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Thread: Legions Extended v1.9 released for M&B

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  1. #1

    Default Legions Extended v1.9 released for M&B

    Phase 1 v1.9
    http://www.mbrepository.com/modules/...?cid=1&lid=714 M&B Repository
    1.9 Screenshots















    Changes for 1.9:

    New items:

    1. over 150 new helmets and helmet variations
    2. 50+ new armors with variations of skin models for various races, including variations to leg armor as well. The degree in skin tone on armors is indicated by a (1) / (2) / (3), with 1 being lightest and 3 being darkest. No number indicates an unaltered tone. The variant skin tone items have been equipped to units to better represent the various ethnicities of the factions.
    3. 5 new weapons
    4. 1 new horse texture
    5. 20 new shields and shield variants.
    6. New faction banners, including banners which can be purchased at vendors (for aesthetic purposes atm).
    7. 3 new trade good items for large parties
    8. Additional overhand style spears have been made. Hasta and Bronze/Iron Doru have overhand models which can be found at vendors listed "Overhand x spear" if you can believe it.
    - Standard spear variants have longer reach than overhand models. Overhand models have faster attack speed than standard models.

    Changes to items:

    1. A couple bow and arrow models have gone through name changes: Cretan arrows renamed to Bronze Tip arrows, and given an additional point of damage.
    2. Several bows have had their projectile speed increased.
    3. Almost all javelin models have had their projectile speed increased.
    4. Falx given an additional 2 points of Damage.
    5. Items have been rebalanced in terms of cost and armor rating in the case of armor types.
    6. "Sling" projectile speed significantly increased.
    7. Arrow capacity has been increased +3 globally for all stacks
    8. Resized the Sandal model footwear. The legs may still appear a little overbearing on some characters (Females), but they are no longer Herculean.
    9. Spears can no longer be used to parry. Player recommended to bring extra shield or sword
    10. Many items have been retextured.
    11. Hoplon block area slightly increased.
    12. Shields have had their hit points reduced globally. This will encourage the player to carry extra shields or sink points into the nearly unused shields skill .
    13. Higher tier horses have seen a reduction to hitpoints. Horses globally have had a small speed reduction. Armored horses have been given a slight increase to armor rating.
    14. Added mail gloves to vendors.

    Changes to gameplay:

    1. Surgery now caps at 5 to better represent a wounded to dead ratio 1 to 4-5. No longer will the player have immortal armies.
    2. Morale bonus of Leadership significantly increased.
    3. The number of missle troops in AI stacks has been reduced and replaced with melee oriented troops.
    4. Several factions have had a few of their units converted to pure melee units where before they had javelins with melee equipment. This should help to build depth to AI formation options, and give players of such factions a good account of the "Infantry" tree. Factions include Carthage, Gaul Federation, Tribes of Germania, Tribes of Iberia.
    5. Sparta has been converted to a "Castle" model, yet will still retain a town icon.
    6. Thermon has be moved to the Hellenic Cities faction, and an additional town has been included to compensate Macedon for the loss.
    7. Several AI parties have had their map movement speed reduced.
    8. 4 new starting options plus a replacement of the "freed slave" option.

    Some other suprises



    Changes to units:

    1. Elephant riders have been significantly strengthened, and given access to better armor. In addition the units have had a reduction in cost.
    2. AI heros and faction leaders have had an increase to stats and performance. In addition they are now worth significantly more experience when defeated.
    3. Introduction of officer and general units for AI stacks. These units provide a role in deciding AI formations and can be a challenge to kill as well as give exceptional experience.
    4. Gaesatae and Falxman have had their strength and HP significantly increased. It may be possible for you and your horse to both be one shot by a high speed bonus falx swing, so proceed with caution
    5. Thracian Peltasts and Thracian Cavalry have been given Rhomphaia.
    6. Several Sarmation cavalry units have been given access to Kontos.
    7. Hetairoi has been renamed to Hetairoi Xystophoros and been given access to Xyston.
    8. Hellenic Cataphracts have been given access to Xyston.
    9. Several Sarmatian units which were equipped with daggers, have had those replaced with small spear models.
    10. Iberian Lancers and Sacred Band Cavalry have been given access to Xyston.
    11. Tribes of Germania units have had their axes replaced with spears/swords.

