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  1. #1

    Default Script question.

    Hi fellow modders,

    I am currently working on an extended campaign mod for Stainless Steel 6.1 and I am wondering if it is possible to change certain (all) castles to cities when an event triggers trough a script? :hmmm:

    Thank you in advance.
    Artifex
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  2. #2
    GrnEyedDvl's Avatar Liberalism is a Socially Transmitted Disease
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    Default Re: Script question.

    Possibly, but it sounds like a pain in the ass. You would also have to go through the EDB and change a bunch of stuff as most buildings dont have conversion counterparts once the cities reach a certain level.

  3. #3

    Default Re: Script question.

    Well the latter is no problem. Do you know the script that would be involved?
    Artifex
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  4. #4
    alpaca's Avatar Harbinger of saliva
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    Default Re: Script question.

    Can you, in fact, convert a settlement with a script command?

    No thing is everything. Every thing is nothing.

  5. #5
    GrnEyedDvl's Avatar Liberalism is a Socially Transmitted Disease
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    Default Re: Script question.

    Not that I know of, I think what you would have to do is use the create_building command and see if that worked. I have my doubts about that because of the way it doesnt remove buildings from the builable list when you use that command.

    If not you would probably have to do it by pushing buttons.

  6. #6
    alpaca's Avatar Harbinger of saliva
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    Default Re: Script question.

    Quote Originally Posted by GrnEyedDvl View Post
    Not that I know of, I think what you would have to do is use the create_building command and see if that worked. I have my doubts about that because of the way it doesnt remove buildings from the builable list when you use that command.

    If not you would probably have to do it by pushing buttons.
    create_building won't convert anything in my opinion. I guess it would simply add the building to the list (after all you can even have multiple instances of the same building in a city using create_building).

    Chimaeira: The battle AI is practically unmoddable so I guess you won't have any luck there, either.

    No thing is everything. Every thing is nothing.

  7. #7

    Default Re: Script question.

    I see. Thank you gentlemen.

    Another question: What file allows me to change the target priorities of artillery?
    Artifex
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    Proud patron of y2day and yelowdogg23

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