Sorry guys, I tried to upload the new update today but filefront disconnected me. I will try and get it to you all tommorow. Btw the patch is over 400MB now because of all the new Aztec stuff
regards,
Dave
Sorry guys, I tried to upload the new update today but filefront disconnected me. I will try and get it to you all tommorow. Btw the patch is over 400MB now because of all the new Aztec stuff
regards,
Dave
KGCM 4.1 Download link: http://www.megaupload.com/?d=SPSO55NH
Change list
-Aztecs can now be made playable, just put them in playable and move another faction to non playable.
-Aztec interface added.
-Aztec music and sounds added.
-New religion added for Aztecs "Sun God".
-Movie intro's for Aztecs, Mongols and crusaders added.
-EDU improvements including unit cost increases.
-Finally you can choose your next faction heir! the Privy Seal now gives +6 authority and guarantees anyone who is granted it the throne.
-Secondary fire back in for elite archers only.
-A vastly improved garrison script, now takes 10 turns until the next respawn. This allows for the surrender times of the Fortress and Large City levels. Also some cities now give a script to more than 1 faction. For example Jerusalem will now give a defensive garrison to Egypt. While Antioch and Constantinople will give scripts to the turks.
-The new world can now discovered at any time in the campaign. This allows you to rewrite history instead of having to follow historical accuracy. And it really does add a whole new dimension to many campaigns in KGCM. This also helps make the Aztec campaign work.
-Campaign end date now moved to 1380. This gives you 400 turns to complete your victory conditions. Please note that it is still possible to continue playing on until much later in the campaign (again this is for victory conditions only).
-Merc cost improvements and Elephant Artillery Mercs added.
-Princess comes of age added for local faction only (thanks to Dearmad).
-Fixed starting growth levels in some regions which were too high before.
-Map pathfinding fixes in the America's.
-Changed accent of mongols to islamic.
-1 extra free upkeep slot for forts.
Dave
Last edited by Dave Scarface; May 26, 2009 at 03:27 PM.
Thanks Dave for the clarification. I had missed it or not understood somewhere along the line.
I had just finished reading how to incorporate XAI_3.4 into a mod and to the inexperienced (ie: me) at least, it looks very complex...
My apologies -I thought by your above post that since KGC_4.1 was being released before XAI_3.4 then KGC_4.1 would need later work for compatibility.
I don't want to be a pest
Portugal sounds like fun, good to hear you are enjoying your mod.
Appreciate the effort you make and allow us to enjoy
Cheers,
Derf
Hi there, I really want to try the mod, looks amazing. but the link for 4.1 doesnt seem to work, ive already downloaded the 3.0
Thx
The megaupload link is located in one of Dave Scarface's posts in this thread. I think it was page six. You are in for a treat with this mod.
The download link to patch 4.1 has been fixed in post 1 now guys.
Will this fix the oversized city and castle tags? I was playing last night and all the sudden everything screwed up and the bottom tags showing the names of cities blew up covering like a fourth of the screen....
EDIT: I just downloaded this and now I can't even load a game. It just shuts down. Whats going on?
Last edited by Iceclaw; May 28, 2009 at 09:04 PM.
Last edited by Derfele; May 29, 2009 at 02:34 AM.
Nice job! Very unique! The concept of privy seal is so cool and original why has nobody done before...But I find it here! HOHO~~
How about making papal states more perfect & into playable list in the next update? It'll much for fun.
Finally..I get a chance to update!! Dave where are you??
"Do not try and bend the spoon, that is impossible, instead only try and realize the truth.
There is no spoon, and you will see, it is not the spoon that bends, only yourself."-The Matrix
The privy seal, deal. Was not Daves original idea. I lost the link to the guy who discovered it. Dave is using a great idea though. Dearmad and Pnutmaster have implemented it in a different but yet similar fashion for the BBB4.0. I'll co find it.....
datata
ok here it is HERE
"Do not try and bend the spoon, that is impossible, instead only try and realize the truth.
There is no spoon, and you will see, it is not the spoon that bends, only yourself."-The Matrix
I have a question about downloading the mod. I am trying to help a friend do it over the phone and he has successfully downloaded 3.0 and 4.1. 3.0 is safely installed and he verified that by running the game where he encountered the display problem. He installed 4.1 to the SEGA Medieval II file Dave listed and the computer shows that that is its location...however it has not taken for some reason and the game shows no Norway, is short four factions, and still has display fix problem. We are both gamers but computer neophytes that would appreciate any ideas or suggestions. We are desperately trying to take our KGCM hotseat reality to the next level through daily e-mail(which I believe is possible) rather than playing once a week together on my computer.
Last edited by vietanh797; May 31, 2009 at 06:47 PM.
Empire II and Medieval III pls
You are correct viet. We figured out you do not want to install to the mod folder. For some reason 4.1 will install successfully to the MTW II folder on my friend's rig but then the game is still 3.0 with display problem. I am afraid there is nothing I can do until I get to his house again and see if he is doing something wrong. I am pretty sad at manipulating the computer outside of gaming and he is a bit sadder. Thanks dude.
i had that problem with megaupload, but after i installed megaupload toolbar it works perfectly now.
There was no point to my post other than to explain it to the person posting earlier, about the great discovery, He seemed to think it was your discovery.
"Do not try and bend the spoon, that is impossible, instead only try and realize the truth.
There is no spoon, and you will see, it is not the spoon that bends, only yourself."-The Matrix
I would never ask this if I was not such a fan/junkie and Jonesing so hard, but is the xaI addition to KGCM still in the offing? Also, since I have already been so impetuous..I have often wondered if you are indeed scarred on the face.
Hotfix released today for 4.1! you can download it from here http://www.megaupload.com/?d=HKNPTTGC
Final hotlist
-Miccosukee and Havana can now upgrade towns.
-Corrected spelling of region Valladoid to Valladolid.
-Fixed merc crossbomen textures.
-Moved Aztecs to playable and Antioch to nonplayable.
-Spain regain control of region Santiago for balance purposes.
I am 98% confident that there are no issues remaining in update 4.1. And the Aztec campaign should now be bug free.
Dave
Last edited by Dave Scarface; June 11, 2009 at 07:20 AM.
so, any current save games are still compatible with this hotfix?
I speak Spanish to God, Italian to women, French to men, and German to my horse.--King Charles V of France
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