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Thread: Diadochi - TW: Release v0.92 Beta + Patches

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  1. #1
    RedFox's Avatar When it's done.™
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    Icon1 Diadochi - TW: Release v0.92 Beta + Patches

    With the latest developments I have decided to release the unpolished beta version that I am developing. Mostly because it's a bloody damn good game to play and it would be unfair to leave you without it. Most new features are still unpolished, some unit cards and textures might be missing / incorrect.

    To avoid unwanted errors, I recommend deleting the old xgmD folder completely - it is not save compatible. This version will come with a handful of new features, so I strongly recommend you read the following:

    Playing XGM - Diadochi v0.92 Beta


    -) The Menu

    There are a couple of new implementations to the xgmD Main Menu. At the start of the campaign, you will have to opportunity to toggle fatigue on/off and also change unit sizes to tiny/small/large/huge.
    Under Options -> Game Settings, you can find additional tweaks to adjust for best game experience.
    It is also recommended to leave the advisor level at low.


    -) Starting a new Campaign
    With this release I only included the well known Imperial Campaign. You have the option of selecting from a range of well balanced and fun to play factions. At the start of each game, an advisor will pop up about the clash between Rome and Epirus - it is highly recommended that you click on the show me how button as is required, or the campaign will not progress as intended.
    I also recommend playing with Very Hard/Very Hard difficulty settings, to give AI a chance as there are no huge AI bonuses.

    Here is a short description of some interesting factions:

    The Kingdom of Epirus: At the start of the campaign the player will instantly step into battle against the might of Rome. The battle of Asculum uses a specially adjusted custom tile to set out the historical battle. Pyrrhus will have to fight uphill against the Roman forces. Victory will not be easy, but in the hands of a skilled general, history can repeat itself once more.

    The People of Aedui: Gauls are a very fun to play faction. Right from the beginning they are in an interesting position between Rome and other barbarians. This campaign will not be easy, but it will be fun sacking Roman settlements and fighting off other Gallic and Idependent tribes.

    The Achaean League: In the shadow of Antigonos Gonatas of Macedonia, there is Aratus of Sicyon leading a small league that could stop the spread of Macedonian power into Achaia. To achieve this, he must use brute force and skill of arms to defeat both the Spartans and the Macedonians. Historically the League failed against the might of Macedon and even a skilled player might suffocate under the onslaught of Macedonian armies.

    The Kingdom of Pergamum: After the defeat of Lysimachus and the crumbling of his Empire, generals still loyal to his cause managed to hold Pergamum. The Seleucids are preparing for a new attack and only a strong leader can hope to defeat the mighty Seleucid empire. Historically, the Attalids (the Pergamid dynasty) managed conquer half of Asia Minor and allied with Romans against many common enemies such as Macedon and the Seleucids. After defeating Seleucids with the help of Romans, Kingdom of Pergamum fell into decline and passed its territories on to Rome.

    Independent Greek City States: A faction weakened by centuries of warfare has a chance to restore its power in the mediterranean. Greek cities are spread over many lands, making them isolated and easy prey to invading armies. Only a skilled general can test his luck in this campaign where almost everyone are enemies.

    -) Custom Battles
    When starting a new Custom Battle, you have the option to toggle fatigue on/off and under advanced settings, unit size can be changed to tiny/small/large/huge.
    Most units have been cost balanced resulting in well polished unit rosters (if you count out the work in progress parts..).


    -) Multiplayer Battles
    It is always possible to play battles online and a topic can be made to arrange large multiplayer parties.


    -) New Features
    A small number of new features have been added to Diadochi. Here's a description of how to use those new features.

    Colonies and Culture: Each region has its own cultural settings. Initially all cultures are divided to three groups: Western Civilized, Eastern Civilized and Barbarian Customs.
    The easiest way to boost the spread of you own culture in any region is to either build Law Temples or bring in Generals with the proper culture trait.
    The other way is to establish your own Colonies in the region - this is ultimately essential in any conquered regions. There are four basic groups of colonies: Small Colonies, Large Colonies, Independent Colonies and Native Colonies.
    In order to build new faction specific buildings, you need the proper cultural colonies. A Native Settlement can build any factional buildings it has, but Small Colonies can only build basic structures.
    As a special faction, Egypt has the ability to choose from 2 cultural paths - either the native Eastern, or the Ptolemaic Western culture. Depending on which culture is chosen, different units will be available.

