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Thread: changing the attack and deefense value of a unit?

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  1. #1

    Default changing the attack and deefense value of a unit?

    how can i do this?
    to catch a fish,so juicy sweeeeeet

  2. #2
    The Count(er)'s Avatar Protector Domesticus
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    May 2008
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    Default Re: changing the attack and deefense value of a unit?

    you need to open export_descr_unit.txt in there is all the info you need
    the blue is the attack and the red added together is the defense
    Code:
    type             Dismounted Feudal Knights
    dictionary       Dismounted_Feudal_Knights      ; Dismounted Feudal Knights
    category         infantry
    class            heavy
    voice_type       Heavy
    banner faction   main_infantry
    banner holy      crusade
    soldier          Dismounted_Feudal_Knights, 48, 0, 1.2
    attributes       sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit
    formation        1.2, 0, 2.4, 2.4, 3, square
    stat_health      1, 0
    stat_pri         6, 4, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1
    stat_pri_attr    no
    stat_sec         0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
    stat_sec_attr    no
    stat_pri_armour  7, 6, 6, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        7
    stat_ground      1, -1, 2, 1
    stat_mental      13, normal, trained
    stat_charge_dist 10
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 620, 280, 90, 70, 620, 4, 140
    armour_ug_levels 3, 4
    armour_ug_models Dismounted_Feudal_Knights, Dismounted_Feudal_Knights_ug1
    ownership        england, aragon, norway, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, hungary
    era 0            england, aragon, norway, france, hre, denmark, spain, portugal, milan, venice, papal_states, hungary
    era 1            scotland
    recruit_priority_offset    25
    Quote Originally Posted by Chaigidel View Post
    everyone but me is wrong.
    Ego's are fun

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