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Thread: Creating a World - Stone Forts on the Battle Map

  1. #61
    Gigantus's Avatar I am thinking more about running away now then I did as a kid, but by the time I put my teeth in, my glasses on and find my car keys I forget why I am going.
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    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    I will say it a bit more direct: THERE IS NO STONE FORT FOR THE SE AND EE CULTURES. YOU HAVE TO USE THE OTHERS.




  2. #62

    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    I have a problem, i cant make forts permanent.
    I have copied the 'descr_campaign_db.xml' into my mod folder, and it says false on destroy forts etc.

    But the forts still go bai bai after one turn.
    How do i change this?

    I havent done what you said in this guide (i am putting a village as the fort model instead), but that file should be the only one to edit, no?

    Yes, i got the io first and all that.

    *edit*

    Nevermind, I was just more stupid then i usualy am.
    Last edited by Göteborgare; February 25, 2009 at 07:31 PM.

  3. #63

    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    Is it possible to make forts demolishable but not automatically upon being empty, instead giving it the little mason icon that you can kill other buildings with?

  4. #64
    Gigantus's Avatar I am thinking more about running away now then I did as a kid, but by the time I put my teeth in, my glasses on and find my car keys I forget why I am going.
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    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    Not that I know of. I have always wished to demolish watchtowers when I placed them wrong, but that didn't work out either. Reckon it works only with stuff from the EDB.




  5. #65
    King of History's Avatar Protector Domesticus
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    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    So my problem is that i did everything (as far as i can tell) according to what you said, but the forts still demolish after being left empty. The only thing i did different to you is that i made the forts buildable. Oh yeah and i'm using the hundred years war mod as a base.


    edit: i also have the normal wood forts on the battlefields so only new thing is strat map castles....... if anyone has sugggestions please give them, thanks.
    Last edited by King of History; April 03, 2009 at 06:31 PM.

  6. #66
    Gigantus's Avatar I am thinking more about running away now then I did as a kid, but by the time I put my teeth in, my glasses on and find my car keys I forget why I am going.
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    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    The only thing i did different to you is that i made the forts buildable.
    And that is exactly what made the difference. You can only have stone forts permanently preplaced or wooden forts temporarily buildable.




  7. #67
    King of History's Avatar Protector Domesticus
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    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    so the only way to get permanent stone forts is to set them as non-buildable? But isnt that the way they did it in the crusades campiagn? Well thanks anyway gigantus + rep.

  8. #68
    Opifex
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    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    This is an excellent tutorial Gigantus. Mind helping me work through my crash? We have a custom mod, meaning that all factions and cultures have been renamed. Nevertheless, the standard wooden fort loads up just fine (i.e. before zxiang1983's Fort Fix is applied). But when I apply the fix, upon battle start the game crashes.

    I can even tell that it distinguishes this new fort from the old, because it forbids the building of siege-ladders for the original one, but allows me to build them for this one. Yet the crash...

    Here are the last lines from the log:

