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  1. #1
    Gen.jamesWolfe's Avatar Vicarius
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    Icon10 a language mod (proposal)

    Having discussed this with a member of the Chivalry total war team, and following his suggestion, I have decided to start a thread to deal with a project to further perfect Chivalry total war: namely a more complete voicemod. after much thought, I have decided that some of the factions have the wrong languages attached (conspicuously HRE and England). here are some of the languages that will go into this mini-mod(hopefully):
    definitly:
    1-old french
    2-middle english
    3-old high german
    4-old spanish

    possibly:

    old polish and russian.

    here are a few commands (early middle english(up to c.1250), southern dialect-still being researched, and may be a bit innacurate)source: http://quod.lib.umich.edu/m/med/lookup.html :

    unit names:

    knights=knighten (though its better to use old french cevaler(from chanson de roland-the ))

    sargeant=??

    stop, halt=> stonde(th), stande(th) (lit. stand up)

    run=> rinne(th), erne(th)

    move, go=> Gath; to banere

    fight!=> to fiht ward; toward fiht! (similar in for to : to helle ward)

    form line=> ?(not yet found-the only words found so far are 1300 onwards)

    taunts:

    fie!=> fi on thee(judging from the sources, it was used in a derogatory manner

    dogs!=> curren doggen (or just= doggen)

    little obvious=> hellehounden!

    these words and phrases may seem easy to pronounce, but actually, germans would find this FAR easier to pronounce...why? here:

    o=bone a=father i=feet or bit ou=hund in german (but a long u) e= et tu? (in latinor french pronounciation, but at the end of words is a bit like sonne (in german)
    u=hund ee=long et. oo=long version of bone y(as a vowel)=feet ae=hat
    gh= nicht (again in german)

    all letter are pronounced..
    Last edited by Gen.jamesWolfe; June 15, 2008 at 10:36 PM.

  2. #2
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: a language mod (proposal)

    Well, looks good so far.

    If you'll have finished files (and issue-free tested in your 0.96 version), then let me know that via pm, so we can put it into the dev/internal beta for testing.

    You can also provide this work with others together, just make your own voice-team if needed.
    Of course full credits will be given to you (and others who work on this) for any implemented work, that makes it into release builds.

    Last edited by DaVinci; June 16, 2008 at 11:50 AM.
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  3. #3
    Gen.jamesWolfe's Avatar Vicarius
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    Default Re: a language mod (proposal)

    I have the vocab for middle english done, and in theory I can just record them. all I need is a better microphone (or stronger lungs, whichever), that way, it doesn't sound like a bunch of ants screaming. also I just got word from a volunteer.

    also, since I don't want to crimp your schedule, I propose to perhaps have this done as a mini mod perhaps?

  4. #4
    Jingles's Avatar Praefectus
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    Default Re: a language mod (proposal)

    I hope you get this to work. I'd love to see my French Knights charging about yelling 'Montjoie St Denis!' before ploughing into a line of peasants

  5. #5
    Gen.jamesWolfe's Avatar Vicarius
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    Default Re: a language mod (proposal)

    Quote Originally Posted by Jingle_Bombs View Post
    I hope you get this to work. I'd love to see my French Knights charging about yelling 'Montjoie St Denis!' before ploughing into a line of peasants
    this is no commentary-its a call to volunteers, something we sorely need. like to help?

  6. #6
    Jingles's Avatar Praefectus
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    Default Re: a language mod (proposal)

    Indeed I would. I have no sound recording equipment however...and no knowledge of medieval language . I think I know how to put a soundmod together though, once I have the files themselves.

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