This is what we want to see on the battle field:
Fort_01 -

knightly_order_fort_b
Fort_02 -

me_fort_a
Fort_03 -

me_fort_b
Fort_04 -

stone_fort_a
Fort_05 -

stone_fort_b
Fort_06 -

stone_fort_c
Fort_07 -

stone_fort_d
Here is my installer
This is how we are going to do it:
You will need to unpack the ‘Crusade’ and the ‘British_isle’ campaigns. Cruise to tools\unpacker in your M2TW directory and click on the appropriate batch files.
Now go and download the ‘ME Forts Fix’ by zxiang1983 from here:
http://www.twcenter.net/forums/downl...o=file&id=1695
Preparations done, now we are getting down and dirty:
1. Copy these files from mods\crusades\data into mods\mymod\data: descr_campaign_db.xml, packagedb.txt and packageglobalconfig.txt
2. Open descr_campaign_db.xml with Notepad and scroll down to the <settlements> sections. The following two lines have to be written exactly like they are here:
Code:
<destroy_empty_forts bool="false"/>
<can_build_forts bool="false"/>
Save and exit
The first line disables the automatic desctruct of forts when left empty.
The second line stops the AI (and you) to erect (now indesctructable) forts.
3. Copy the complete (including subdirectories) mods\crusades\data\blockset directory into mods\mymod\data
4. Copy the complete (including subdirectories) mods\crusades\data\models_strat\residences directory into mods\mymod\data\models_strat
5. Copy the complete (including subdirectories) mods\crusades\data\settlements directory into mods\mymod\data
6. Repeat steps 3 to 5 for mods\british_isles
7. Unzip 'ME Forts Fix' into mods\mymod
8. Open mods\mymods\data\world\maps\campaign\imperial_campaign with Notepad. Scroll all the way to the bottom. Enter your fort like this (Just before the 'script' entry at the bottom):
Code:
region Region_Name
farming_level 4
famine_threat 1
;fort 68 103 me_fort_a culture middle_eastern
;fort 68 103 me_fort_a culture middle_eastern
;fort 68 103 stone_fort_a culture northern_european
;fort 68 103 stone_fort_b culture northern_european
;fort 68 103 stone_fort_c culture northern_european
;fort 68 103 stone_fort_d culture northern_european
fort 68 103 knightly_order_fort_b culture northern_european
;watchtower 66 27
The Region_Name entry represents the region the fort is placed in. The numerical values are the x and y co-ordinates of your fort. These HAVE to be in this region, otherwise you will get a CTM (Crash To Menu).
The fort entries can alternatively be activated\deactivated by removing\adding a semi colon in front of the line. This is also the place where to place watch towers.
Thanks to all of the guys (and girls) that have spent time on this issue and left their findings and advice for me to combine and develop upon.