Is there any way to keep other, neutral enemies out of your land without attacking them? I have polish and venitian troops all over the bordering territories, and they make me nervous. Can I tell them to GTFO without having to go to war?
Is there any way to keep other, neutral enemies out of your land without attacking them? I have polish and venitian troops all over the bordering territories, and they make me nervous. Can I tell them to GTFO without having to go to war?
make a wall out of forts and always have someone garrison them
playing as byzantines i block the straits. No crusading armies come through. I do the same if i hold west africa.
Position your army in the tile right next to theirs.
Don't put up forts blocking all the paths... they just might be trying to pass through to attack a rebel settlement and so must lay siege to the fort (declare war on you).
They'll go away if you stand right next to them.
yeah that seems to work when ever i do it. unless they are a full stack and theve come to kill you, that should work
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I like to put a small force at each bridge or passage, key roads, the use of forts works really well.
When you want to know where a crossing is, or where there are shallows for a river crossing, just get any unit, hold right click, but don't release around the area, and if there is only one way to cross, there is your strangle point.
I agree with the tatic of standing in the adjacent tiles, however I do tend to stand infront of them so the message is quite clear.
9/10 they just go away unless you are their intended target
"If You FAIL TO PLAN Then You PLAN TO FAIL"
BTW, give them a clear path back to their lands. Don't block them. They have to go around you, increasing the time they spend on your land.
in the medieval period, strength was everything.
likewise, u have neutral factions violating ur borders cuz they're testing u and if u dont kill them and make them regret coming into ur lands, u'll look like a weakling pussy to everyone else![]()
As Exarch said. They're likely doing one of two things: threatening you, or trying to piss you off. What I usually do to prevent these types of things is to position armies, ranging from one fifteen units (rarely full stacks, to conserve my forces) at the borders of my outer territories... and maybe a couple of full stacks to protect your capital, or wherever your faction leader is, if you want.
If there's already an army or two violating your territory, if I happen to have a couple of full stacks worth spread out over the region, I always like to gather them up into eight considerably strong armies, and surround the unwitting army on all sides. That way, they have no way of moving unless they attack. And if they are the ones that attack and not you, especially if they are hitherto your allies, then it will be considered their fault as they were the ones to initiate hostilities.
Or alternatively, if their lands are closely juxtaposed to your lands, and a crusade happens to be in progress and you have your crusading army close to the target (preferrably in the process of besieging the target), you could always whip up another army and have them join the crusade, send it to the faction in question's nearest territory and leave them there; then finish the crusade before the latter army's men get pissed off and threaten to desert. This is basically taking advantage of the fact that crusading armies cannot worsen your relations with the factions whose land they pass through. Loopholes are awesome,.
R.I.P. God Save The King (2008-2013)
Which brings me to 1 feature that is a MUST in the medieval game.
Before you even fight, both generals/captains should be able to meet in the middle of the battlefield and conduct some diplomacy. Just some basic....GET THE F*&% OUT... bribery, ceasefire, etc.
The army with the larger force would have more diplomacy stars and have more say in what goes on.