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Thread: KGCM Patch 4.2 + KGCM Patch 4.3 Download Thread

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  1. #1

    Default Re: KGCM Patch 4.0 (grab your monthly supply here!)

    Sorry guys, I tried to upload the new update today but filefront disconnected me. I will try and get it to you all tommorow. Btw the patch is over 400MB now because of all the new Aztec stuff

    regards,
    Dave

  2. #2

    Default Re: KGCM Patch 4.0 (grab your monthly supply here!)

    KGCM 4.1 Download link: http://www.megaupload.com/?d=SPSO55NH

    Change list

    -Aztecs can now be made playable, just put them in playable and move another faction to non playable.
    -Aztec interface added.
    -Aztec music and sounds added.
    -New religion added for Aztecs "Sun God".
    -Movie intro's for Aztecs, Mongols and crusaders added.
    -EDU improvements including unit cost increases.
    -Finally you can choose your next faction heir! the Privy Seal now gives +6 authority and guarantees anyone who is granted it the throne.
    -Secondary fire back in for elite archers only.
    -A vastly improved garrison script, now takes 10 turns until the next respawn. This allows for the surrender times of the Fortress and Large City levels. Also some cities now give a script to more than 1 faction. For example Jerusalem will now give a defensive garrison to Egypt. While Antioch and Constantinople will give scripts to the turks.
    -The new world can now discovered at any time in the campaign. This allows you to rewrite history instead of having to follow historical accuracy. And it really does add a whole new dimension to many campaigns in KGCM. This also helps make the Aztec campaign work.
    -Campaign end date now moved to 1380. This gives you 400 turns to complete your victory conditions. Please note that it is still possible to continue playing on until much later in the campaign (again this is for victory conditions only).
    -Merc cost improvements and Elephant Artillery Mercs added.
    -Princess comes of age added for local faction only (thanks to Dearmad).
    -Fixed starting growth levels in some regions which were too high before.
    -Map pathfinding fixes in the America's.
    -Changed accent of mongols to islamic.
    -1 extra free upkeep slot for forts.

    Dave
    Last edited by Dave Scarface; May 26, 2009 at 03:27 PM.

  3. #3

    Default Re: KGCM Patch 4.0 (grab your monthly supply here!)

    Thanks Dave for the clarification. I had missed it or not understood somewhere along the line.
    I had just finished reading how to incorporate XAI_3.4 into a mod and to the inexperienced (ie: me) at least, it looks very complex...

    My apologies -I thought by your above post that since KGC_4.1 was being released before XAI_3.4 then KGC_4.1 would need later work for compatibility.
    I don't want to be a pest

    Portugal sounds like fun, good to hear you are enjoying your mod.
    Appreciate the effort you make and allow us to enjoy

    Cheers,
    Derf

  4. #4

    Default Re: KGCM Patch 4.1 (updated 25/05/09)

    Hi there, I really want to try the mod, looks amazing. but the link for 4.1 doesnt seem to work, ive already downloaded the 3.0

    Thx

  5. #5

    Default Re: KGCM Patch 4.1 (updated 25/05/09)

    The megaupload link is located in one of Dave Scarface's posts in this thread. I think it was page six. You are in for a treat with this mod.

  6. #6

    Default Re: KGCM Patch 4.1 (updated 25/05/09)

    The download link to patch 4.1 has been fixed in post 1 now guys.

  7. #7

    Default Re: KGCM Patch 4.1 (updated 25/05/09)

    Will this fix the oversized city and castle tags? I was playing last night and all the sudden everything screwed up and the bottom tags showing the names of cities blew up covering like a fourth of the screen....

    EDIT: I just downloaded this and now I can't even load a game. It just shuts down. Whats going on?
    Last edited by Iceclaw; May 28, 2009 at 09:04 PM.

  8. #8

    Default Re: KGCM Patch 4.1 (updated 25/05/09)

    Quote Originally Posted by Iceclaw View Post

    EDIT: I just downloaded this and now I can't even load a game. It just shuts down. Whats going on?
    If your saved game is pre KGC_4.1, sorry, but you will need to start a new game.
    It is worth it though, and Dave is putting together KGC with XAI_3.4, so that should be fantastic!


    cheers,
    Derf
    Last edited by Derfele; May 29, 2009 at 02:34 AM.

  9. #9
    Alibi's Avatar Foederatus
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    Default Re: KGCM Patch 4.1 (updated 25/05/09)

    Nice job! Very unique! The concept of privy seal is so cool and original why has nobody done before...But I find it here! HOHO~~
    How about making papal states more perfect & into playable list in the next update? It'll much for fun.