    New units:

    1. Germania now has access to a pike unit. Upgradable from Dugunthiz Spearman.
    2. Hellenic Cities now has access to 3 meter Sarissa units. Upgradable from Hoplite.
    3. Carthage now has access to a 4 meter Sarissa unit. Upgradable from Liby-Phoenician Infantry.
    4. Dacia now has access to Rhomphaia units. Upgradable from Falxmen.
    5. A new hero has been added to the tavern pool, bringing the total up to 11.



    Corrections:

    1. The Arena helmet which obstructs 3rd person vision has been replaced.
    2. Corrected several "Sunken" town icons.
    3. resolved the issue with some heros registering as minstrels.
    4. Corrected issue with some bandit parties getting stuck on mountains.


    Remaining bugs:

    1. Some caravans may still get stuck ( I havent reinstalled M&B in order to get map ed to work). Continue to submit screenshots
    of them so that I may iron them out.
    2. A few arenas may still spawn you outside the arena area. I'm not placing priority on tracking down this issue since I will be going
    to custom scenes shortly. Most of the arenas function properly. pick one and stick with it if you want arena combat.
    3. Red text may still occasionally appear after battles. It's harmless


    Special thanks to the following:

    Stelious
    Merlkir
    SPQR
    Highlander
    Cool Guy
    Tiberius
    William Berne
    Leonidas
    Spawn of Achilles
    Insomniac391
    (I think thats everyone)

    Everyone else who contributes suggestions and feeback in the LME forum,

    Thanks
    Last edited by EdwardL; May 23, 2008 at 08:43 PM.

  2. #2
    Indefinitely Banned
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    Default Re: Legions Extended v1.9 released for M&B

    Where are the legions btw?

  3. #3
    Sidus Preclarum's Avatar Honnête Homme.
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    Default Re: Legions Extended v1.9 released for M&B

    Damn, forgot how good the mod looked already. to think it will look even better...
    Last edited by Sidus Preclarum; February 13, 2009 at 02:00 AM.

  4. #4

    Default Re: Legions Extended v1.9 released for M&B

    Quote Originally Posted by Sidus Preclarum View Post
    Damn, forgot how good the mod looked already. to think it will look even better...
    Yeah those are old models and textures which have been much improved on since. Not to mention other aspects of the mod have gone through much revision, including the title.


    Can someone lock this thread?

  5. #5

    Default Re: Legions Extended v1.9 released for M&B

    This looks straight outa RTW! Beautiful screens! Especially with the ele!


  6. #6

    Default Re: Legions Extended v1.9 released for M&B

    Quote Originally Posted by Armatus View Post
    This looks straight outa RTW! Beautiful screens! Especially with the ele!

    The new ones will be even better




  7. #7
    sabaku_no_gaara's Avatar Indefinitely Banned
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    Default Re: Legions Extended v1.9 released for M&B

    How effective are phalanxes in this one? and spears?

    Overhand spears is a dream come true tough, I might start a classic greek hoplite character

  8. #8

    Default Re: Legions Extended v1.9 released for M&B

    wow cool mod

  9. #9

    Default Re: Legions Extended v1.9 released for M&B

    hey, I found that in the game that elephants hardly do damage to me even face to face. is this going to be fixed in 1.011. (sometimes they do some good damage but there charge dosent even knock me down.) oh and if theres a way to mod where the cities and castles have much less men in .960 plz tell me. for i am going to my friends house and his cpu can only handle .960 graphics.

  10. #10
    ★Bandiera Rossa☭'s Avatar The Red Menace
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    Default Re: Legions Extended v1.9 released for M&B

    What version of MB is it for?


  11. #11

    Default Re: Legions Extended v1.9 released for M&B

    I'm wondering if there are any bone crushing sound affects when like when the guy is getting stomped in the picture?

  12. #12

    Default Re: Legions Extended v1.9 released for M&B

    edward can you please tell me if the elepehants will actually be feared cause to me there just walking castles but do not attack. also is there a way to mod the .960 version so there will be less men in castles.

  13. #13
    Turkeys!'s Avatar Praepositus
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    Default Re: Legions Extended v1.9 released for M&B

    Locked on request of EdwardL
    Like Neverwinter Nights? Wondering where to go now that the old NWN Vault is gone? Come visit the new one at http://neverwintervault.org/!

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