Last edited by CaesarBR; June 27, 2008 at 02:45 PM.
Well the mismatch between preplaced and in-game placed forts I was talking about is/was happening after applying zxiang1983 fix. If you read his thread http://www.twcenter.net/forums/showt...ght=zxiang1983 he seems to run into the same problem as I did, mentioned in post #23.
Under the benevolent guidance of jimkatalanos
From my current state of knowledge, yes. At least that were the results of my tests with the different campaigns and the DLV mod. If you can find a way to have both at the same time please let me know.
Under the benevolent guidance of jimkatalanos
Worked perfectly. Excellent.
One question: Is there anyway to alter the appearance of the forts on the campaign map? Like those on the Britannia Campaign.
Done it. Just had to copy and paste the settlements, model_strat and blockset folders from Crusades and I've got a decent looking fort on the campaign map.
Last edited by Emperor Basil; July 17, 2008 at 05:57 PM.
That is curious, did you use my installer? These are the copy commands there:
And this was in the tutorial:Code:xcopy mods\crusades\data\blockset mods\Stone_Forts\data\blockset /e /y /I /s xcopy mods\crusades\data\models_strat\residences mods\Stone_Forts\data\models_strat\residences /e /y /I /s xcopy mods\crusades\data\settlements mods\Stone_Forts\data\settlements /e /y /I /s xcopy mods\british_isles\data\blockset mods\Stone_Forts\data\blockset /e /y /I /s xcopy mods\british_isles\data\models_strat\residences mods\Stone_Forts\data\models_strat\residences /e /y /I /s xcopy mods\british_isles\data\settlements mods\Stone_Forts\data\settlements /e /y /I /s
Code:3. Copy the complete (including subdirectories) mods\crusades\data\blockset directory into mods\mymod\data 4. Copy the complete (including subdirectories) mods\crusades\data\models_strat\residences directory into mods\mymod\data\models_strat 5. Copy the complete (including subdirectories) mods\crusades\data\settlements directory into mods\mymod\data
Yeah I did use the installer but they didn't copy those files. The forts just appeared like the temporary wooden forts on vanilla.
Last edited by Emperor Basil; July 18, 2008 at 06:45 AM.
Did you unpack the campaigns with the installer? If not, than nothing got copied over, the batch file will exit if you exit the unpacking.
If you have already unpacked the campaigns then simply delete these lines in the batchfile:
Save and run\double click the batchfile againCode:cd ..\.. rem --- Unpacking Crusades and British Isles --- cd tools\unpacker unpack_crusades.bat unpack_britannia.bat
I'd already unpacked the campaigns so that was probably it. All works fine now though.
This is a valuable coding resource. Good stuff and thanks.
can these forts be used in m2tw, or does the retro fit take care of that
Very good. Very useful. THX
So finally I bought Total War: Rome 2. Regarding I payed 7.5$ for it, it's not a bad game at all!
@gigantus
Is this enrty I pulled from the NE Knightly fort correct?
Spoiler Alert, click show to read:
PS. I'm using the Kingdoms Grand Campaign Mod as a base, so I just wanted to check.
If you want to check, simply download the corrected files from zxiang1983 and add them into your mod. It should be two files, one for the knightly fort and one for the ME forts.
I didn't go much into the actual files, just had a look what he changed and if I remember it was "type stone_fort" instead of "type default_fort". There are several 'world' files for each fort and I think it was actually the smallest. But zxiang1983 provides details.