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  1. #1
    Tadzreuli's Avatar Chevalier Blanche
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    Default unit size

    what are you thinking about rising unit size (240 unit for infantry and 80-100 for cavalry, for general guard 30-60 unit....) ? I think huge size of units, should be rising, battles will be more grand and beautiful, as in cinema blockbuster.

  2. #2
    anaztazioch's Avatar Centenarius
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    Default Re: unit size

    1. fps
    2. ballance
    3. watch movies for many units.

  3. #3
    Douchebag's Avatar Vicarius
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    Default Re: unit size

    4. weak PC

  4. #4
    anaztazioch's Avatar Centenarius
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    Default Re: unit size

    5. pushing these through small gate in wooden palisade :o

    On Huge unit count i cannot place archers above gates in large cities. On Normal its no problem.

  5. #5

    Default Re: unit size

    Quote Originally Posted by anaztazioch View Post
    5. pushing these through small gate in wooden palisade :o

    On Huge unit count i cannot place archers above gates in large cities. On Normal its no problem.
    Agreed. Unless I am given the ability to divide my units into sub-units mid-game or mid-battle, I am against increase in unit size.

    Also:

    6: Manouvering these huge units will be a problem for players that rely on mobility as a strategy.

  6. #6
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    Default Re: unit size

    What Tadz suggested is expending maximum limits. If one still prefers to play with lower limits due to listed constraints, it will still be able to.

    @Tadz, those may be possible after porting to Kingdoms.

  7. #7
    Tadzreuli's Avatar Chevalier Blanche
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    Default Re: unit size

    Tadz, those may be possible after porting to Kingdoms.
    ah, ok how can I increase in to the script unit sizes myself ?

  8. #8
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    Default Re: unit size

    Today, you would have to go to EDU and change unit size parameter, but since most units are ‘peaked’ already, you may only be able to do it for cav only. Be aware that by increasing unit size, you will impact the combat balance in the field.

  9. #9

    Default Re: unit size

    Quote Originally Posted by Strelac View Post
    Be aware that by increasing unit size, you will impact the combat balance in the field.
    Yes, combat balance will be affected by unit size. So...can we have a new unit in BC with:

    No. of soldiers = 1
    Defence = 100
    Attack = 50

    And call this unit a Jinn (Genie for those not familiar with the term). And make it invisible. Permanently.


  10. #10
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    Default Re: unit size

    Quote Originally Posted by Thema'zandaar View Post
    Yes, combat balance will be affected by unit size. So...can we have a new unit in BC with:

    No. of soldiers = 1
    Defence = 100
    Attack = 50

    And call this unit a Jinn (Genie for those not familiar with the term). And make it invisible. Permanently.
    ok....so, what else did the Leprecon tell you?


  11. #11

    Default Re: unit size

    He told him to burn things !

    Ha!!!! Beat you to it.
    Who cares if we don't learn from History, its bloodly interesting.

    Too much weird stuff happens for god not to exist

    Ladies like superior firepower literally and metaphorically

    England>Scotland and rest of the world, only the Welsh come even close.

  12. #12

    Default Re: unit size

    Quote Originally Posted by Tail End Charlie View Post
    He told him to burn things !
    Not exactly "things".

    Since you were incorrect, I win by default.

  13. #13
    Tadzreuli's Avatar Chevalier Blanche
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    Default Re: unit size

    Today, you would have to go to EDU and change unit size parameter, but since most units are ‘peaked’ already, you may only be able to do it for cav only. Be aware that by increasing unit size, you will impact the combat balance in the field.
    thanks

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