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  1. #1

    Default individual unit space requirements

    Afternoon folks -

    ive just spent a bit of time searching without any luck, and although i have learned quite a bit, i am still a bit flummoxed about two items.

    1) is there a way to change the amount of room each individual unit needs to fight? ie, two infantry units collide, then the lines spread out as each "pair" (attacker/defender) fight it out. what i would like to do is close the gap between pairs a bit depending on units, while keeping them effective.

    2) again a search w/o finding, is there a way to make gunpowder infantry a bit more effective on walls? specifically, why dont they turn to look inside a castle to fire? - half of them seem to pull out secondary weapons regardless of placement. i understand that do to Line of sight, the second/third etc ranks will not fire, but even the "front" facing rank fails to fire more often then not.

    hopefully, these questions make sense, and thanks in advance for any insight.

  2. #2
    sinople's Avatar These Romans are crazy!
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    Default Re: individual unit space requirements

    For gunpowder units you can improve their weapons (in descr_projectile.txt)

  3. #3
    Lusted's Avatar Look to the stars
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    Default Re: individual unit space requirements

    1) is there a way to change the amount of room each individual unit needs to fight? ie, two infantry units collide, then the lines spread out as each "pair" (attacker/defender) fight it out. what i would like to do is close the gap between pairs a bit depending on units, while keeping them effective.
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