With the latest developments I have decided to release the unpolished beta version that I am developing. Mostly because it's a bloody damn good game to play and it would be unfair to leave you without it. Most new features are still unpolished, some unit cards and textures might be missing / incorrect.
To avoid unwanted errors, I recommend deleting the old xgmD folder completely - it is not save compatible. This version will come with a handful of new features, so I strongly recommend you read the following:
Playing XGM - Diadochi v0.92 Beta
-) The Menu
There are a couple of new implementations to the xgmD Main Menu. At the start of the campaign, you will have to opportunity to toggle fatigue on/off and also change unit sizes to tiny/small/large/huge.
Under Options -> Game Settings, you can find additional tweaks to adjust for best game experience.
It is also recommended to leave the advisor level at low.
-) Starting a new Campaign
With this release I only included the well known Imperial Campaign. You have the option of selecting from a range of well balanced and fun to play factions. At the start of each game, an advisor will pop up about the clash between Rome and Epirus - it is highly recommended that you click on the show me how button as is required, or the campaign will not progress as intended.
I also recommend playing with Very Hard/Very Hard difficulty settings, to give AI a chance as there are no huge AI bonuses.
Here is a short description of some interesting factions:
The Kingdom of Epirus: At the start of the campaign the player will instantly step into battle against the might of Rome. The battle of Asculum uses a specially adjusted custom tile to set out the historical battle. Pyrrhus will have to fight uphill against the Roman forces. Victory will not be easy, but in the hands of a skilled general, history can repeat itself once more.
The People of Aedui: Gauls are a very fun to play faction. Right from the beginning they are in an interesting position between Rome and other barbarians. This campaign will not be easy, but it will be fun sacking Roman settlements and fighting off other Gallic and Idependent tribes.
The Achaean League: In the shadow of Antigonos Gonatas of Macedonia, there is Aratus of Sicyon leading a small league that could stop the spread of Macedonian power into Achaia. To achieve this, he must use brute force and skill of arms to defeat both the Spartans and the Macedonians. Historically the League failed against the might of Macedon and even a skilled player might suffocate under the onslaught of Macedonian armies.
The Kingdom of Pergamum: After the defeat of Lysimachus and the crumbling of his Empire, generals still loyal to his cause managed to hold Pergamum. The Seleucids are preparing for a new attack and only a strong leader can hope to defeat the mighty Seleucid empire. Historically, the Attalids (the Pergamid dynasty) managed conquer half of Asia Minor and allied with Romans against many common enemies such as Macedon and the Seleucids. After defeating Seleucids with the help of Romans, Kingdom of Pergamum fell into decline and passed its territories on to Rome.
Independent Greek City States: A faction weakened by centuries of warfare has a chance to restore its power in the mediterranean. Greek cities are spread over many lands, making them isolated and easy prey to invading armies. Only a skilled general can test his luck in this campaign where almost everyone are enemies.
-) Custom Battles
When starting a new Custom Battle, you have the option to toggle fatigue on/off and under advanced settings, unit size can be changed to tiny/small/large/huge.
Most units have been cost balanced resulting in well polished unit rosters (if you count out the work in progress parts..).
-) Multiplayer Battles
It is always possible to play battles online and a topic can be made to arrange large multiplayer parties.
-) New Features
A small number of new features have been added to Diadochi. Here's a description of how to use those new features.
Colonies and Culture: Each region has its own cultural settings. Initially all cultures are divided to three groups: Western Civilized, Eastern Civilized and Barbarian Customs.
The easiest way to boost the spread of you own culture in any region is to either build Law Temples or bring in Generals with the proper culture trait.
The other way is to establish your own Colonies in the region - this is ultimately essential in any conquered regions. There are four basic groups of colonies: Small Colonies, Large Colonies, Independent Colonies and Native Colonies.
In order to build new faction specific buildings, you need the proper cultural colonies. A Native Settlement can build any factional buildings it has, but Small Colonies can only build basic structures.
As a special faction, Egypt has the ability to choose from 2 cultural paths - either the native Eastern, or the Ptolemaic Western culture. Depending on which culture is chosen, different units will be available.
Cultural Barracks: With the new implementation of cultural buildings, barracks have been adapted with the new system. There are essentially four groups of barracks:
- Auxiliary Barracks: Train region specific mercenaries and native units.
- Roman Barracks: For Roman factions
- Greek Barracks: For Greek, Baktrian and Egyptian factions
- Eastern Barracks: For Eastern, Carthaginian and Egyptian factions
- Barbarian Barracks: For all Barbarian factions
Each Barracks will require the presence of a certain Colony, so if you are playing as Greeks and conquer a barbarian territory, you will need to build Greek Colonies there, or you will not be able to advance the settlement. Building Colonies is easy, but takes time.
Auxiliary Barracks do not require any colonies, but are sometimes useless for there are no native units to train (yet).
There are 5 levels of barracks:
- Militia Barracks: Only Levy units can be trained
- City Barracks: Only City(+Levy) level units can be trained
- Army Barracks: Only Army(+City) level units can be trained
- Royal Barracks: Only Royal(+Army) level units can be trained
- Reform Barracks: Only Royal and Reform units can be trained
Each Barrack system will provide a different array of troops to recruit. Essentially you can have a properly functioning Levy army from the ground up, but its quality will not be as good.
With each level that is added, a different unit roster will be available, with only a small selection of previous level troops.
Once you have conquered a region, unless its of the same culture you are in (eg: Greek vs Greek), you will have to build new colonies and new barracks, specific to your culture only.
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I hope this gave you a little insight on the new features of XGM - Diadochi v0.92 Beta. Some of the features mentioned are still yet being developed, but for the sake of less drama in the Bugs & Issues thread, I decided to release this unfinished version.
Now, to actually download this mod, you will have to go to the Download Beta thread. You will also have the chance of voting on how much you like/dislike this mod on the top of the page.















