I don't want to start a big 'to-do'....well, yeah, I do...about temples...and certainly I don't want to offend anyone......but I'm torn about this because someone just suggested in the forum that we add a 'barabrian school'. I think this is a great idea, but the thing is, I know Gotthard has buildings he wants to add, and I am probably going to remove the population buildings because they don't work right anyway, as well as all the 'Imperial Naval Bases' I added (one tree, which I'll just tack onto the 'port' tree....but even so, we are sorely strapped for building trees and close to the limit.
I admit, openly, that I think there too many temples...way too many, and on the flip side, not the right temples where there should be some....like Greek Scythian Temples, or Greek style Dacian temples, or Egyptian Greek temples, or Greek Egyptian temples, or Roman Egyptian temples...all of which are historical facts.
Is it necessary that nearly 1/3 of the buildings in the game be temples dedicated to this or that specific 'god', with bonuses and results that...although 'somewhat' different, really aren't all that different? I think it's a waste, personally, and find myself just building the one with the best bonuses everywhere because I don't take the time to really figure (or care) what god the temple is for.
Couldn't we maybe just have a few for the 'main' or most popular gods of each culture, and then a sceond dedicated to the 'lesser gods' of that culture? Then have a few 'cross-cultural' temples where it is historically reasonable?
Seriously, I think having to muck around with nine temples for greeks or Romans is ridiculous.






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