    Code:
    00:09:05.859 [system.io] [trace] pack close,,data/globallighting/meshes/skydome.mesh,,,-29991
    00:09:05.859 [system.io] [info] exists: missing mods/Pitalica_v09/data/globallighting/faction_variations/syracusae/afternoon_cloudy_tile.texture
    00:09:05.859 [system.io] [info] exists: missing mods/Pitalica_v09/data/globallighting/faction_variations/syracusae/variations/south_european/afternoon_cloudy_tile.texture
    00:09:05.859 [system.io] [info] exists: missing mods/Pitalica_v09/data/globallighting/variations/south_european/afternoon_cloudy_tile.texture
    00:09:05.859 [system.io] [info] exists: missing data/globallighting/faction_variations/syracusae/afternoon_cloudy_tile.texture
    00:09:05.859 [system.io] [info] exists: missing data/globallighting/faction_variations/syracusae/variations/south_european/afternoon_cloudy_tile.texture
    00:09:05.859 [system.io] [info] exists: missing data/globallighting/variations/south_european/afternoon_cloudy_tile.texture
    00:09:05.859 [system.io] [info] exists: missing mods/Pitalica_v09/data/globallighting/afternoon_cloudy_tile.texture
    00:09:05.859 [system.io] [info] exists: missing mods/Pitalica_v09/data/globallighting/afternoon_cloudy_tile.texture
    00:09:05.859 [system.io] [info] exists: missing mods/Pitalica_v09/data/globallighting/faction_variations/syracusae/afternoon_cloudy_low_tile.texture
    00:09:05.859 [system.io] [info] exists: missing mods/Pitalica_v09/data/globallighting/faction_variations/syracusae/variations/south_european/afternoon_cloudy_low_tile.texture
    00:09:05.859 [system.io] [info] exists: missing mods/Pitalica_v09/data/globallighting/variations/south_european/afternoon_cloudy_low_tile.texture
    00:09:05.859 [system.io] [info] exists: missing data/globallighting/faction_variations/syracusae/afternoon_cloudy_low_tile.texture
    00:09:05.859 [system.io] [info] exists: missing data/globallighting/faction_variations/syracusae/variations/south_european/afternoon_cloudy_low_tile.texture
    00:09:05.859 [system.io] [info] exists: missing data/globallighting/variations/south_european/afternoon_cloudy_low_tile.texture
    00:09:05.859 [system.io] [info] exists: missing mods/Pitalica_v09/data/globallighting/afternoon_cloudy_low_tile.texture
    00:09:05.859 [system.io] [info] exists: missing mods/Pitalica_v09/data/globallighting/afternoon_cloudy_low_tile.texture
    00:09:05.859 [system.io] [trace] exists: 1950: caching directory: mods/pitalica_v09/data/globallighting/afternoon/textures/faction_variations/syracusae
    00:09:05.859 [system.io] [info] exists: directory non-existant: mods/pitalica_v09/data/globallighting/afternoon/textures/faction_variations/syracusae
    00:09:05.859 [system.io] [info] exists: missing mods/Pitalica_v09/data/globallighting/afternoon/textures/faction_variations/syracusae/afternoon_cloudy_no_bloom.texture
    00:09:05.859 [system.io] [trace] exists: 1951: caching directory: mods/pitalica_v09/data/globallighting/afternoon/textures/faction_variations/syracusae/variations/south_european
    00:09:05.859 [system.io] [info] exists: directory non-existant: mods/pitalica_v09/data/globallighting/afternoon/textures/faction_variations/syracusae/variations/south_european
    00:09:05.859 [system.io] [info] exists: missing mods/Pitalica_v09/data/globallighting/afternoon/textures/faction_variations/syracusae/variations/south_european/afternoon_cloudy_no_bloom.texture
    00:09:05.859 [system.io] [trace] exists: 1952: caching directory: mods/pitalica_v09/data/globallighting/afternoon/textures/variations/south_european
    00:09:05.859 [system.io] [info] exists: directory non-existant: mods/pitalica_v09/data/globallighting/afternoon/textures/variations/south_european
    00:09:05.859 [system.io] [info] exists: missing mods/Pitalica_v09/data/globallighting/afternoon/textures/variations/south_european/afternoon_cloudy_no_bloom.texture
    00:09:05.859 [system.io] [trace] exists: 1953: caching directory: data/globallighting/afternoon/textures/faction_variations/syracusae
    00:09:05.859 [system.io] [info] exists: directory non-existant: data/globallighting/afternoon/textures/faction_variations/syracusae
    00:09:05.859 [system.io] [info] exists: missing data/globallighting/afternoon/textures/faction_variations/syracusae/afternoon_cloudy_no_bloom.texture
