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April 23, 2009, 11:12 AM
#21
Re: New AI improvement
we are doing our bets
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November 16, 2009, 08:11 PM
#22
Civis
Re: New AI improvement
GG P
Have you developed it more or tried this improvement in house ?
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November 17, 2009, 05:10 AM
#23
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November 17, 2009, 08:44 PM
#24
Civis
Re: New AI improvement
GGP ... thats great news !!!
I look forward to reading the next big update .
cheers
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November 18, 2009, 06:46 AM
#25
Re: New AI improvement
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November 18, 2009, 04:54 PM
#26
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November 19, 2009, 08:29 AM
#27
Re: New AI improvement
exclusive of course
at least until the mod goes out XD
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November 19, 2009, 09:41 AM
#28
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November 19, 2009, 11:28 AM
#29
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November 21, 2009, 04:21 AM
#30
Re: New AI improvement
Amazing if it can fire up correctly...^_* . Major stress trying to figure out Darth's AI tweaks in EDU for all my units,only to find formations AI seems to override it and I get kamikaze slingers and peltasts..aghhh. I do not know about EB AI script,hmmm. Good luck on this project!!!! Rep also,fingers crossed this can work!!!
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November 21, 2009, 09:14 AM
#31
Re: New AI improvement
in EB there's no AI script at all
i used also sinueht and darth discoveries to perfectionate a descr_formation_ai.txt specifically for our mod.Our formations use anyywy more the sinueht approach as i think vader one is a bit unflexible(romans can't use macedons tactics even if with armies fully maded of phalanxes)...
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July 23, 2010, 06:20 AM
#32
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July 23, 2010, 06:51 AM
#33
Re: New AI improvement
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July 23, 2010, 09:23 AM
#34
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July 23, 2010, 02:20 PM
#35
Re: New AI improvement
Be nice please.
And also please post in English, posts in another language should be avoided.
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July 23, 2010, 02:23 PM
#36
Civis
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July 23, 2010, 02:29 PM
#37
Re: New AI improvement
All I'm saying is I expected a list of AI features and why it's better, not just "Reversed a script works now download it". It'd really help him get more downloads.
Example:
"the aI perform 300% better as it won't persist in plans wich are already failed as to flank a enemy hhow has reinforced that part of the formation"
So...it's 300% better because it flanks? It already flanks in the default game, but this makes it "300%" better for no given reason?
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July 23, 2010, 02:38 PM
#38
Re: New AI improvement
it becomes better not because it doesn't do mistakes....it's 300% better because when i reset it it realises that it's doing a mistake and reacts...so phalanx does no more stay with his back pointed on enemies while noone is behind....and if you try to flank the ai the ai stops doing what it was doing and re-positionate his units ^^
and i think it's a lot better...think at it as you wish ^^
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November 22, 2010, 02:04 AM
#39
Civis
Re: New AI improvement
well said GGP , keep up the good work & whatever you do , release the next version on this current engine !
cheers
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November 25, 2010, 01:21 PM
#40
Re: New AI improvement
How do I unlock the spartan faction to play with?
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