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  1. #1

    Default Some questions

    1. is there a way to change the diplomats so they can talk as many times as they want and not just once every turn?

    2. is there a way to increase the amount of buildings you can start constructing per turn?

    3. how do i lower the costs for watch towers?

    4.lastly my most important question. When i want to uninstall the latest update of kingdoms do i uninstall kingdoms (including SS of course) or do i also have to uninstall medieval 2 total war?


    thanks to everyone that replies
    Last edited by spanish_emperor; June 09, 2008 at 08:07 PM.
    "we're way way pre-alpha and what that means is there is loads of features not just in terms of the graphics but also in terms of the combat and animations that actually aren't in the game yet.So the final game is actually gonna look way way better than this!” - James Russell, CA
    Just like the elephant animation, this Carthage scenario is actually in the game, it just has a small percantage factor for showing up, that's all...

    Beware of scoundrels



  2. #2

    Default Re: Some questions

    id really like to know the answer to question #1 as well...

    and in addition, is it possible to give diplomats the ability to recruit mercenary war galleys?

  3. #3

    Default Re: Some questions

    yeah me too, guess we just have to wait to get a reply


    btw, another question: how can i extend the amount of "sight" the armies can have?
    thanks again
    "we're way way pre-alpha and what that means is there is loads of features not just in terms of the graphics but also in terms of the combat and animations that actually aren't in the game yet.So the final game is actually gonna look way way better than this!” - James Russell, CA
    Just like the elephant animation, this Carthage scenario is actually in the game, it just has a small percantage factor for showing up, that's all...

    Beware of scoundrels



  4. #4

    Default Re: Some questions

    anyone?
    "we're way way pre-alpha and what that means is there is loads of features not just in terms of the graphics but also in terms of the combat and animations that actually aren't in the game yet.So the final game is actually gonna look way way better than this!” - James Russell, CA
    Just like the elephant animation, this Carthage scenario is actually in the game, it just has a small percantage factor for showing up, that's all...

    Beware of scoundrels



  5. #5

    Default Re: Some questions

    bump!

  6. #6

    Default Re: Some questions

    Quote Originally Posted by spanish_emperor View Post
    1. is there a way to change the diplomats so they can talk as many times as they want and not just once every turn?

    2. is there a way to increase the amount of buildings you can start constructing per turn?

    3. how do i lower the costs for watch towers?

    4.lastly my most important question. When i want to uninstall the latest update of kingdoms do i uninstall kingdoms (including SS of course) or do i also have to uninstall medieval 2 total war?


    thanks to everyone that replies
    1: I don't think this is possible.
    2: I don't think this is possible.
    3: Open up the SS6.0\data\descr_cultures.txt and search the file for this line: (there are several of them) watchtower data/models_strat/residences/SE_watchtower.CAS, watchtower_roman
    watchtower_cost 200

    Change the 200 to your likings.

    4:I think you'll have to reinstall M2TW.
    Artifex
    Under the patronage of King Kong
    Proud patron of y2day and yelowdogg23

  7. #7

    Default Re: Some questions

    thanks chimaeira

    what about this one:
    how can i extend the amount of "sight" the armies can have or watch towers if possible?
    "we're way way pre-alpha and what that means is there is loads of features not just in terms of the graphics but also in terms of the combat and animations that actually aren't in the game yet.So the final game is actually gonna look way way better than this!” - James Russell, CA
    Just like the elephant animation, this Carthage scenario is actually in the game, it just has a small percantage factor for showing up, that's all...

    Beware of scoundrels



  8. #8

    Default Re: Some questions

    Quote Originally Posted by spanish_emperor View Post
    thanks chimaeira

    what about this one:
    how can i extend the amount of "sight" the armies can have or watch towers if possible?
    Possible, but it would require scripting: Check this thread.
    Artifex
    Under the patronage of King Kong
    Proud patron of y2day and yelowdogg23

  9. #9

    Default Re: Some questions

    hmmm, wonder if you can put watchtowers at the start of the game?
    "we're way way pre-alpha and what that means is there is loads of features not just in terms of the graphics but also in terms of the combat and animations that actually aren't in the game yet.So the final game is actually gonna look way way better than this!” - James Russell, CA
    Just like the elephant animation, this Carthage scenario is actually in the game, it just has a small percantage factor for showing up, that's all...

    Beware of scoundrels



  10. #10
    TheColdTruth's Avatar Ordinarius
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    Default Re: Some questions

    You should be able to. I think a couple kingdoms campaigns had watchtowers at the start. I know the Teutonic campaign did.



  11. #11

    Default Re: Some questions

    didnt want to open another thread just to ask another question...

    so here goes, is there any limit as to how many family members i can have?

    im asking because the 4th generation of my royal family (playing as the byz) doesnt seem to be producing any offspring...

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