    00:09:05.859 [system.io] [trace] exists: 1954: caching directory: data/globallighting/afternoon/textures/faction_variations/syracusae/variations/south_european
    00:09:05.859 [system.io] [info] exists: directory non-existant: data/globallighting/afternoon/textures/faction_variations/syracusae/variations/south_european
    00:09:05.859 [system.io] [info] exists: missing data/globallighting/afternoon/textures/faction_variations/syracusae/variations/south_european/afternoon_cloudy_no_bloom.texture
    00:09:05.859 [system.io] [trace] exists: 1955: caching directory: data/globallighting/afternoon/textures/variations/south_european
    00:09:05.859 [system.io] [info] exists: directory non-existant: data/globallighting/afternoon/textures/variations/south_european
    00:09:05.859 [system.io] [info] exists: missing data/globallighting/afternoon/textures/variations/south_european/afternoon_cloudy_no_bloom.texture
    00:09:05.875 [system.io] [trace] exists: 1956: caching directory: mods/pitalica_v09/data/globallighting/afternoon/textures
    00:09:05.875 [system.io] [info] exists: directory non-existant: mods/pitalica_v09/data/globallighting/afternoon/textures
    00:09:05.875 [system.io] [info] exists: missing mods/Pitalica_v09/data/globallighting/afternoon/textures/afternoon_cloudy_no_bloom.texture
    00:09:05.875 [system.io] [info] exists: missing mods/Pitalica_v09/data/globallighting/afternoon/textures/afternoon_cloudy_no_bloom.texture
    00:09:05.875 [system.io] [info] exists: missing mods/Pitalica_v09/data/models/stakes.mesh
    00:09:05.875 [system.io] [trace] exists: 1957: caching directory: data/models
    00:09:05.875 [system.io] [info] exists: directory non-existant: data/models
    00:09:05.875 [system.io] [info] exists:   found data/models/stakes.mesh (from: packs/data_1.pack)
    00:09:05.875 [system.io] [trace] file open,,data/models/stakes.mesh,,not found
    00:09:05.875 [system.io] [trace] pack open,packs/localized.pack,data/models/stakes.mesh,,not found
    00:09:05.875 [system.io] [trace] pack open,packs/data_1.pack,data/models/stakes.mesh,2682
    00:09:05.875 [system.io] [info] open:   found data/models/stakes.mesh (from: packs/data_1.pack)
    00:09:05.875 [system.io] [trace] exists: 1958: caching directory: mods/pitalica_v09/data/models/faction_variations/syracusae
    00:09:05.875 [system.io] [info] exists: directory non-existant: mods/pitalica_v09/data/models/faction_variations/syracusae
    00:09:05.875 [system.io] [info] exists: missing mods/Pitalica_v09/data/models/faction_variations/syracusae/stakes.texture
    00:09:05.875 [system.io] [trace] exists: 1959: caching directory: mods/pitalica_v09/data/models/faction_variations/syracusae/variations/south_european
    00:09:05.875 [system.io] [info] exists: directory non-existant: mods/pitalica_v09/data/models/faction_variations/syracusae/variations/south_european
    00:09:05.875 [system.io] [info] exists: missing mods/Pitalica_v09/data/models/faction_variations/syracusae/variations/south_european/stakes.texture
    00:09:05.875 [system.io] [trace] exists: 1960: caching directory: mods/pitalica_v09/data/models/variations/south_european
    00:09:05.875 [system.io] [info] exists: directory non-existant: mods/pitalica_v09/data/models/variations/south_european
    00:09:05.875 [system.io] [info] exists: missing mods/Pitalica_v09/data/models/variations/south_european/stakes.texture
    00:09:05.875 [system.io] [trace] exists: 1961: caching directory: data/models/faction_variations/syracusae
    00:09:05.875 [system.io] [info] exists: directory non-existant: data/models/faction_variations/syracusae
    00:09:05.875 [system.io] [info] exists: missing data/models/faction_variations/syracusae/stakes.texture
    00:09:05.875 [system.io] [trace] exists: 1962: caching directory: data/models/faction_variations/syracusae/variations/south_european
    00:09:05.875 [system.io] [info] exists: directory non-existant: data/models/faction_variations/syracusae/variations/south_european
    00:09:05.875 [system.io] [info] exists: missing data/models/faction_variations/syracusae/variations/south_european/stakes.texture
    00:09:05.875 [system.io] [trace] exists: 1963: caching directory: data/models/variations/south_european
    00:09:05.875 [system.io] [info] exists: directory non-existant: data/models/variations/south_european
    00:09:05.875 [system.io] [info] exists: missing data/models/variations/south_european/stakes.texture
