Howdy. I hope this is the correct forum. Here's a nice long read with a question or two sprinkled along the way.
I've been playing vanilla 1.3 off and on for about a year now and I still haven't been able to finish a campaingn. Something to do with the 10-12 factions all declaring war on me within a turn or two like it's the latest craze. I thought I had a good thing going in my Turk campaign. I was amassing a huge force to crush Egypt and was on my way towards glory when Egypt demanded I become their vassal. Decline. Attack city. End turn. Then they demaned it again. And again. For TEN SOLID ROUNDS Egypt demanded I become their vassal. Stupid stupid stupid. Around this time a Crusade against my capital along with the Mongolian invasion sucked the fun out and I started yet another campaign.
This time I was the English because I don't believe in bringing a sword to a bow fight. I started out well by allying with Scotland, France, Portugaul, and the Pope. But then I accidentally boxed in Scotland to just the two territories and parked a couple stacks outside. For some reason Scotland was destroyed the following round.
A few turns later, HRE declared war on me like they do in EVERY SINGLE GAME. Seriously, invade one of the other 18 factions whose borders you share. And it was no suprise that all my allies just stared at the corner and ignored the attack. Glad to know alliances mean something. So I look around my towns for a general to send over to crush those sausage eaters. Hmm, a 20-year old 0 command 0 dread guy with the ugly trait. That'll do.
So I created a massive stack made up almost entirely of longbowmen (I had 1 stack of billmen and 1 mounted knights because I like variety). A couple of turns later, I managed to kill off several HRE faction members and was about to lay seige on one of their provences when I got the Pope's dreaded cease & desist letter. Glad to know I'm the one allied to the Pope.
Then the Pope was kind enough to call for a Crusade against France. Might as well use my full stack for something. So I joined up and laid siege to Tolouse. Next turn, I notice that Portugaul hasn't joined the Crusade. Way to honor our alliance.
I open up the attack menu and look at the 2:1 odds in my favor. I start the fight and realize that attacking a citadel with 17 longbowmen is harder than defending one. At least the French only have 6 dismounted knights and some peasants/peasant archers. I lose my billmen and knights taking the first gate but the defenders all pull back to the second wall. I bring all my longbowmen up to the edge of the wall underneath their towers and commense to firing. I manage to position one of my longbowmen against the wall in a way to shoot the 89 dismounted knights on the east wall in the back. After everyone's in position I crank up the game speed until everyone's out of arrows. I check on the slaughtered remnants of those 89 knights and see that they now have 83. Damn.
After rolling my ram up to the second gate, I managed to box the defenders in with my longbowmen long enough to charge and charge and charge with my general. Finally, I won the battle with 814 casualties compared to the French's 827. Ouch.
For winnining the Crusade, my ugly general gets both a knights templar and a knights hospitalar added to his retinue as well as the chilvarous ruler trait. All told, my 25 ish general has 8 Command and 7 Chilvary. Nice. The next round a French General with 2 crummy spear militas lays siege. I guess he just wanted to prevent me from building or something. After completely obliterating him, I got the usual trait increase along with a retinue increase. Clicking on the retinue pop-up I... what? Foreign Fruitcake. Oh Lord. So my Crusading champion celebrates a victory by hitting on the bearded lady. This coupled with his extreme ugliness means I can say goodbye to any chance of heirs. At least he's not like his brother the hypochondriac. Then I'd have to put him in front of my ballista during a live fire excercise. The English have terrible genes.
For those that read all that, congratulations! You've won a stupid question. Why do gunners refuse to shoot down at wall scalers? Even worse is trying to explain to naffatun that they could just drop their grenades over the edge... Is there a mod that boosts gunpowder units on walls? Or is the problem with the unit's minimum range? Anyone know a way to make these guys the wall demons they should be?




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