Hello
I was busily slaughtering the Saracens and the French recently (ingame of course,yes, of course) and I remembered that the Retrofit mod gave my lovely shiney Bombards the ability to fire grapeshot. While I am sure actual grapeshot didn't come around till the late Renaissance, I do remember that early firearms basically involved filling a tube (like the Bombard) with nails, pieces of wood, gravel etc to use in pretty much the same role (I remember having this cross-sections book as a kid with a late-era Castle with a primitive tube gun mentioned, used to defend the gates).
So, I thought well this will come in useful when I roll my Bombards up to flatten the enemy in the streets (got to love the AI, they stand there and let my Bombards anihilate them, till they are down to 3 or 4 men and THEN they charge). So I opened both EDUs and added the tertiary weapon for the Bombard. Sure enough, it appeared as an option on the Bombard, and I was mightily pleased.
Hoooowever, when I fought a long and difficult siege in Acre, finally got my Bombards in there, blew down the Keep wall, and changed to grapeshot to blast the Saracens that much more efficiently than before, the moment my Bombard fired the game crashed.
Is there something else I have to add from Retrofit to enable grapeshot? From my knowledge of modding other games it appears as if the projectile or such was not found, hence the ability worked until it came time to actually fire. Another possibility is some form of hardpoint error (i.e the model for Retrofit was changed, and SS uses the old model, therefore telling it to fire grapeshot leaves it wondering where it is supposed to fire from on the model)
I am relatively inexperienced in this sort of modding for TW, usually I just alter names and a few textures (back in my rome days, ah, the "Dirty Barbs" mod) so any help in adding grapeshot to gunpowder artillery would be most appreciated.
Squire James




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