    00:09:05.875 [system.io] [info] exists: missing mods/Pitalica_v09/data/models/stakes.texture
    00:09:05.875 [system.io] [info] exists: missing mods/Pitalica_v09/data/models/stakes.texture
    00:09:05.875 [system.io] [info] exists: missing mods/Pitalica_v09/data/models/faction_variations/syracusae/stakes_bump.texture
    00:09:05.875 [system.io] [info] exists: missing mods/Pitalica_v09/data/models/faction_variations/syracusae/variations/south_european/stakes_bump.texture
    00:09:05.875 [system.io] [info] exists: missing mods/Pitalica_v09/data/models/variations/south_european/stakes_bump.texture
    00:09:05.875 [system.io] [info] exists: missing data/models/faction_variations/syracusae/stakes_bump.texture
    00:09:05.875 [system.io] [info] exists: missing data/models/faction_variations/syracusae/variations/south_european/stakes_bump.texture
    00:09:05.875 [system.io] [info] exists: missing data/models/variations/south_european/stakes_bump.texture
    00:09:05.875 [system.io] [info] exists: missing mods/Pitalica_v09/data/models/stakes_bump.texture
    00:09:05.875 [system.io] [info] exists: missing mods/Pitalica_v09/data/models/stakes_bump.texture
    00:09:05.875 [system.io] [trace] exists: 1964: caching directory: mods/pitalica_v09/data/overlaytextures/faction_variations/syracusae
    00:09:05.875 [system.io] [info] exists: directory non-existant: mods/pitalica_v09/data/overlaytextures/faction_variations/syracusae
    00:09:05.875 [system.io] [info] exists: missing mods/Pitalica_v09/data/OverlayTextures/faction_variations/syracusae/character_overlay_base.texture
    00:09:05.875 [system.io] [trace] exists: 1965: caching directory: mods/pitalica_v09/data/overlaytextures/faction_variations/syracusae/variations/south_european
    00:09:05.875 [system.io] [info] exists: directory non-existant: mods/pitalica_v09/data/overlaytextures/faction_variations/syracusae/variations/south_european
    00:09:05.875 [system.io] [info] exists: missing mods/Pitalica_v09/data/OverlayTextures/faction_variations/syracusae/variations/south_european/character_overlay_base.texture
    00:09:05.875 [system.io] [trace] exists: 1966: caching directory: mods/pitalica_v09/data/overlaytextures/variations/south_european
    00:09:05.875 [system.io] [info] exists: directory non-existant: mods/pitalica_v09/data/overlaytextures/variations/south_european
    00:09:05.875 [system.io] [info] exists: missing mods/Pitalica_v09/data/OverlayTextures/variations/south_european/character_overlay_base.texture
    00:09:05.875 [system.io] [trace] exists: 1967: caching directory: data/overlaytextures/faction_variations/syracusae
    00:09:05.875 [system.io] [info] exists: directory non-existant: data/overlaytextures/faction_variations/syracusae
    00:09:05.875 [system.io] [info] exists: missing data/OverlayTextures/faction_variations/syracusae/character_overlay_base.texture
    00:09:05.875 [system.io] [trace] exists: 1968: caching directory: data/overlaytextures/faction_variations/syracusae/variations/south_european
    00:09:05.875 [system.io] [info] exists: directory non-existant: data/overlaytextures/faction_variations/syracusae/variations/south_european
    00:09:05.875 [system.io] [info] exists: missing data/OverlayTextures/faction_variations/syracusae/variations/south_european/character_overlay_base.texture
    00:09:05.875 [system.io] [trace] exists: 1969: caching directory: data/overlaytextures/variations/south_european
    00:09:05.875 [system.io] [info] exists: directory non-existant: data/overlaytextures/variations/south_european
    00:09:05.875 [system.io] [info] exists: missing data/OverlayTextures/variations/south_european/character_overlay_base.texture
    00:09:05.875 [system.io] [trace] exists: 1970: caching directory: mods/pitalica_v09/data/overlaytextures
    00:09:05.875 [system.io] [trace] exists: 7412: caching file: mods/pitalica_v09/data/overlaytextures/blood_01.texture (1215570380)
    00:09:05.875 [system.io] [trace] exists: 7413: caching file: mods/pitalica_v09/data/overlaytextures/blood_02.texture (1215570417)
    00:09:05.875 [system.io] [trace] exists: 7414: caching file: mods/pitalica_v09/data/overlaytextures/blood_03.texture (1215570453)
    00:09:05.875 [system.io] [trace] exists: 7415: caching file: mods/pitalica_v09/data/overlaytextures/dirtnblood_01.texture (1215570380)
