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Thread: Creating a World - Stone Forts on the Battle Map

  1. #81

    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    ah mere simple deduction that when tested worked perfectly dont be frightened to use that green button gentlemen

    i am new to modding but the force is strong in this one

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  2. #82
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    Is it possible to do something with me_fort_a so that it wouldn't be in the hollow?

    It's really weird for a fort to be built in such place. It takes away the advantage of occupying the walls.

    Under the patronage of m_1512

  3. #83
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    Changing any of the battle models (buildings) is a pain in the neck and only for the real modding geeks. There is a thread about it somewhere and I got lost after the first page.










  4. #84
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    Quote Originally Posted by gigantus View Post
    Changing any of the battle models (buildings) is a pain in the neck and only for the real modding geeks. There is a thread about it somewhere and I got lost after the first page.
    I see. It would be great to have more than two ME forts... and reasonably placed.

    Under the patronage of m_1512

  5. #85

    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    Hi Gigantus

    Quick question related to the forts. I created a fort_c and all is working fine but I noticed the ground around the fort is not grass or something but stones (like the one in the castle). It's a nice square of stones but I would like the have some grass or sand. Checked the code lines in the file and they are OK

    If you can help me thanks, Bassie

  6. #86
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    Sorry, that can't be changed - it is part of the .world file (or one like it)










  7. #87

    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    do you have to unpack to use this mod?
    ROME 2 TOTAL WAR FTW!

  8. #88
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    do you have to unpack to use this mod?
    Proper study of the first post would have revealed that the batch file will unpack the crusades as well as the brittania campaign. Alternatives are decribed as well if you have doen so already.










  9. #89

    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    do you still have to delete that geography thing?
    ROME 2 TOTAL WAR FTW!

  10. #90
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    If my memory still serves me, then the unpacking is done into a separate directory, the necessary files copied from there and then the unpacking gets deleted again - so in short: NO.










  11. #91

    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    does it work with winzip 14
    ROME 2 TOTAL WAR FTW!

  12. #92

    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    Hi Gigantus,

    I would know how work the forts builded on resources.In Sicilian Vespers that don't work

    thanks in advance

  13. #93
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    #Rus_Bey
    Most likely a setting in the descr_campaign_db file, change to "true" to allow forts on resources:
    <allow_resource_forts bool = "false"/>

    @allthedamn....
    If it requires version 12, it should work with version 14



    Edit: changed attachment to RAR format
    Last edited by Gigantus; February 27, 2010 at 07:36 PM.










  14. #94

    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    and can you add this change to a mod?
    ROME 2 TOTAL WAR FTW!

  15. #95
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    I don't want to be sarcastic or otherwise offensive, but: do you really want to try this or not?










  16. #96

    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    is it complicated?
    ROME 2 TOTAL WAR FTW!

  17. #97
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    Is the world round? You will never find out if you don't try.










  18. #98

    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    Thanks Gigantus

  19. #99

    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    can you use this mod on Lands to Conquer Gold?

  20. #100
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    Provided it uses the kingdoms.exe you can use this mod for any other mod.










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