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  1. #1

    Default New castles strat models, v1.0

    This mini-mod will replace the Kingdoms vanilla castles strat models with new ones. I just thought castles should look more impressive

    New models are for castle, fortress and citadel levels.

    Cultures: north-european, south- european, east- european, middle- eastern, greek, teutonic.




    Enjoy it!

    Download link:

    http://www.twcenter.net/forums/downl...o=file&id=1993

  2. #2
    B. Ward's Avatar ★★★★ RockNRolla ★★★★
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    Default Re: New castles strat models, v1.0

    that's hot...i've done something similar

    +rep

  3. #3

    Default Re: New castles strat models, v1.0

    can i install this strat model for SS 6.1 ?

  4. #4

    Default Re: New castles strat models, v1.0

    Quote Originally Posted by ARCHER29 View Post
    can i install this strat model for SS 6.1 ?
    Sure, feel free to use these models. I don't know if SS 6.1 modifies descr_cultures.txt, so probably you have to compare those files before you install.

  5. #5

    Default Re: New castles strat models, v1.0

    Omg veryx nice can we use this in our mod PAtria Libera? You can be a member of our team

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  6. #6
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: New castles strat models, v1.0

    Great job!
    But the texures of them...are they interfear to Per.Stone Forts descr.text?
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  7. #7

    Default Re: New castles strat models, v1.0

    Quote Originally Posted by AnthoniusII View Post
    Great job!
    But the texures of them...are they interfear to Per.Stone Forts descr.text?
    Thanks!

    Texture maps are different to those asigned to vanilla stone forts, so there is no problem with that.

  8. #8

    Default Re: New castles strat models, v1.0

    Quote Originally Posted by IVIarkI2I View Post
    Omg veryx nice can we use this in our mod PAtria Libera? You can be a member of our team
    You are welcome to use these models in your mod. Unfortunately I'm really busy at the moment and can not spend much time on modding, sorry

  9. #9

    Default Re: New castles strat models, v1.0

    this rocks! ty!

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  10. #10

    Default Re: New castles strat models, v1.0

    wait whoa...:

    17:33:10.640 [data.invalid] [error] Insufficient video memory to load requested texture set.

    I have a 512 MB 8800 GT I doubt VM is really the problem... anyone else?

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  11. #11
    The Count(er)'s Avatar Protector Domesticus
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    Default Re: New castles strat models, v1.0

    Quote Originally Posted by dearmad View Post
    wait whoa...:

    17:33:10.640 [data.invalid] [error] Insufficient video memory to load requested texture set.
    I got the same problem any ideas on how to fix this?

  12. #12

    Default Re: New castles strat models, v1.0

    Quote Originally Posted by The Count(er) View Post
    I got the same problem any ideas on how to fix this?
    Insufficient video memory error means game engine can't find a texture, either it has wrong name or wrong path specified.

    Please download an updated file! It contains some missing vanilla textures.

    The models should be in: /data/models_strat/residences/ directory

    Textures - in: /data/models_strat/residences /textures/

    I hope it helps.

  13. #13
    kelvintyk's Avatar Primicerius
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    Default Re: New castles strat models, v1.0

    Quote Originally Posted by Agart View Post
    Insufficient video memory error means game engine can't find a texture, either it has wrong name or wrong path specified.

    Please download an updated file! It contains some missing vanilla textures.

    The models should be in: /data/models_strat/residences/ directory

    Textures - in: /data/models_strat/residences /textures/

    I hope it helps.
    Nope did exactly as instructed and checked the directories....but still getting the insufficient memory error. Anyone have any other ideas? I have an 8800 GT so its definitely not a problem with that....
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  14. #14
    The Count(er)'s Avatar Protector Domesticus
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    Default Re: New castles strat models, v1.0

    Quote Originally Posted by Agart View Post
    Insufficient video memory error means game engine can't find a texture, either it has wrong name or wrong path specified.

    Please download an updated file! It contains some missing vanilla textures.

    The models should be in: /data/models_strat/residences/ directory

    Textures - in: /data/models_strat/residences /textures/

    I hope it helps.
    thats what I did still no luck

  15. #15
    Duke_of_Bavaria's Avatar Vicarius
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    Default Re: New castles strat models, v1.0

    Just lovely!

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  16. #16

    Default Re: New castles strat models, v1.0

    its missing a texture SE_wood_castle.tga , Castle_Misc.tga, ee_wood_castle.tga , SE_castle.tga.....
    Last edited by Ataegina; May 30, 2008 at 08:48 PM.
    Common sense removed due being Disruptive.

  17. #17

    Default Re: New castles strat models, v1.0

    awesome +rep
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  18. #18

    Default Re: New castles strat models, v1.0

    Excellent! +rep

  19. #19
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: New castles strat models, v1.0

    You can use the same walls of each culture for the cities too!!!!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  20. #20
    Harry Lime's Avatar Not a ToS violation
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    Default Re: New castles strat models, v1.0

    Very nice work Agart! I look forward to trying these out .
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