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Thread: New castles strat models, v1.0

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  1. #1

    Default Re: New castles strat models, v1.0

    Working beautifully with Retrofit except for one small problem:



    Any ideas? It seems to just be a problem for Eastern Europe.

  2. #2
    Kinjo's Avatar Taiko
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    Default Re: New castles strat models, v1.0

    I think it would be better if the stat models resembled the battle map models. Looks great though and hope you make them for all levels and cultures.

  3. #3

    Default Re: New castles strat models, v1.0

    Quote Originally Posted by Reiksmarshal View Post
    I think it would be better if the stat models resembled the battle map models. Looks great though and hope you make them for all levels and cultures.
    Well, the plot size on the strat map for cities is the same as for castles. I was thinking about resembling battle map cities as well, but it does not look impressive on the strat map. Not at all. Even CA did not manage to depict cities as they should be.

    Besides this, the polygon budget should be kept as well

    But I'll try to do my best.

  4. #4
    kelvintyk's Avatar Primicerius
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    Default Re: New castles strat models, v1.0

    No vilnius is a castle in vanilla.
    Baird: "Hey! Stop shooting it, you're pissing it off!"

    Cole: "You're telling me what not to shoot in here? Look at this ****!"
    _____________
    Carmine: "Landown? I heard there's a ****load of grubs down there..."

    Marcus: "More like 10 ****loads"
    _____________
    Dom: "Marcus, ya ever seen them feed on imulsion?"

    Marcus: "Hmph, they can eat **** and die for all I care..."

  5. #5

    Default Re: New castles strat models, v1.0

    Quote Originally Posted by LordSnow View Post
    Working beautifully with Retrofit except for one small problem:



    Any ideas? It seems to just be a problem for Eastern Europe.
    That's strange. But Vilnius is a city, isn't it? Or what level is it? Could you be more specific?

  6. #6

    Default Re: New castles strat models, v1.0

    Quote Originally Posted by LordSnow View Post
    Working beautifully with Retrofit except for one small problem...
    I've just figured it out! I'm really sorry, but there is a bug in description_cultures.txt. Actually it comes from my previous testing, I just forgot to take it out since it works for me

    Any way, go to description_cultures and find this entry:

    culture eastern_european
    moot_and_bailey
    {
    normal data/models_strat/residences/Eastern_Eu/northern_european_wooden_castle.CAS, settlement_eastern_level_1
    card data/ui/southern_european/cities/graeco-roman_village.tga

    Change the path so it looks like:

    moot_and_bailey
    {
    normal data/models_strat/residences/northern_european_wooden_castle.CAS, settlement_eastern_level_1
    card data/ui/southern_european/cities/graeco-roman_village.tga

    It should solve the problem. And thanks for spotting it out! I will update the file in download section right now.

  7. #7

    Default Re: New castles strat models, v1.0

    Quote Originally Posted by Agart View Post
    I've just figured it out! I'm really sorry, but there is a bug in description_cultures.txt.
    All fixed now, thanks for quick response.

  8. #8

    Default Re: New castles strat models, v1.0

    i can not instal this mini mod with new castles
    i have CTD (SS 6.1 + ZUMA stone forts)

    my log file

    help please

  9. #9

    Default Re: New castles strat models, v1.0

    What a fantastic work!!!

  10. #10
    Cyrus the Virus's Avatar Vicarius Provinciae
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    Default Re: New castles strat models, v1.0

    Looking good mate!

    "And the Heavens Shall Tremble"
    Resistance is futile™


    "ehn sewr traih-sluyrds-lairareh"

  11. #11

    Default Re: New castles strat models, v1.0

    so will this change the actual castles on the battle maps?
    like for the eastern european castles, will they change to the brick castles on the battle map?
    --- Theseus1234
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  12. #12
    Cyrus the Virus's Avatar Vicarius Provinciae
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    Default Re: New castles strat models, v1.0

    Quote Originally Posted by theseus1234 View Post
    so will this change the actual castles on the battle maps?
    like for the eastern european castles, will they change to the brick castles on the battle map?
    No, thread title says 'strat models' which mean campaign map models.

    "And the Heavens Shall Tremble"
    Resistance is futile™


    "ehn sewr traih-sluyrds-lairareh"

  13. #13
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default

    I had a clear install of SS 6.1,Zuma's forts and your mod but this is wgat i get...The CASTLE of Corinthos

    What i should do to make visual again?
    I installed your mod in the data folder...What came wrong?

    Problem solved....................
    Last edited by Amroth; August 10, 2008 at 01:26 PM. Reason: dp
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  14. #14

    Default Re: New castles strat models, v1.0

    that is so beautiful, the detail is great. rep for you

    Hey you should do something for the cities too
    Last edited by borya1978; June 19, 2008 at 04:58 PM.

  15. #15

    Default Re: New castles strat models, v1.0

    A must have mod...

  16. #16

    Default Re: New castles strat models, v1.0

    news?

  17. #17
    Nevada's Avatar Domesticus
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    Default Re: New castles strat models, v1.0

    great work, now the castles finally look great on the campaignmap!



  18. #18
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: New castles strat models, v1.0

    What about cities?
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  19. #19

    Default Re: New castles strat models, v1.0

    Very cool I would rep u if I could

  20. #20

    Default Re: New castles strat models, v1.0

    Its really a nice mod an cant tell your how much i enjoy it so far

    But i have a problem northen Eu castle models have some sort of brown spire sticking out of the walls on the strat map

    Some kids like to pee there names on the snow in winter... Chuck Norris can pee his name into solid concrete!

    Chuck Norris doesn't have to shape his hair... It stays in shape out of sheer fear.

    A snake once bit Chuck. After five days of extreme pain... The snake died.

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