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  1. #1

    Default UH! CTD!

    Code:
    19:36:38.890 [system.rpt] [always] CPU: SSE
    19:36:38.890 [system.rpt] [always] ==== system log start, build date: Aug  3 2007 version bld-medieval2-kingdoms-104 (45562) ===
    19:36:38.937 [system.io] [always] mounted pack packs/data_0.pack
    19:36:38.953 [system.io] [always] mounted pack packs/data_1.pack
    19:36:38.984 [system.io] [always] mounted pack packs/data_2.pack
    19:36:39.000 [system.io] [always] mounted pack packs/data_3.pack
    19:36:39.000 [system.io] [always] mounted pack packs/data_4.pack
    19:36:39.000 [system.io] [always] mounted pack packs/localized.pack
    19:38:13.453 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    When i try to start a mongol campaign i get an insta CTD. Not sure if it applies to all factions but it was working fine last week. Mods running: Stone Forts(Zuma) Kyho's KOJ mod, All factions horde, SSTC(Had kyho personalize it so its compatiable with his mod), Y2Days unit card info for the teutonic order, I changed the names of irish chars but i am sure thats not a problem, I changed the name of the teuton leader and heir, i edited the expanded alot. It appears its stemming from something wrong with the teutonic knight unit. On my first CTD It said that ownership didnt match up so i put Jerusalem as an owner of the unit aswell as HRE. I did this because in the Export_Descr_buildings file it said The unit required either HRE or Jerusalem please help me this is extremly annoying. I get this log now that I changed it. Please help.

    ^^^^^^^^^^^^^
    NO LONGER APPLIES!
    ----------------------------------
    I did a clean reinstall and i got another CTD after installing some things: SSTC, Zumas stone forts, Y2Days unit cards for the teutons, My name changes, My expanded edits, and AOR Colonies here is my log when i attempt to start a mongol campaign:

    Code:
    21:21:26.156 [system.rpt] [always] CPU: SSE
    21:21:26.156 [system.rpt] [always] ==== system log start, build date: Aug  3 2007 version bld-medieval2-kingdoms-104 (45562) ===
    21:21:26.250 [system.io] [always] mounted pack packs/data_0.pack
    21:21:26.328 [system.io] [always] mounted pack packs/data_1.pack
    21:21:26.437 [system.io] [always] mounted pack packs/data_2.pack
    21:21:26.515 [system.io] [always] mounted pack packs/data_3.pack
    21:21:26.546 [system.io] [always] mounted pack packs/data_4.pack
    21:21:26.562 [system.io] [always] mounted pack packs/localized.pack
    21:21:55.296 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/descr_mount.txt, at line 583, column 1
    Could not find battle model for mount 'Mount_Barded_Horse_Kiev'.
    21:21:59.953 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_unit.txt, at line 11246, column 38
    missile range of 308 is impossible with projectile mortar_shot (max range 308)
    21:21:59.968 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_unit.txt, at line 11248, column 40
    missile range of 308 is impossible with projectile grape_shot_mortar (max range 308)
    21:21:59.968 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_unit.txt, at line 11350, column 45
    missile range of 254 is impossible with projectile grape_shot (max range 254)
    21:21:59.968 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_unit.txt, at line 11385, column 45
    missile range of 254 is impossible with projectile grape_shot (max range 254)
    21:21:59.968 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_unit.txt, at line 11561, column 45
    missile range of 254 is impossible with projectile grape_shot (max range 254)
    21:24:12.437 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    Last edited by Meister Sibrand; June 11, 2008 at 09:28 PM.

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  2. #2
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    Default

    What were your edits? What files did you edit? Are you starting a new campaign?

    EDIT: No that wasn't the reason.
    Last edited by Chim; June 12, 2008 at 05:30 PM.

  3. #3
    Gorrrrrn's Avatar Citizen
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    Default Re: UH! CTD!

    there's a thread about adding grapeshot here:

    http://www.twcenter.net/forums/showp...69&postcount=1

    did you add the grapeshot stuff yourself or was it part of a mod?

  4. #4

    Default Re: UH! CTD!

    Part of a mod i believe all that i edited was the expanded file, descr_names, descr_names_lookup, names, and the two desr_strats

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  5. #5
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    Default Re: UH! CTD!

    Redownload aorcolonies0.1.rar which has been updated and try with vanilla (unmodified) descr_strat.txt.

  6. #6

    Default Re: UH! CTD!

    all that was edited in there(early) was: Irish king changed, Irish Prince changed, Irish Diplomat changed, King Roggero changed to king roger (sicily king) and in late: same irish edits, and Teutonic Hochmeister changed, and mongol names mod.

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  7. #7

    Default Re: UH! CTD!

    Code:
    17:51:02.906 [system.rpt] [always] CPU: SSE
    17:51:02.906 [system.rpt] [always] ==== system log start, build date: Aug  3 2007 version bld-medieval2-kingdoms-104 (45562) ===
    17:51:03.000 [system.io] [always] mounted pack packs/data_0.pack
    17:51:03.078 [system.io] [always] mounted pack packs/data_1.pack
    17:51:03.156 [system.io] [always] mounted pack packs/data_2.pack
    17:51:03.218 [system.io] [always] mounted pack packs/data_3.pack
    17:51:03.250 [system.io] [always] mounted pack packs/data_4.pack
    17:51:03.281 [system.io] [always] mounted pack packs/localized.pack
    17:51:26.640 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/descr_mount.txt, at line 583, column 1
    Could not find battle model for mount 'Mount_Barded_Horse_Kiev'.
    17:51:32.421 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_unit.txt, at line 11246, column 38
    missile range of 308 is impossible with projectile mortar_shot (max range 308)
    17:51:32.421 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_unit.txt, at line 11248, column 40
    missile range of 308 is impossible with projectile grape_shot_mortar (max range 308)
    17:51:32.421 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_unit.txt, at line 11350, column 45
    missile range of 254 is impossible with projectile grape_shot (max range 254)
    17:51:32.421 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_unit.txt, at line 11385, column 45
    missile range of 254 is impossible with projectile grape_shot (max range 254)
    17:51:32.421 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_unit.txt, at line 11561, column 45
    missile range of 254 is impossible with projectile grape_shot (max range 254)
    17:53:20.406 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    After instaling the new one

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  8. #8
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    Default Re: UH! CTD!

    Is this before applying your descr_strat edits?

    Are you starting a new campaign?

  9. #9

    Default Re: UH! CTD!

    descr_start edits are already in and yes whenever i try to start a campaign as anybody it crashes. How could my descr strats edits screw things up when i just changed names? I put them in all the correct files. The names that is

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  10. #10
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    Default Re: UH! CTD!

    Why don't you try it without your edits first. If it is crashing when you are starting a campaign then there is a problem with (most likely) descr_strat.

  11. #11

    Default Re: UH! CTD!

    It cant be b/c it worked fine with my edits last week

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