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Thread: Creating a World - Stone Forts on the Battle Map

  1. #261
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Creating a World - Stone Forts on the Battle Map

    1. No
    2. You can place the standard forts with Geomod but you will still need to edit the descr_campaign_db file to make the forts permanent.



  2. #262

    Default Re: Creating a World - Stone Forts on the Battle Map

    Quote Originally Posted by Gigantus View Post
    1. No
    2. You can place the standard forts with Geomod but you will still need to edit the descr_campaign_db file to make the forts permanent.
    1) Hahaha ok! (I remember this question time ago, but maybe the answer was diferent this time, 1 or 2 year latter.
    2) So then I can put all the forts that I want, using geomod, then switch them to permanent in the campaign_db file latter. Is this true?

    3) Another question... If I want use wood forts (There are wood forts?), ME_a, ME_b, Stone.... I can put them directly on geomod or again I need to switch them to what I want latter? Because I want to use different ones.
    4) There is a fort cap?

    PS: Sorry if u dont understand any question. I can reformulate it if needed. Very asleep now.

    Thanks Gig!

  3. #263
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Creating a World - Stone Forts on the Battle Map

    2 - correct
    3 - wooden forts cannot be preplaced, only the stone forts
    4 - no cap, but they cannot touch settlements, ports and land bridges (green arrows)



  4. #264

    Default Re: Creating a World - Stone Forts on the Battle Map

    Thanks Gig; no more questions sir.

  5. #265
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Creating a World - Stone Forts on the Battle Map




  6. #266
    Melvasul's Avatar Biarchus
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    Default Re: Creating a World - Stone Forts on the Battle Map

    Can
    Construction cost
    Number of free upkeep
    be edited?

  7. #267
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Creating a World - Stone Forts on the Battle Map

    fort cost - descr_cultures
    Code:
    fort                data/models_strat/residences/SE_fort_buildings.CAS,                        fort_roman
    fort_cost            500
    free upkeep - descr_strat
    Code:
    marian_reforms_disabled
    rebelling_characters_active
    gladiator_uprising_disabled
    night_battles_enabled
    show_date_as_turns
    brigand_spawn_value 75
    pirate_spawn_value 250
    free_upkeep_forts 0



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