    Cultural Barracks: With the new implementation of cultural buildings, barracks have been adapted with the new system. There are essentially four groups of barracks:
    - Auxiliary Barracks: Train region specific mercenaries and native units.
    - Roman Barracks: For Roman factions
    - Greek Barracks: For Greek, Baktrian and Egyptian factions
    - Eastern Barracks: For Eastern, Carthaginian and Egyptian factions
    - Barbarian Barracks: For all Barbarian factions

    Each Barracks will require the presence of a certain Colony, so if you are playing as Greeks and conquer a barbarian territory, you will need to build Greek Colonies there, or you will not be able to advance the settlement. Building Colonies is easy, but takes time.
    Auxiliary Barracks do not require any colonies, but are sometimes useless for there are no native units to train (yet).
    There are 5 levels of barracks:
    - Militia Barracks: Only Levy units can be trained
    - City Barracks: Only City(+Levy) level units can be trained
    - Army Barracks: Only Army(+City) level units can be trained
    - Royal Barracks: Only Royal(+Army) level units can be trained
    - Reform Barracks: Only Royal and Reform units can be trained

    Each Barrack system will provide a different array of troops to recruit. Essentially you can have a properly functioning Levy army from the ground up, but its quality will not be as good.
    With each level that is added, a different unit roster will be available, with only a small selection of previous level troops.


    Once you have conquered a region, unless its of the same culture you are in (eg: Greek vs Greek), you will have to build new colonies and new barracks, specific to your culture only.
    -------------------------------------------------------------------------

    I hope this gave you a little insight on the new features of XGM - Diadochi v0.92 Beta. Some of the features mentioned are still yet being developed, but for the sake of less drama in the Bugs & Issues thread, I decided to release this unfinished version.

    Now, to actually download this mod, you will have to go to the Download Beta thread. You will also have the chance of voting on how much you like/dislike this mod on the top of the page.
    Last edited by RedFox; June 18, 2008 at 11:30 AM.

  2. #2

    Default Re: XGM - Diadochi: Release v0.92 Beta

    Great news RedFox, cant wait to try it out.

    Thanks for this great mod

  3. #3
    RedFox's Avatar When it's done.™
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    Default Re: XGM - Diadochi: Release v0.92 Beta

    Heh, it took me 4~ hours just to compress it to a download worthy size for you guys. Packed 900~ MB -> 319MB.
    Will take a few hours to upload, so be patient

  4. #4
    TM Is Back's Avatar Campidoctor
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    Default Re: XGM - Diadochi: Release v0.92 Beta

    I think i'll try Diadochi. I've played/ am still playing XGM so now it's time to try Diadochi as well.

  5. #5
    RedFox's Avatar When it's done.™
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    Default Re: XGM - Diadochi: Release v0.92 Beta

    You guys can now check the DOWNLOAD BETA thread for the file
    Have fun and remember to report bugs.

    The installer should automatically detect your Rome - Total War installation folder via the registry entries. If it doesn't, you will have to browse for it manually. Just find your \Rome - Total War\ folder and click install.

    It is also in a .zip archive to avoid half-complete downloads like with the previous versions.
    Last edited by RedFox; June 17, 2008 at 02:43 PM.

  6. #6

    Default Re: XGM - Diadochi: Release v0.92 Beta

    Great, downloading it now. Thanks again RedFox and all involved.

  7. #7
    RedFox's Avatar When it's done.™
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    Default Re: XGM - Diadochi: Release v0.92 Beta

    You can check the credits on the download page and rep everyone on that list if you get a chance
    How's the download speed though?

  8. #8

    Default Re: XGM - Diadochi: Release v0.92 Beta

    Quote Originally Posted by RedFox View Post
    How's the download speed though?
    Download speed is fine for me, approximately 90kb/sec

  9. #9
    General Decius's Avatar Libertus
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    Default Re: XGM - Diadochi: Release v0.92 Beta

    Excellent 10/10 Very Detailed, Who ever did the campaign map had to have put in a great deal of time, Thank You for that because sometimes the boringness off the battlefield sometimes is what drives me to abandon the campaign. Less Mercenaries, and i noticed compared to the last version there are ALOT LESS large armies out there. Which brings me to my questions. Is it just me or is it supposed to be like this, alot Less Large Stacks from the start, and the fact that Pyrrhus's and Decius Mus's Stacks are missing? What about the Fued Message from the beginning, Whats a fued without any armies? Also is Tarentum historically named Taras at this period? Im thinking of which campaign i want to start with, and i beleive since i saw no big stacks from the start in Macedonia the Achean League sounds good. All settings are default at this point but is the reason theres no stacks anywhere because its on M/M mayb? Sorry im rambling, Still Thank You RedFox and team for this It's promiseing to be a good game
    I LIVE IN THE CITY OF CHAMPIONS PITTSBURGH, PENNSYLVANIA

