Is there any way to make it possible for larger siege equipment to fit through gates? I find it annoying that when I sally forth, I can't bring my siege weapons outside with me.
Is there any way to make it possible for larger siege equipment to fit through gates? I find it annoying that when I sally forth, I can't bring my siege weapons outside with me.
Look at the gate.
Then look at the mangronel/trebuchet for example.
Do they look same size to you? Honestly, just MOVING trebuchet after it is rebuilt is incredible feat. Moving it through gate which is fraction of it's height would be miracle.
Just put them right next to wall and shoot over it.
Everyone is warhero, genius and millionaire in Internet, so don't be surprised that I'm not impressed.
Or just shoot through your own wall (i.e., destroy a part of it yourself). Sometimes allowing the enemy into your city in a controlled manner (i.e., through your own breach) can be a good way to set a trap.
Manoeuvering your siege engines, especially the bigger ones like the trebuchet and mangonel can be a bit of a pain because of the pathfinding limitations of the engine. This makes shooting over your walls a bit tricky, sometimes, unless you're using mortars, of course.
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Tiwaz, it's a video game, I'm not really concerned whether or not the trebuchet could have been moved in real life. It would be far less fun of a game if all the siege engines were forced to be stationary after the deployment phase, considering you almost always have to move to the enemy just to get a single shot off.
And Crimson, believe me, if shooting through my own walls was an option, I'd gladly do it, but most of the time the enemy is to far to even target so as to hit your walls on purpose.
So if making gates siege engine accessible is a game limitation, is it possible to set your own walls to targetable so that you could target them yourself and just knock them down?
Original Medieval: Total war included stationary trebuchets.
And as said, getting trebuchet through gate which clearly is nowhere near large enough to let it pass is just... Silly.
If it is too big to fit the gate in graphics, making it fit through by magic would not make much sense would it?
As for walls... Take into account the inaccuracy of siege weapons. You are reducing your defensive positions if you knock down your own wall and are unlikely to score much good hits in enemy army.
Besides, having intact wall for enemy siegetower to reach while maneuvering your trebuchet to opposite side of the wall is fun. Specially when that mentioned trabuchet starts spamming rocks into that tower.
Everyone is warhero, genius and millionaire in Internet, so don't be surprised that I'm not impressed.
Why not build bombards?
they fit through gates.
No bombards for Byzantium for example.
Everyone is warhero, genius and millionaire in Internet, so don't be surprised that I'm not impressed.
It seems like a sort of inconsistency. On the campain map you can move your trebuchet in and out of a castle/city. On the battle map you can't.
Still it could be explained by dismantling the trebuchet on the campaign map, since you can afford time. In battle you can't afford it![]()
Quite true. In reality those large siege engines would have been transported dismantled and assembled on site. Nothing bigger than a catapult (aka onager) would have been transported whole or ever used in a field battle.
In fact, I'd love it if it were possible to build siege engines in the opening phase of a siege, just like ladders/rams/towers, if your army contained a recruitable or mercenary "siege engineer" unit. Alas, not possible AFAIK.![]()
Last edited by aduellist; May 30, 2008 at 11:23 AM.
Under the patronage of TheFirstONeill
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"The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all." H. L. Mencken
"Liberty is meaningless where the right to utter one’s thoughts and opinions has ceased to exist. That, of all rights, is the dread of tyrants. It is the right which they first of all strike down." Frederick Douglass
Well you can interpret the siege engine moving on the campaign map as just that - a potential siege engine with its engineers (who also fire it) which gets built just in time for a battle.In fact, I'd love it if it were possible to build siege engines in the opening phase of a siege, just like ladders/rams/towers, if your army contained a recruitable or mercenary "siege engineer" unit. Alas, not possible AFAIK.
(What would be cool is a unit of engineers who could build bridges, so you didn't have to go on long detours round choke points.)
I agree with that concept. The only issue I have is that if I wind up in a field battle along the march, there are the trebuchets and not just the siege engineers.
Now THAT I'd love to see!(What would be cool is a unit of engineers who could build bridges, so you didn't have to go on long detours round choke points.)![]()
Under the patronage of TheFirstONeill
Proud team member of THERA, A New Beginning
"The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all." H. L. Mencken
"Liberty is meaningless where the right to utter one’s thoughts and opinions has ceased to exist. That, of all rights, is the dread of tyrants. It is the right which they first of all strike down." Frederick Douglass
It really annoyed me in RTW how I couldn't bring my siege equipment with me into a city, even though the gaps in the walls and gates were generally larger than the equipment.
Look back over the past, with its changing empires that rose and fell, and you can foresee the future, too.
-Marcus Aurelius
Son of SétantaProtected by the Legion of RahlProud corporal in the house of God Emperor Nicholas
The Armenian Issue
http://www.twcenter.net/forums/group.php?groupid=1930I am a spark, soon to become a flame, and grow into an inferno...