (fire pots).
2. There is some Armenian guys on the top of the Parthian Elephants..![]()
3.In earlier version, there was a starting mission (capturing Athens) for macedon but now its gone.
4. When toggle_fow on, activating Epirus script causes a CTD.
Btw, I really like new cavalry spear animation.![]()
I swear that used to work..1. Eventhough I press special ability button and it tuns on, heavy onagers cannot use flamming ammo (fire pots).![]()
Edit: Fixed
Typical. I had to downsize the variety of actors in descr_model_battle.txt and it was expected that some forgot to change outfits..2. There is some Armenian guys on the top of the Parthian Elephants..
Edit: Somewhat fixed..
Yeah, there was a CTD linked to that starting mission, so I left it out just in case. Apparently, only the first 3/4 factions can have missions assigned.3.In earlier version, there was a starting mission (capturing Athens) for macedon but now its gone.
Edit: Can't be used, or instant CTD
The script uses some lines of code that reveal tiles. It would be really great if you didnt have toggle_fow on. Though there shouldn't be a CTD.4. When toggle_fow on, activating Epirus script causes a CTD.
Edit: Funny, I didn't get a CTD.. -Fixed
Really? I hate it. I was supposed to redo it as soon as possible..Btw, I really like new cavalry spear animation.
Last edited by RedFox; June 18, 2008 at 06:37 AM.
"If you want epic, try using logic with your girlfriend."
#Complete Guide to BPI - Model INFO# #3dsMax CAS IE ALX Patched#
#Zeus Tool - EDB/DMB/DS Validator# #New Medium Wooden Walls#
Has anyone encountered a strange bug with bridges? For no apparent reason the bridge between Pergamum and Sardis is kinda bugged. Didn't happen before - would like to just know if you guys get the same errors..
Edit: If you encounter this error (and you most probably will), delete descr_geography.db from xgmD\Data folder and rename descr_geography_orig.db to descr_geography.db.
This seems to temporarily fix the problem, while removing some terrain features.
Last edited by RedFox; June 18, 2008 at 07:38 AM.
"If you want epic, try using logic with your girlfriend."
#Complete Guide to BPI - Model INFO# #3dsMax CAS IE ALX Patched#
#Zeus Tool - EDB/DMB/DS Validator# #New Medium Wooden Walls#
Can you describe the bug, I have not counter any bug with bridges. And tried to test this bug thing, opened a Attalid campaign and it seems ok to me.
Here a strage barbarian cavalry shield design, I dont know its purpose but it looks cool![]()
I have still same bug with the older version, the salt sources looks strange in my campaign battle. As Redfox adviced I updated my video card driver but it seem no effect on it. Has anybody countered this ?
![]()
The salt icon problem could be due to running in 16 bit resolution, which is obviously not the case. I've never had that problem, except with older video cards. Maybe your machine just wants an upgrade? If you have a Radeon 9000 series card, or an nVidia 5500~+ card, it should be ok.
For some reason the descr_geography.db was corrupt and bridges would be placed directly into the water, not over the water. Units couldn't cross bridges due to that. I've already included a fixed .db file among the patch files.
"If you want epic, try using logic with your girlfriend."
#Complete Guide to BPI - Model INFO# #3dsMax CAS IE ALX Patched#
#Zeus Tool - EDB/DMB/DS Validator# #New Medium Wooden Walls#
I tried to make custom battle Epirus vs Romans but it gives the error;
![]()
Guess I released it a little bit too early, heh.
"If you want epic, try using logic with your girlfriend."
#Complete Guide to BPI - Model INFO# #3dsMax CAS IE ALX Patched#
#Zeus Tool - EDB/DMB/DS Validator# #New Medium Wooden Walls#
НI friends! Has Yesterday started your modification Diadochi v0.9.2б, has started the CUSTOM battle in desert, flight CTD. Here is that is written ...xgm/data/models_landscape/desert/textures/graville1.tga
I included a batch of the missing desert textures in the latest patch v0.922b
"If you want epic, try using logic with your girlfriend."
#Complete Guide to BPI - Model INFO# #3dsMax CAS IE ALX Patched#
#Zeus Tool - EDB/DMB/DS Validator# #New Medium Wooden Walls#
I've found another missing .cas: pezhetairoi_v2_100.cas
It's supposed to be in the unit_models/diadochi folder.
I had tried to use Antigonos's army plus an archer from Larrisa versus part of Athens garrison.
By the way, the new textures are brilliant; I love them.
That is a terrible bug. I somehow forgot to include the new Pezhetairoi lod..
Check for a new version in a few minutes.
"If you want epic, try using logic with your girlfriend."
#Complete Guide to BPI - Model INFO# #3dsMax CAS IE ALX Patched#
#Zeus Tool - EDB/DMB/DS Validator# #New Medium Wooden Walls#
Hey RedFox, I just installed the new patch and started an Attalis Campaign but this error appears when I try to assault sardis;
I press ok then this appears;
![]()
Noticed a couple of problems:
Graphical issues:
Pelasts don't have unit pictures, when you click on there detailed information card.
Pergamum Light pelasts have the Seleucid sprites
Ptolemies unit cards need to be updated, as do Hypasists for all factions apart from Macedonia.
You should make unique shield designs for the Deutori at the moment all factions have the same.
Gameplay:
You should add the Ptolemaic cavalry from the new versions of XGM, they look much better.
Pergamon should start off with at least a diplomat or a spy.
Make the Galation's stronger like the Illyrians, at the moment they are pushovers.
Expand the Avernii and Pergamon rosters as atm they are just clones of other factions.
Sorry for the long post, this mod is amazing and some aspects I can't work out how you achieved (God-like Graphics and Unit balance) so kudos and rep for you!!!!
HeroSK: Download the latest patch again, it should now include the missing model file.
Unit cards and sprites: These are not the main concern right now, so they will have to wait. Although Athenogoras made a bunch of usable sprites for most factions.
As for everything else: I will take a look at it. And yes, the new campaign/battle map textures are awesome. I'm still wondering why nobody else wants to use them- they don't overwrite the original ones.
"If you want epic, try using logic with your girlfriend."
#Complete Guide to BPI - Model INFO# #3dsMax CAS IE ALX Patched#
#Zeus Tool - EDB/DMB/DS Validator# #New Medium Wooden Walls#
Last edited by HeroSK; June 21, 2008 at 07:21 AM.
There is problems, beside me was not got orderly play in your modification. Has Installed your mod on clean version RTW+BI 1.6, play orderly goes on strategic MAP, but when entering on tactician...the flight...CTD! That not so? Can necessary has put 0.92в on previous version?
Just make sure you have the latest Patch installedCheck the DOWNLOAD BETA topic.
"If you want epic, try using logic with your girlfriend."
#Complete Guide to BPI - Model INFO# #3dsMax CAS IE ALX Patched#
#Zeus Tool - EDB/DMB/DS Validator# #New Medium Wooden Walls#
Have a reoccurring CTD in this save game, http://www.uploading.com/files/VZPI1...gamon.sav.html
I've had some slight problems with Generic errors as well but they were solved after the new patch, though ive encountered a couple random disconnections. They havent really effected my gameplay much though, For instance i could "Load Game" on the campaign map but on the Main Menu id get d/c. Loading The Achean League seige of Sparta d/c me but worked fine after a second try. I don't remember the others.
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