  10. #10
    ServiusTheGreat's Avatar Semisalis
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    Default Re: XGM - Diadochi: Release v0.92 Beta

    ctd after a few turns with pergamum
    Everybody want to be a Cat, Because a Cats the only Cat who knows where its at

  11. #11
    ServiusTheGreat's Avatar Semisalis
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    Default Re: XGM - Diadochi: Release v0.92 Beta

    but awesome mod
    Everybody want to be a Cat, Because a Cats the only Cat who knows where its at

  12. #12
    RedFox's Avatar When it's done.™
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    Default Re: XGM - Diadochi: Release v0.92 Beta

    There might be complications with the mod if you're playing with the BI executable. I will try and release a patch as soon as possible - the no stacks appearance is a BI bug that I accidentally left it.

    As I said though, this is a Beta, so any input at this moment is really helpful.

    Servius: Can you describe the CTD? Which factions turn was when it CTD'd? What units did you have? How much progress had you made?
    Last edited by RedFox; June 18, 2008 at 11:33 AM.

  13. #13
    TM Is Back's Avatar Campidoctor
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    Default Re: XGM - Diadochi: Release v0.92 Beta

    RedFox. First of all i wanne say you did a very good job. I really like this modification. However, it seems the enemy units rout very quickly after the general is dead. When a few seconds in melee battle, they were the stronger and better units, they started routing.

  14. #14
    ServiusTheGreat's Avatar Semisalis
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    Default Re: XGM - Diadochi: Release v0.92 Beta

    it wasnt that bad of a ctd,i fixed it the next time i went on.its the generic one where it crashes once it gets like half way through the list of factions

    wonderful skins
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  15. #15
    RedFox's Avatar When it's done.™
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    Default Re: XGM - Diadochi: Release v0.92 Beta

    A small patch that fixes most reported bugs so far:

    -) Patch v0.921b - NB: This is only compatible with v0.92b!
    v0.921b
    - Minor bug fixes + BI compatibility issues
    Last edited by RedFox; June 19, 2008 at 10:00 AM.

  16. #16
    RedFox's Avatar When it's done.™
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    Default Re: XGM - Diadochi: Release v0.92 Beta

    A more major patch with lots of improvements:


    -) Patch v0.922b - NB: This is only compatible with v0.92b!
    v0.922b
    - New Cultural barracks cards
    - New Egyptian cultural recruitment system (greek-eastern)
    - Extended an amazing piece of music "Viking Lose"
    - Other minor bug fixes
    Last edited by RedFox; June 19, 2008 at 03:30 PM.

  17. #17
    RedFox's Avatar When it's done.™
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    Default Re: XGM - Diadochi: Release v0.92 Beta

    -) Patch v0.922b - NB: This is only compatible with v0.92b!
    v0.922c
    - New Cultural barracks cards
    - New Egyptian cultural recruitment system (greek-eastern)
    - Extended an amazing piece of music "Viking Lose"
    - Other minor bug fixes
    --- Fixed a missing lod model

  18. #18
    Agisilaos's Avatar GREECE - ΕΛΛΑΔΑ
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    Default Re: XGM - Diadochi: Release v0.92 Beta

    i just installed it and played 5 turns with Thrace and seems good. when i will have more free time to play i will be able to say more i voted it's good...i think! thanks for your efforts and time. i will give rep soon, i have run out of it right now
    Macedones were, are and will always be Greeks
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  19. #19

    Default Re: XGM - Diadochi: Release v0.92 Beta

    Thank you very much for this great mod. I've been playing it all evening and despite a few CTDs I really enjoyed myself. I'm really looking forward to a full release. I don't think I can help with modding but if you need some research to be done I could try to help.

  20. #20
    RedFox's Avatar When it's done.™
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    Default Re: XGM - Diadochi: Release v0.92 Beta

    l'amer: If you could just tell me what CTD they were, you would be of great help

    agisilaos: Thrace is one of those factions that hasn't received much attention, but if you're enjoying it, then it's quite alright I suppose.

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