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Thread: Training units in conquered regions.

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  1. #1

    Default Training units in conquered regions.

    Is it at all possible to train units in regions with another culture, you control? I've never stuck with a campaign long enough to find out if it's actually possible. If it is, what do I have to do?


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  2. #2
    anaztazioch's Avatar Centenarius
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    Default Re: Training units in conquered regions.

    Castles outside of you Area of REcruitment are useless, you cannot recruit any units there. In cities you only recruit local militia and local mid tier units if they belong to your AOR.

  3. #3
    Cromagnon2's Avatar Senator
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    Default Re: Training units in conquered regions.

    You can train turkopoles in castles with tier 2 ranges and stables for KoJ.

  4. #4

    Default Re: Training units in conquered regions.

    Will be changed in 1.5

  5. #5

    Default Re: Training units in conquered regions.

    Ah, the famed Auxilia system. I really, really want that. Any word on when 1.5 is coming out?

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  6. #6
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    Default Re: Training units in conquered regions.

    We're taking our time. But it will be very nice.

  7. #7
    Aurion's Avatar Civis
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    Default Re: Training units in conquered regions.

    Quote Originally Posted by Miraj View Post
    We're taking our time. But it will be very nice.

    +Rep.

    Gotta love Borat.
    Victory is gained not by the number killed but by the number frightened.

  8. #8

    Default Re: Training units in conquered regions.

    Wasn't the Auxilia system supposed to be in BC v1. I'm sure i remember AlphaDelta posting units that were going to be levies from different parts of the BC map. Unless i'm wrong, what happened to them?

  9. #9
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    Default Re: Training units in conquered regions.

    Nope. The Auxillia idea did not exist before BC1.0 was released. You're thinking about the levies I believe.

  10. #10

    Default Re: Training units in conquered regions.

    Quote Originally Posted by Miraj View Post
    Nope. The Auxillia idea did not exist before BC1.0 was released. You're thinking about the levies I believe.
    I'm sorry but i don't understand the difference. Excuse my ignorance Miraj. I haven't played BC yet and won't be able to play BC until next Saturday when i get a new copy of M2TW (my brother ruined the disc). Are levy's already recruitable in v1 or are they being replaced by auxilia in the next?

  11. #11

    Default Re: Training units in conquered regions.

    Quote Originally Posted by Dreadking View Post
    I'm sorry but i don't understand the difference. Excuse my ignorance Miraj. I haven't played BC yet and won't be able to play BC until next Saturday when i get a new copy of M2TW (my brother ruined the disc). Are levy's already recruitable in v1 or are they being replaced by auxilia in the next?
    Levies were a plan made in the expectation that the AI would behave more sensibly. It was an attempt to make cities less of a military powerhouse than castles, but what we found was 1) The AI needs more benefits towards recruiting better troops, not less. 2) We're not so much a big fan of the whole castle/city dichotomy, and will probably address that in future updates.

    It's not set in stone, but it's possible that the levy system is going to be replaced by the Auxilia - In Cities within your native AOR, instead of levies you'd get locals.

  12. #12

    Default Re: Training units in conquered regions.

    Quote Originally Posted by Ahiga View Post
    Levies were a plan made in the expectation that the AI would behave more sensibly. It was an attempt to make cities less of a military powerhouse than castles, but what we found was 1) The AI needs more benefits towards recruiting better troops, not less. 2) We're not so much a big fan of the whole castle/city dichotomy, and will probably address that in future updates.

    It's not set in stone, but it's possible that the levy system is going to be replaced by the Auxilia - In Cities within your native AOR, instead of levies you'd get locals.
    How about just attenuate the whole castle/city dichotomy? Rome was a huge city and yet it produced the premier heavy infantry of its days. Castles controlling a prosperous region isn't any less wealthy than other cities.

    I think it should be a difference in aesthetics only, with cities and castles both being able to produce your factions units.
    Anri Sugihara



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  13. #13
    reavertm's Avatar Decanus
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    Default Re: Training units in conquered regions.