    00:09:05.875 [system.io] [trace] exists: 7416: caching file: mods/pitalica_v09/data/overlaytextures/dirtnblood_02.texture (1215570417)
    00:09:05.875 [system.io] [trace] exists: 7417: caching file: mods/pitalica_v09/data/overlaytextures/dirtnblood_03.texture (1215570453)
    00:09:05.875 [system.io] [trace] exists: 7418: caching file: mods/pitalica_v09/data/overlaytextures/dirt_01.texture (1215541198)
    00:09:05.875 [system.io] [trace] exists: 7419: caching file: mods/pitalica_v09/data/overlaytextures/dirt_02.texture (1215541198)
    00:09:05.875 [system.io] [trace] exists: 7420: caching file: mods/pitalica_v09/data/overlaytextures/dirt_03.texture (1215541198)
    00:09:05.875 [system.io] [info] exists: missing mods/Pitalica_v09/data/OverlayTextures/character_overlay_base.texture
    00:09:05.875 [system.io] [info] exists: missing mods/Pitalica_v09/data/OverlayTextures/character_overlay_base.texture
    00:09:05.875 [system.io] [trace] pack close,,data/models/stakes.mesh,,,-2682
    00:09:05.890 [system.io] [info] exists:   found mods/Pitalica_v09/data/Settlements/Middle_Eastern/ambient_settlements/ME_Fort_B/me_fort_b.worldPathfinding (from: C:\Program Files\Medieval II Total War)
    00:09:05.890 [system.io] [trace] file open,,mods/Pitalica_v09/data/Settlements/Middle_Eastern/ambient_settlements/ME_Fort_B/me_fort_b.worldPathfinding,614463
    00:09:05.890 [system.io] [info] open:   found mods/Pitalica_v09/data/Settlements/Middle_Eastern/ambient_settlements/ME_Fort_B/me_fort_b.worldPathfinding (from: C:\Program Files\Medieval II Total War)
    00:09:06.546 [system.io] [info] exists: missing mods/Pitalica_v09/data/descr_oil_effect.txt
    00:09:06.546 [system.io] [trace] file open,,36D01420,,not found
    00:09:06.546 [system.io] [trace] pack open,packs/data_0.pack,data/descr_oil_effect.txt,,not found
    00:09:06.546 [system.io] [warning] open: data/descr_oil_effect.txt is missing
    00:09:06.546 [system.io] [info] exists: missing mods/Pitalica_v09/data/descr_fire_texture_list.txt
    00:09:06.546 [system.io] [trace] file open,,368C7908,,not found
    00:09:06.546 [system.io] [trace] pack open,packs/data_0.pack,data/descr_fire_texture_list.txt,,not found
    00:09:06.546 [system.io] [warning] open: data/descr_fire_texture_list.txt is missing
    00:09:06.546 [system.io] [trace] file open,,data/banners/main_spear.mesh,,not found
    00:09:06.546 [system.io] [trace] pack open,packs/data_0.pack,data/banners/main_spear.mesh,51473
    00:09:06.546 [system.io] [info] open:   found data/banners/main_spear.mesh (from: packs/data_0.pack)
    00:09:06.546 [system.io] [trace] exists: 1971: caching directory: mods/pitalica_v09/data/banners/textures/faction_variations/syracusae
    00:09:06.546 [system.io] [trace] exists: 7421: caching file: mods/pitalica_v09/data/banners/textures/faction_variations/syracusae/faction_banner_england.texture (1245556484)
    00:09:06.546 [system.io] [trace] exists: 7422: caching file: mods/pitalica_v09/data/banners/textures/faction_variations/syracusae/faction_banner_england_trans.texture (1245556484)
    00:09:06.546 [system.io] [info] exists:   found mods/Pitalica_v09/data/Banners/textures/faction_variations/syracusae/Faction_banner_england.texture (from: C:\Program Files\Medieval II Total War)
    00:09:06.546 [system.io] [info] exists:   found mods/Pitalica_v09/data/Banners/textures/faction_variations/syracusae/Faction_banner_england.texture (from: C:\Program Files\Medieval II Total War)
    00:09:06.546 [system.io] [info] exists:   found mods/Pitalica_v09/data/Banners/textures/faction_variations/syracusae/Faction_banner_england_trans.texture (from: C:\Program Files\Medieval II Total War)
    00:09:06.546 [system.io] [info] exists:   found mods/Pitalica_v09/data/Banners/textures/faction_variations/syracusae/Faction_banner_england_trans.texture (from: C:\Program Files\Medieval II Total War)
    00:09:06.546 [system.io] [trace] pack close,,data/banners/main_spear.mesh,,,-51473
    00:09:06.562 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
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    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  9. #69
    Gigantus's Avatar I am thinking more about running away now then I did as a kid, but by the time I put my teeth in, my glasses on and find my car keys I forget why I am going.
    Moderator Emeritus Administrator Emeritus Modding Emeritus

