I'm adding a bit of color coding to my longer sentences, as I sense that some readers may face difficulty assimilating them. The human mind works by categorization anyway.
This is a question to all you combat buffs out there, and even those with partial knowledge, and of course those with all kinds of opinions and perspectives, as we have few modern sources from which we can draw precise data.
Would cavalry charges create a great number of instantaneous kills upon impact, or would the effectiveness of cavalry in history stem from other factors? In our BC experience, we witness small numbers of heavy cavalry causing the nearly instant deaths of three times their number among the enemy. Even in vanilla we witness high numbers of deaths caused by cavalry charges akin to nothing else but the impact of gunpowder artillery.
The use of horses as instruments of war is a very ancient one but not as transparent as studies of all kinds of infantry weapons. So here's the question for those who have short attention spans and like to skip:
1. Do cavalry charges really cause instant deaths/casualties, or
2. Are they so irresistible that they cause enemies to panic and break, leaving them vulnerable to harrying?
(Apologies to those of you named Harry.)
So how can 15 Romanoi Bodyguards inflict 50 instantaneous kills on a well-formed unit of spearmen? The lances themselves are easy enough to explain; with the invention of stirrups, riders are able to transfer all of the combined momentum of horse and rider into the point of the lance (making for phenomenal PSI - pounds per square inch). But we may imagine that the lance may penetrate only a single target, at least armored ones. So how can we explain additional kills? Was couched lancing so accurate that we can guarantee that 100% of lances impaled just as many targets, even? The case seems more unbelievable.
There's the question if lances could reliably penetrate the (often armored)bodies of several soldiers in a row. But that's iffy, as you have to guarantee that all the soldiers are conveniently standing right behind the first successfully impaled target, and then the next if need be. What evidence we have today indicates that that is unlikely - reenactors still hold jousting tournaments and run tests. Rarely do we see shields penetrated by lances even when at full charge - and then lances often do not fully penetrate plate armor (although we have to concede arrows/lances often penetrate chain mail and weaker armor). And as opposing knights are charging each other from opposite directions - the speed is doubled, and given the laws of physics:
Kinetic energy = 0.5 x mass x velocity˛
Makes for 4x the energy. Stationary targets makes for a scant quarter of the impact that jousting knights feel.
So in short... could the rest of the casualties come from the blunt impact of the body of the horse? Many horses have a weight of 750-1300 lbs. (destriers traditionally weighing around 2,000) and probably had a charge speed 20-30 mph. But... the body of the horse presents a much larger surface than the tip of a lance. Does the horse really kill people by momentum alone? Several ranks even?
Horses are a type of animal that would be easier to domesticate, according to the logic of Jared Diamond in Guns, Germs and Steel. They are social and group animals which humans can herd and attain a leadership over. When horses run over not TOO many creatures they can easily trample such creatures to death. So would the kills come from the trampling under the hooves, rather than chests of the horses, AFTER the charge lands?
This would relegate the role of the rider as to almost nothing then. It could be equally as effective to train horses to run in a herd at enemies for the purpose of bowling them over and trampling them (if you could pull that off). So the power of cavalry charges would not be couched lance, but rather the natural stampede of densely packed, domesticated horses.
I quietly leave the argument to the community. This by NO means is any request to change the mechanics of the game, I leave that for others to ask in another thread.




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