Hi There,
This question is probably a bit silly, so apolgies in advance.
Basically, I was wondering if it might be possible to mod the game so that there are fewer battles, but the battles that do occur are more important? In other words, fewer battles but harder-fought and with more important consequences.
My idea is that battles should take a longer time to build up to, require more planning, and really be a big event. Perhaps, if you lose, you get a revolt or something?
At the moment, I fight at least one battle per turn and it just goes on, and on, and on, and on, with the same factions attacking ad infinitum, even though they get trashed all the time.
I'd like to make it so that, once a faction has been beaten in a big battle - or let's say two or three - they have to sue for peace or perhaps face a revolt at home. Or even perhaps run out of men and supplies.
It's not that I want to cut out battles - far from it - I just want more at stake in a battle. Plus some time without battles, in order to recuperate and develop cities, trade etc.
Any ideas welcome, and many thanks in advance for replies.




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