  10. #10
    xeryx's Avatar Follow the White Rabbit
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    Default Re: KGCM Patch 4.1 (updated 25/05/09)

    Finally..I get a chance to update!! Dave where are you??
    Proudly patronized by B. Ward Click Sig Logo for Downloads, Click forums here and here
    "Do not try and bend the spoon, that is impossible, instead only try and realize the truth.
    There is no spoon, and you will see, it is not the spoon that bends, only yourself."-The Matrix


  11. #11
    xeryx's Avatar Follow the White Rabbit
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    Default Re: KGCM Patch 4.1 (updated 25/05/09)

    The privy seal, deal. Was not Daves original idea. I lost the link to the guy who discovered it. Dave is using a great idea though. Dearmad and Pnutmaster have implemented it in a different but yet similar fashion for the BBB4.0. I'll co find it.....
    datata


    ok here it is HERE
    Proudly patronized by B. Ward Click Sig Logo for Downloads, Click forums here and here
    "Do not try and bend the spoon, that is impossible, instead only try and realize the truth.
    There is no spoon, and you will see, it is not the spoon that bends, only yourself."-The Matrix


  12. #12

    Default Re: KGCM Patch 4.1 (updated 25/05/09)

    I have a question about downloading the mod. I am trying to help a friend do it over the phone and he has successfully downloaded 3.0 and 4.1. 3.0 is safely installed and he verified that by running the game where he encountered the display problem. He installed 4.1 to the SEGA Medieval II file Dave listed and the computer shows that that is its location...however it has not taken for some reason and the game shows no Norway, is short four factions, and still has display fix problem. We are both gamers but computer neophytes that would appreciate any ideas or suggestions. We are desperately trying to take our KGCM hotseat reality to the next level through daily e-mail(which I believe is possible) rather than playing once a week together on my computer.

  13. #13
    vietanh797's Avatar Domesticus
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    Default Re: KGCM Patch 4.1 (updated 25/05/09)

    Quote Originally Posted by Grislok View Post
    I have a question about downloading the mod. I am trying to help a friend do it over the phone and he has successfully downloaded 3.0 and 4.1. 3.0 is safely installed and he verified that by running the game where he encountered the display problem. He installed 4.1 to the SEGA Medieval II file Dave listed and the computer shows that that is its location...however it has not taken for some reason and the game shows no Norway, is short four factions, and still has display fix problem. We are both gamers but computer neophytes that would appreciate any ideas or suggestions. We are desperately trying to take our KGCM hotseat reality to the next level through daily e-mail(which I believe is possible) rather than playing once a week together on my computer.
    I think you put patch 4.1 to wrong location
    4.1 patch must installed in Medieval 2 folder
    not the mod folder

    p/s:
    to Dave the Great: why there aren't Filefront link Dave?
    Last edited by vietanh797; May 31, 2009 at 06:47 PM.
    Empire II and Medieval III pls

  14. #14

    Default Re: KGCM Patch 4.1 (updated 25/05/09)

    You are correct viet. We figured out you do not want to install to the mod folder. For some reason 4.1 will install successfully to the MTW II folder on my friend's rig but then the game is still 3.0 with display problem. I am afraid there is nothing I can do until I get to his house again and see if he is doing something wrong. I am pretty sad at manipulating the computer outside of gaming and he is a bit sadder. Thanks dude.

  15. #15
    vietanh797's Avatar Domesticus
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    Default Re: KGCM Patch 4.1 (updated 25/05/09)

    Quote Originally Posted by Grislok View Post
    You are correct viet. We figured out you do not want to install to the mod folder. For some reason 4.1 will install successfully to the MTW II folder on my friend's rig but then the game is still 3.0 with display problem. I am afraid there is nothing I can do until I get to his house again and see if he is doing something wrong. I am pretty sad at manipulating the computer outside of gaming and he is a bit sadder. Thanks dude.
    I can't get what you said(my English is short it only work good with game)
    Anyway good luck men this mod is the best mod for kingdoms if I have to vote so it is a pity if you can't play it
    Empire II and Medieval III pls

  16. #16

    Default Re: KGCM Patch 4.1 (updated 25/05/09)

    i had that problem with megaupload, but after i installed megaupload toolbar it works perfectly now.

  17. #17
    xeryx's Avatar Follow the White Rabbit
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    Default Re: KGCM Patch 4.1 (updated 25/05/09)

    There was no point to my post other than to explain it to the person posting earlier, about the great discovery, He seemed to think it was your discovery.
    Proudly patronized by B. Ward Click Sig Logo for Downloads, Click forums here and here
    "Do not try and bend the spoon, that is impossible, instead only try and realize the truth.
    There is no spoon, and you will see, it is not the spoon that bends, only yourself."-The Matrix


  18. #18

    Default Re: KGCM Patch 4.1 (updated 25/05/09)

    I would never ask this if I was not such a fan/junkie and Jonesing so hard, but is the xaI addition to KGCM still in the offing? Also, since I have already been so impetuous..I have often wondered if you are indeed scarred on the face.

  19. #19

    Default Re: KGCM Patch 4.1 (Hotfix released 10/06/09)

    Hotfix released today for 4.1! you can download it from here http://www.megaupload.com/?d=HKNPTTGC

    Final hotlist

    -Miccosukee and Havana can now upgrade towns.
    -Corrected spelling of region Valladoid to Valladolid.
    -Fixed merc crossbomen textures.
    -Moved Aztecs to playable and Antioch to nonplayable.
    -Spain regain control of region Santiago for balance purposes.

    I am 98% confident that there are no issues remaining in update 4.1. And the Aztec campaign should now be bug free.

    Dave
    Last edited by Dave Scarface; June 11, 2009 at 07:20 AM.

  20. #20

    Default Re: KGCM Patch 4.1 (Hotfix released 10/06/09)

    so, any current save games are still compatible with this hotfix?


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