    Quote Originally Posted by Ahiga View Post
    2) We're not so much a big fan of the whole castle/city dichotomy, and will probably address that in future updates.
    Well, too bad - I really like the idea.
    I like my armies to contain best troops available (and some mercs outside AOR). I rather care not to loose them, retrain them and so on. This dichotomy along with AOR causes... logistical HELL and I love it
    Unfortunately AI is spamming full stacks every turn so it's imho rather impossible to expand without 'blitzkrieg' approach (I would call it outsmarting and cheating the AI and a bit unfair, but hey - AI is cheating with money so..)
    Looking forward to new Auxilla system, but please - keep Castles/Cities - but maybe allow some cities to recruit some selected elite units (special buildings?) to please historical accuracy.
    Last edited by reavertm; June 04, 2008 at 05:32 PM.

  14. #14

    Default Re: Training units in conquered regions.

    Levies are in this one, but they are usually crap...

    Like "Persian Militia" Is what I get in all the cities I take from the Seljuks.

    Game of the Fates
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    BOYCOTT THE USE OF SMILEYS! (Okay, just once)
    Antiochos VII...last true scion of the Seleucid dynasty...rest in peace, son of Hellas.
    I've returned--please forgive my long absence.

  15. #15
    Aurion's Avatar Civis
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    Default Re: Training units in conquered regions.

    Quote Originally Posted by Mr. Cursed View Post
    Levies are in this one, but they are usually crap...

    Like "Persian Militia" Is what I get in all the cities I take from the Seljuks.
    Or Saracen Militia when you take cities from Arabs, or Levy Spearmen from Armenia or the ERE or Georgia.
    Victory is gained not by the number killed but by the number frightened.

  16. #16

    Default Re: Training units in conquered regions.

    Thanks guys. That explains it well. I'm looking forward to BC

    Good luck with the Auxilia system though, it sounds fun.

  17. #17

    Default Re: Training units in conquered regions.

    then you could make castles everywhere which are alot harder to take over and you would still be making money....... i think cities need to make more money and castles make better troops so that you have to think where you want castles and where you want cities

  18. #18

    Default Re: Training units in conquered regions.

    ...but in case you haven't noticed, the AI in BC starves you out rather than bluntly assault the city/castle unless they have like 10:1 numerical superiority.

    In any case, I think the castle's defense is overated. Stronger walls and gate buy you some more time, but that's about all. I never defend at the walls anyway, especially if I am outnumbered. The moment that gate breaks and the enemy floods in, all my troops run and gets slaughtered. It's in the city center where even the weakest militia will fight to the last man, where the defenders have a true edge. Not to mention that enemy units themselves at the sight of city square (pretty unrealistic right? They should be eagerly anticipating the loot & women).

    The whole idea of cities make more money and castles make better troops...is just a weird logic CA guys cooked up to make MTWII closer to a game than simulation. Think Konstantinopolis, unbreached for hundreds of years and no doubt equips some of ERE's best troops; is laughably easy to breach and produces only militia in MTW2.
    Anri Sugihara



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  19. #19
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    Default Re: Training units in conquered regions.

    Quote Originally Posted by Bull View Post
    The whole idea of cities make more money and castles make better troops...is just a weird logic CA guys cooked up to make MTWII closer to a game than simulation. Think Konstantinopolis, unbreached for hundreds of years and no doubt equips some of ERE's best troops; is laughably easy to breach and produces only militia in MTW2.
    Totally agreed. We want to remove this ahistorical distinction for future versions too.

  20. #20
    Aurion's Avatar Civis
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    Default Re: Training units in conquered regions.

    Quote Originally Posted by Miraj View Post
    Totally agreed. We want to remove this ahistorical distinction for future versions too.
    My biggest problem with Castles has always been that the tax rates are fixed to "Normal"

    "What, I can't tax the heck out of my peasants just because it's a lousy castle? !"
    Victory is gained not by the number killed but by the number frightened.

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