Click on the 'The new and easy way' drop down in the first post - the installer link is there.
Thanks for the reply. I have tried adding one pre placed stone fort and its working fine. However I am trying to add more and its not working out. Can you take a look at my code.
Also I am experiencing the game slowing down after applying the stone fort files. Has any experienced this?
region Edessa_Province
farming_level 4
famine_threat 1
fort 272 80 stone_fort_c culture northern_european
region Antioch_Province
farming_level 4
famine_threat 1
fort 251 77 stone_fort_b culture northern_european
region Jerusalem_Province
farming_level 4
famine_threat 1
fort 255 44 me_fort_a culture middle_eastern
region Aleppo_Province
farming_level 4
famine_threat 1
fort 259 70 me_fort_a culture middle_eastern
it's happening whenever I'm moving armies or says or any other tokens from one place to another.
do you see any issues with my code to get a stone fort in different regions I only managed 1 in a single region. Thanks for your help.
Your code looks fine - make sure there is a TAB (not SPACE) between fort and the co-ordinate: fortTABxxxSPACEyyy The co-ordinates have to be within the region in the header.
Slow down - have you by any chance pressed the space bar during strat map play? This accelerates\slows down movement of characters.
I'm confused myself what's causing the lab it's definitely slower than usual the time shows every time I move a unit. I might try reinstalling the mod and files again.
Hey Gig, how do i revert to the vanilla watchtowers while keeping the permanent stone forts?
My name is The First Triumvirate, killer of threads:
Look on my threads, ye Mighty, and despair!
I was puzzled why the stone forts I'd put in the descr_strat were appearing as wooden forts on the battle maps.
(I'm using bare geoMod as base for a little light modding.)
Then discovered this from Wolfslayer many moons ago in this thread :
Put it in the data folder and hey presto problem solved.You HAVE to have packagedb.txt in the data folder of the mod you are using custom forts/settlements in.
This file makes the game check all the .worldpkgdesc files when you start the game and verifies they are legit. Any errors in the hex values = CTD.
This file also forces the game to recognise and use settlements in the mod folder, otherwise it may default to vanilla models; it runs once on game start and keeps the mod settlement path in memory the entire time you have the game running..
Just checked to make sure: the installer contains that file. Like all the other files only needs copying over from it's installation folder (mods\Stone_Forts)
To clarify - I was using the files from a PSF sub-mod I did for Stainless Steel, not Gig's stone forts installer.
It has the castles as forts and some ambient buildings included, farms, monateries, fortified houses etc.
Long time since I did it - have forgotten a lot of the modding stuff
My apologies.
I've successfully added the PSFs to the vanilla M2TW (Steam version) which uses the Kingdoms 1.5 exe.
(Including the castles as forts versions.)
Of course you will need the kingdoms DLC as they are now described to get them to work.
It's a bit of a grey area as to play the DLC in the disk version you also need the kingdoms (DLC) executable - in the Steam version these two executable were recently merged. I actually got my DLCs free of charge when I converted my M2TW disk install code to Steam (see my tutorial) and I would have to follow up with CA how this is regarded by them. In my experience the quantity of material plays a large role when it comes to a case like this.
I have actually not tried if this works in a plain vanilla game - chances are that it might not ('boiling oil' comes to mind)
WatchTower is too big
how can change size
Two questions:
1) It's possible to have permanent and temporal forts at same time?
2) It's possible to add permanent forts from geomod or it need to be editing .txt?
Thanks!