    Join Date
    Aug 2006
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    Goa - India
    Posts
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    Blog Entries
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    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    The log does not indicate where the error might be.

    The first post has an installer in the attachment, all the needed files are included. In case you have the campaigns already unpacked, here is the directory of the installer (see attachment here).

    Check through the batch file (copy_files.bat) to see were all the files belong.




  10. #70
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    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    I'm wondering if the custom naming convention of all of my factions and cultures has anything to do with it?


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  11. #71
    Gigantus's Avatar I am thinking more about running away now then I did as a kid, but by the time I put my teeth in, my glasses on and find my car keys I forget why I am going.
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    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    Very unlikely. There migth be an error in the descr_strat that prevents the placement of forts at the bottom portion of it.
    Just picked up this line:
    [warning] open: data/descr_oil_effect.txt is missing
    This is vital if you are using the kingdoms EXE. For all files needed see my "Bare Kingdoms" mod (in the sig) and see if you have got those files (and versions) in your mod.




  12. #72
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    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    Actually that file doesn't even exist in Med 2. Perhaps you are thinking of descr_burning_oil_effect.txt, that I do have. Or if it's descr_boiling_oil.txt, got that also.

    Very strange...

    Just to clarify, here is how I get around my custom culture naming conventions. The fort is named for the middle_eastern culture, and it's simply impossible to use it for any other -- the location string "/data/settlements/middle_eastern/" is built right into several files of the model. So I have to reference it as 'culture middle_eastern" on the strat-map, without any say on the matter. Thus I added middle_eastern back, which doesn't take much besides adding an entry into descr_cultures.txt, as far as I know. I'm not referencing that culture in any of my units or buildings, so I don't see where else I'd have to add it. Anyhow, without adding that culture descr_strat.txt won't even load ('unknown culture middle_eastern'). Having added it, the strat map loads, but crashes when loading the fort.

    NOTE: it actually seems to crash upon loading any settlement; I just tested it now.
    Last edited by SigniferOne; June 23, 2009 at 11:52 PM.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  13. #73
    Gigantus's Avatar I am thinking more about running away now then I did as a kid, but by the time I put my teeth in, my glasses on and find my car keys I forget why I am going.
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    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    My mistake, names are very similiar.

    The way you described it should work: me culture in descr_cultures and then at the end of the descr_strat the entry for the me fort.
    Did you put the fix? ME was one of the forts that was bugged.




  14. #74
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    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    Without the fix, it works, and loads up the wooden fort.

    With the fix, it crashes, just as it crashes for normal settlements. I wonder if it has something to do with features unique to stone walls, such as boiling oil? I did add descr_boiling_oil.txt, and descr_burning_oil_effect.txt to my /data, although NO mods seem to need to have it...


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  15. #75
    Gigantus's Avatar I am thinking more about running away now then I did as a kid, but by the time I put my teeth in, my glasses on and find my car keys I forget why I am going.
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    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    The kingdom mods need a couple of files to work properly. Download my "Bare Kingdoms" to check.




  16. #76
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    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    Yep, it was all up to the Barebones to fix it (btw I think your zip was corrupted so I used GED's instead).

    Thanks yet again for being so greatly helpful. I'll rep as soon as physically able!
    Last edited by SigniferOne; June 25, 2009 at 12:08 AM.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  17. #77
    Gigantus's Avatar I am thinking more about running away now then I did as a kid, but by the time I put my teeth in, my glasses on and find my car keys I forget why I am going.
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    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    The ZIP has been made with WinZip 12.0 - so you need WinZip to unpack. A lot of people have been using the simple right click 'extract here' which is the one from WinRAR and that doesn't work with that version of ZIP. Otherwise:

    One is glad to be of service




  18. #78

    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    I see that many people seem to think you can only have placed stone forts or buildable stone forts this is not correct i came across this problem helping dave scarface for KGCM and well it took me about 40 min to figure it out you can leave stone forts buildable but when you enter stone forts in the descr_strat for pre placed ones do not specify the type of fort and it will revert to what now they are buildable is the base fort stone

    what i mean is for example a entry that is correct with non buildable stone forts to have a pre placed stone fort is this

    region Region_x
    farming_level x
    famine_threat x
    fort 68 103 me_fort_a culture middle_eastern

    to make a placable fort when you have set in the campaign_db to be able to build forts the entry for descr strat merely looks like this

    region Region_x
    farming_level x
    famine_threat x
    fort 68 103 culture middle_eastern

    You will find it reverts to the base model fort being stone in the battle map where is if you use the first type entry which works with non buildable ones it looks like stone on the strat map but is wood in battle .

    Enjoy gentlemen and as you say one is glad to be of service

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  19. #79
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    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    Quote Originally Posted by Soul Firez View Post
    region Region_x
    farming_level x
    famine_threat x
    fort 68 103 culture middle_eastern
    Ahh interesting, no one has tried that out


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  20. #80
    Gigantus's Avatar I am thinking more about running away now then I did as a kid, but by the time I put my teeth in, my glasses on and find my car keys I forget why I am going.
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    Default Re: The Grail of the seven Forts (How to get Stone Forts on the Battle Map)

    Nice find!




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