Hi all,
Ideas behind this is quiet simple. Getting rid of tedious passive rebels, who just wait for being conquered by anyone (usually human player)
There are several tasks to do regarding this:
1) Changing descr_campaign_db.xml value <min_turn_keep_rebel_garrison int="999"/> to 1 or so. Rebels should be able to get out of settlement.
2) In export_descr_buildings.txt allowing rebels to build up cities and castles. This one is very time consuming as it is necessary to change by hand almost everything... (adding word "slave" to faction_required)
3) In export_descr_units.txt allowing rebels to recruit units, again almost all of them.
4) Modify slaves income in descr_strat.txt and campaign_script.txt
5) OPTIONAL: changing starting positions to be really historically accurate including the bad political situations and effectively simulating civil wars etc. at the beginning of the game.
Issues yet to be solved
1) Files regarding diplomacy and probably even campaign_script.txt would have to be changed as several changes would be most likely necessary to make rebels active at all (besides above mentioned). Especially since rebels are in war with everyone, this might be pretty tough...
2) Find an easy way how to prevent recruiting/building units/settlements everywhere. Rebels are everywhere, but they should not be able to build/recruit everything everywhere. I am not aware much of current system, but I doubt there are already done any restrictions regarding this (apart distribution to factions). I speak mainly about restricting units and certain building to certain regions only.
So?
My question is: Anyone interested?
Since I do not have currently much time for this, I throw this out as an idea. So if you are interested or you have some ideas which might help, you are welcome to participate!




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