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  1. #1

    Default export_descr_unit question

    I was reading through the EDU, becuase I was considering adding Dismounted Outremer to the campaign when I noticed that some of the jerusalem units such as jersusalem_templar_swordsmen belong to poland which in the mod are Armenia and France is Armenia. My question is could someone explain this to me why does one faction have the ownership of another factions unit? Or is it a case of misunderstanding on my behalf.
    Also why do Sotland have access to jerusalem men at arms in the second era, if I remeber correctly from vanilla isn't this similar to dismounted feudal kinghts, how all other factions got them before Scotland.
    Below are examples of what I mean.

    Spoiler Alert, click show to read: 

    type jerusalem longbowmen
    dictionary jerusalem_longbowmen ; jerusalem longbowmen
    category infantry
    class missile
    voice_type Light
    banner faction main_missile
    banner holy crusade
    soldier jerusalem_longbowmen, 48, 0, 1
    attributes no_custom, sea_faring, hide_forest, can_withdraw, stakes, stakes
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 8, 2, arrow, 160, 30, missile, missile_mechanical, piercing, none, 25, 1
    stat_pri_attr no
    stat_sec 9, 3, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1.2
    stat_sec_attr ap
    stat_pri_armour 0, 2, 3, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 1, -2, 3, 2
    stat_mental 5, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 160, 80, 75, 55, 160, 4, 160
    armour_ug_levels 0, 1, 2
    armour_ug_models jerusalem_longbowmen
    ownership france, slave

    type jerusalem templar swordsmen
    dictionary jerusalem_templar_swordsmen ; jerusalem templar swordsmen
    category infantry
    class heavy
    voice_type Heavy
    banner faction main_infantry
    banner holy crusade
    soldier jerusalem_templar_swordsmen, 60, 0, 1
    attributes no_custom, sea_faring, hide_forest, can_withdraw, free_upkeep_unit
    formation 1.2, 1.2, 2.4, 2.4, 5, square
    stat_health 1, 0
    stat_pri 11, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    stat_sec_attr no
    stat_pri_armour 5, 8, 0, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 1, -2, 3, 2
    stat_mental 5, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 260, 80, 75, 55, 260, 4, 100
    armour_ug_levels 2
    armour_ug_models jerusalem_templar_swordsmen
    ownership poland, slave

    Heres the part about Scotland:
    type jerusalem men at arms
    dictionary jerusalem_men_at_arms ; jerusalem men at arms
    category infantry
    class heavy
    voice_type Heavy
    banner faction main_infantry
    banner holy crusade
    soldier jerusalem_men_at_arms, 48, 0, 1.2
    attributes no_custom, sea_faring, hide_forest, hardy, can_withdraw
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 12, 6, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.33
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    stat_sec_attr no
    stat_pri_armour 5, 4, 0, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 1, -2, 3, 2
    stat_mental 9, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 480, 200, 90, 70, 480, 4, 90
    armour_ug_levels 2
    armour_ug_models jerusalem_men_at_arms
    ownership france, slave
    era 2 scotland
    Last edited by ArnyBoy; June 15, 2008 at 05:21 AM.

  2. #2

    Default Re: export_descr_unit question

    The factions in BC as far as I can tell have the vanilla tags, so what you read as France in the EDU is KOJ in the game.
    There being two Turkish factions in the game, and only one in vanilla, makes you wonder what faction they used as the 'start-point'.

    Poland might be Georgia, Scotland .. who knows. Anyway I digress, those 'tags' you see in the EDU are merely that, tags.

  3. #3

    Default Re: export_descr_unit question

    Seljuks=Russia, Makuria=Scotland, KoJ=France

  4. #4

    Default Re: export_descr_unit question

    I'm sorry if I mislead you. I know who has what tags, but the problem I have is why do two other factions have units from the Kingdom of Jerusalem(France), that is what my question was supposed to be.

  5. #5
    Taneda Santôka's Avatar Artifex
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    Default Re: export_descr_unit question

    Because, I think it's been discussed, Armenia and Georgia had historical help from christian fighting orders (one king was even one of the founding members no?).

  6. #6

    Default Re: export_descr_unit question

    Code:
    EXTERNAL NAME			INTERNAL NAME	CULTURE	RELIGION
    Eastern Roman Empire			byzantium	greek	orthodox
    Ayyubid Sultante			egypt	middle_eastern	islam
    Kingdom of Jerusalem			france	northern_european	catholic
    Turkish Sultanate			turks	middle_eastern	islam
    Kingdom of Armenia			poland	greek	orthodox
    Kingdom of Georgia			england	greek	orthodox
    Kingdom of Makuria			scotland	african	orthodox
    Kypchak Confederacy			portugal	eastern_european	pagan
    Abbasid Caliphate			moors	middle_eastern	islam
    Imamate of Oman			denmark	middle_eastern	islam
    Great Seljuks			russia	middle_eastern	islam
    Khwarezm Shah			spain	middle_eastern	islam
    Ghorid Sultanate			milan	middle_eastern	islam
    Sultanate of Ghazni			venice	middle_eastern	islam
    Rajput States			sicily	mesoamerican	hindu
    Malikate of Sindh			hungary	middle_eastern	islam
    Mongol Empire			mongols	eastern_european	pagan
    Timurids			timurids	middle_eastern	islam
    Some of those units you found were earlier ones before mesh editing was possible

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