Candelarius' Tweaks
for Rome Total Realism 1.9
Personal Fixes and Changes
Version 1.1
This mini-mod for RTRPE is a simple collection of bug fixes and tweaks that I use when I play RTRPE. I thought that some new people may find this useful since it has all the available hotfixes in one simple zip file.
DOWNLOAD LINK
Installation:
Extract into main Rome Total War folder (contains the .exe file). Over-write existing files.
Change Log:
- Vanilla grass setting - I find this dramatically improves my frame-rate, and, to be honest, I think it looks better.
- Removes "prefers naval invasions setting" - This is especially important for those, like me, that play with the BI.exe. This stops the spamming of naval landings by Illyria and Carthage against the Italian coast...sure it's nice to see naval invasions, but the fact they spam one or two unit armies over and over is rediculous.
- End Turn Revolt fix - This is a must-have hotfix for the annoying revolt CTD, and also makes it so that the "fixer unit" is invisible to the human player.
- 66 BC fix - This adds the "AUC" time/date system as opposed to the AD/BC system, to stop the infamous CTD at 66 BC the Roman player experiences.
- Vanilla strat map ground settings - This is a must have hotfix, as I find the post-RTR Gold strategy map texture is just ungodly ugly. This restores the much better looking vanilla grand map textures for the strategy map.
- Greek Hoplite Militia missing texture fix
- Enabled all units in custom battles
- Added Sinuhet's AI formations
- Added Marcus' Player formations
- Removes shield wall formation - It's unrealistic and silly looking, so I removed it completely from the game.
- Translated proto-Germanic unit names into English for clarification purposes. The proto-Germanic name is still in the unit description. - I find this to be essential for those that do not speak or read proto-Germanic!
Please download THIS FILE if you use the Roman Cognomen Mod, or your game will crash. Place the file in your C:\Program Files\Activision\Rome - Total War\Data\world\maps\campaign\imperial_campaign folder, and over-write the existing file.
Please run the campaign_map_reset.bat file located in your RTR main directory in order for the campaign map textures to become enabled.
Cheers,
Candelarius, aka Yakaspat






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