Hello everyone. I've been fooling around with the textfiles a bit, and have been mainly working on removing building-related vices, as I found it a bit unfair that one would be penalized for building structures (e.g. getting the Hypochondriac trait from a temple of healing didn't seem right)...in some cases, I removed vices from buildings, while in some other cases, I converted vices into virtues. (in the case of the Drink trait, I made it so the ultimate level was known as drunken_master, granting a +6 to hitpoints, general valour, troop morale, command, and line of sight).
While doing this, I considered the prospect of modding ancillaries, then considered perhaps maybe the ancillary system could instead be used to represent an inventory system...(e.g. "enchanted armor" giving a bonus to general HP, while the "Lyre of Building" would decrease construction costs.).
My questions include:
1) Is it possible to create a system where one can "buy" ancillaries at cities/temporarily transfer the city over to the player?
2) Is this a feasible premise for a mod, making it roleplay-intensive.




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